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Old 01-08-2014, 10:45 AM   #11
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Originally Posted by pieceofmeat View Post
PP sinks for basic functionality, to cover much higher cast times, higher mana cost and lower mana regeneration and not to mention basic damage dealing.
low mana regeneration is compensated with ambit.sacr.

we can discuss a lot about it. But still warlock could deal with 2-3 warriors\hunters trying to catch him. I see that a lot. Youtube is full of such videos.
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Old 01-08-2014, 12:54 PM   #12
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Originally Posted by Iliares View Post
low mana regeneration is compensated with ambit.sacr.

we can discuss a lot about it. But still warlock could deal with 2-3 warriors\hunters trying to catch him. I see that a lot. Youtube is full of such videos.
Yeah thats what i said! You seem to get it, thats 5pp for AS, 5pp for AD and another 15-20pp for damage.

Hunters cant reach locks? Thats news to me, you barely need mobility for that.

I wouldnt bet on a warlock against 3 warriors either, thats if they work together instead of mindlessly rushing into CCs one by one.
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Old 01-08-2014, 01:33 PM   #13
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Originally Posted by pieceofmeat View Post
Yeah thats what i said! You seem to get it, thats 5pp for AS, 5pp for AD and another 15-20pp for damage.

Hunters cant reach locks? Thats news to me, you barely need mobility for that.

I wouldnt bet on a warlock against 3 warriors either, thats if they work together instead of mindlessly rushing into CCs one by one.
Hunters can reach warlock, as well as barbarians. Yeah, those 3 warriors need to cooperate skills and coordinate movements to kill 1 warlock. That's a balance
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Old 01-08-2014, 02:06 PM   #14
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Hunters can reach warlock, as well as barbarians. Yeah, those 3 warriors need to cooperate skills and coordinate movements to kill 1 warlock. That's a balance
You make holding back a little outside CC range and casting a buff on eachother sound so hard.
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