02-21-2014, 10:57 PM | #11 |
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02-21-2014, 11:19 PM | #12 |
Master
Join Date: Dec 2011
Posts: 479
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1400+1400 eb feels like too much
retaliation, 4-5 pps that can be put to better use |
02-21-2014, 11:25 PM | #13 |
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Join Date: May 2010
Posts: 42
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Still waiting on:
SotW to be fixed CCs to be nerfed Recharged Arrows not usable with LBs and the mana/hp drain removed Among other things |
02-21-2014, 11:31 PM | #14 |
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Join Date: Aug 2007
Posts: 5
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Fire arrow - marksman
THIS SPELL SHOULD HAVE AN AREA OF 10M and it should DISPELL ALL NEGATIVE SPELLS~ AREA SPELL
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DON'T HATE THE PLAYER - HATE THE GAME NO LOVE LOST - NO LOVE FOUND |
02-21-2014, 11:41 PM | #15 |
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Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Winter stroke range and cooldown need a nerf too.
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02-21-2014, 11:56 PM | #16 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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and I was just learning to use retalliation against DoTs .. poor me
these changes sound really great, PA being able to dispel freeze should be really interesting (if I understand right that freeze means the effects of Winter Stroke/Frozen Storm)
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
02-22-2014, 12:46 AM | #17 |
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Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Imho, the nerf to MS is excessive; a cd of 30 secs is far more in order than 40. Bad call. Warriors who use blunt as their primary weapon tree already pay a heavy loss to dps as a compensating result ... but hey ... all the dps-king slashers wanted it, so the dps-king slashers got it. Watch as all the sc-addicts steamroll even more now that MS will only occur 1/2 as often; slashers' buffs will remain intact more often, as will the protective auras of the support knights & conjs shielding them.
PA instant? Works now on freezes too?! YAY!!! |
02-22-2014, 04:34 AM | #18 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
That is not a balance just a more nerf.The probleme that had a marksman was to one with boss gears. Anyway that mean even more STATIC GAME I like changes made on mages and on protect ally .
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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02-22-2014, 06:21 AM | #19 |
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Join Date: Jan 2009
Posts: 395
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I will be a little critic in this Static gameplay vs Dynamic gameplay
I'm ok in changes made on mages ,since i have 2 lvl 60 ,lock and conjurer,so mages over-powerd Era incoming ,i'm ready to deal with ,typical and intuitive by NGD (TM) I don't understand this nerf on marks ,since there are tons of other problems in gameplay ,or maybe is spanish community that made request wtv. More concerning is about this static gameplay ,over years there was so many nerfs on spells that alow moving wile fighting .. : -remove spring from knights -remove speed from archers(hunters passive speed nerfred,escapist nerfred ,removed speed from softw) -removed ability to cast spells wile running remove ability to hit wile running from archers The point is that NGD is just killing dynamic combat ,sooner it will look like a turn based gameplay ,stop/wait/cast/hit. Why not make Strategic position 10 seconds and 30-40 sec cold down ?,why not complete remove and give it to hunter ?,why not give it other usability ? Personal opinion ...never force a player to just stay and hit/cast ...that's boring as hell .
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
02-22-2014, 10:56 AM | #20 |
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Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Some of the updates are good, but for crying out loud, stop nerfing marks. I'm waiting for the day where they won't be able to shoot until they are standing still in an open field. I rarely use RA because of the massive hp/mana consumption, and now you've taken away one of their best traits, that extra bit of defence against ranged attacks. Hunters are becoming the superior archer class in both PvP and RvR now with their special tricks, spammable ensnaring arrow, cold blood..
Can you at least give Marks a spell similar to ensnare (without the movement speed loss)? Like maybe make shield piercing not suck so bad, and move it to a marks spell tree. If you do this, lower range of winter stroke and increase the cd a little if you have to.
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