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General discussion Topics related to various aspects of Champions of Regnum |
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06-18-2014, 08:56 AM | #11 | |||
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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If we do this, people would go to the Realm Doors in purpose just to make it go back to the Fort/Castle. We don't want to encourage this. To remove Draconic Gem, first we have to put something in exchange that is as attractive (or more) and not unbalancing as this gem. We're discussing what to do and in the next update after this one, there surely be something about it.
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06-18-2014, 09:00 AM | #12 |
Master
Join Date: Jun 2011
Posts: 347
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Have to wait and watch the gem group feature, not sure how it will improve invasion gameplay. Now it will be even more necessary to maintain a zerg at all times, lesser realms can forget invasions completely, holding gate and then sending that many to get a gem.. almost impossible. (from Haven's point of view). It will also take away things like stalkering with gem etc. Well, only time will tell.
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06-18-2014, 09:26 AM | #13 | |
Initiate
Join Date: Mar 2013
Posts: 138
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Also further weakens hunter class in invasions. Some of the most epic caps have been clever hunter action (particularly by Alsius) and the furious racing around trying to find the camoed/stalkered players - which is good fun |
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06-18-2014, 09:27 AM | #14 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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So, anyone has an error regarding the posted changelog? (which was the reason this thread was open)
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06-18-2014, 09:34 AM | #15 |
Initiate
Join Date: Nov 2010
Posts: 229
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I'm slightly worried about this change. Could you please explain the calculation for this, because I may be completely misunderstanding it.
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06-18-2014, 10:29 AM | #16 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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I know this is not the thread for this report, but I would like to see few (small) fixes in next update:
1. Fix glitching relic on the ground when relic carrier die / log off. Relic should be pickable again. 2. Do NOT return glitched relic (point 2) to the castle where it was taken from. Example (which actually happened): Alsius hardly captured Trelle relic from Efe, carrier dies because of relic timeout on the hill in front of Trelle, 15m away from door. Relic is glitched on the ground and returns back to Efe (!!!!) 3. Revert darkness back to undispellable state. Since no one documented this change in changelog, everyone assume it a bug which renders darkness completely unusable in fort fights. 4. Disable casting WM teleport inside fortification. Many discussions already made on this subject. 5. When casting WM teleport, the bubble disappears and caster need to randomly click the area where bubble _supposed_ to be to select teleport destination. Very annoying. 6. Etc etc... Fixing every reported bug should be priority #1 Everyone would rather see old and annoying bugs fixed than new features implemented. Thank you.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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06-18-2014, 10:53 AM | #17 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Congratulations on pissing off the entire Syrtis community.
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Memoize [Knight]
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06-18-2014, 12:06 PM | #18 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Also are relics still carried with mounts? If yes, please remove them. It's obvious what an unfair advantage there is and it should be removed.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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06-18-2014, 01:12 PM | #19 | |||
Master
Join Date: Mar 2011
Posts: 422
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"Bug report". Seriously, WHO the HELL translates all the texts into German? It is being done SO badly, sometimes it isn't even laughable anymore. One example: When you carry a relic and enter the area around the realm gate and if you manage to get out again quickly (btw, this feature seems to work well), the text says "Puh! Sie sind gerettet, denn jetzt!". Translated into English, this would be "Phew! You've been rescued, because now!" wtf? Are Gorillas doing this job? |
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06-18-2014, 01:23 PM | #20 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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I'm starting to doubt if opening Amun to the public is useful at all
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