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Old 08-09-2007, 11:07 PM   #11
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Doh, the openGL version - I think on my Laptop with ATI mobility card I'm running the 2.0.x version as well - but I can play just fine.

Have you looked at ubuntu's forums for ATI and GLX installation info??
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Old 08-10-2007, 01:29 AM   #12
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Oh I got the game to run ok, but now I have no sound what so ever.
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Old 08-10-2007, 03:00 AM   #13
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sudo apt-get install libopenal0a

Be careful though, it crashes my game.
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Old 08-10-2007, 03:32 AM   #14
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Seriously, this thing is getting me frustrated, I think is because there are too many Damn linux distros. can anyone take a look at my crash log.

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d7d48e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d7d847]
[0xffffe420]
[0xffffe410]
/lib/tls/i686/cmov/libc.so.6(gsignal+0x50) [0xb6ffcdf0]
/lib/tls/i686/cmov/libc.so.6(abort+0x101) [0xb6ffe641]
/lib/tls/i686/cmov/libc.so.6 [0xb70329bb]
/lib/tls/i686/cmov/libc.so.6 [0xb703aef3]
/lib/tls/i686/cmov/libc.so.6(__libc_malloc+0x7e) [0xb703c60e]
/usr/lib/libstdc++.so.5(_Znwj+0x2e) [0xb611802e]
/usr/lib/libstdc++.so.5(_Znaj+0x1f) [0xb611815f]
/usr/lib/dri/fglrx_dri.so(_ZN10TATILinker17CheckVaryingMatchERS t3mapISsP6SymbolSt4lessISsESaISt4pairIKSsS2_EEESA_ SA_SA_+0xfd1) [0xb6861a11]
/usr/lib/dri/fglrx_dri.so(_ZN10TATILinker4linkER7TVectorIP9TCom pilerEP11TUniformMap+0x9a9) [0xb6866d89]
/usr/lib/dri/fglrx_dri.so(ShLink+0x12d) [0xb6853a4d]
/usr/lib/dri/fglrx_dri.so(__glslATILinkShaders+0x12f) [0xb63bd53f]
/usr/lib/dri/fglrx_dri.so(__R300GLSLLinkProgram+0x21) [0xb64a6a41]
/usr/lib/dri/fglrx_dri.so(__glslLinkProgram+0x147) [0xb6447a57]
/usr/lib/dri/fglrx_dri.so(__glim_LinkProgramARB+0x12d) [0xb644810d]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL12link_progr amESs+0x8e) [0xb76a292e]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL9configureER K17DynamicDataStruct+0x337e) [0xb76ac21e]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderERSt6vectorIhSaIhEEPNS_8ShaderGLE+0xcb) [0xb76beccb]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderEPvjPNS_8ShaderGLE+0xa2) [0xb76beea2]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL6createERKSs RK17DynamicDataStructb+0x99) [0xb769d149]
libs/libresource_system_extension.so(_ZN12ShaderSystem8 CManager13create_shaderESsRK17DynamicDataStructb+0 x62) [0xb7794582]
libs/libenvironment_client.so(_ZN7Terrain23CTerrainShad erGenerator15generate_shaderEPNS_17STextureLayerIn foERSs+0x19aa) [0xb7cd13da]
libs/libenvironment_client.so(_ZN7Terrain23CTerrainShad erGenerator8generateEPNS_17STextureLayerInfoEi+0x5 a) [0xb7cd289a]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSpla ttingGenerator23CreateMaterialForRegionEi+0x27a) [0xb7cd7ada]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSpla ttingGenerator24GenerateTextureSplattingERK7Point2 DPNS_10RegionBaseEPNS_13MeshGeneratorE+0x497) [0xb7cdbd47]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManag er22process_external_queueEv+0x104) [0xb7cb7c94]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManag er24frame_processed_callbackEv+0x22) [0xb7cb8122]
libs/libenvironment_client.so(_ZNK4sigc15adaptor_functo rINS_18bound_mem_functor0IvN7Terrain14TerrainManag erEEEEclEv+0x26) [0xb7cc9bb6]
libs/libenvironment_client.so(_ZN4sigc8internal10slot_c all0INS_18bound_mem_functor0IvN7Terrain14TerrainMa nagerEEEvE7call_itEPNS0_8slot_repE+0x20) [0xb7cc9be0]
libs/libmisc.so(_ZNK15tev_accumulatorclIN4sigc8internal 17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEv T_S7_+0x90) [0xb744cbd0]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv +0x13b) [0xb744bf0b]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14 TimerEventBase+0x1d) [0xb743f77d]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x489) [0xb7443819]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x3e) [0xb7d7d60e]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c ) [0xb7f18e7c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d905d8]
./game(main+0x47) [0x8048b67]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb6fe8ebc]
./game(__gxx_personality_v0+0x61) [0x8048a81]
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Old 08-10-2007, 03:43 AM   #15
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I figured it out, it has nothing to do with my system, it's the their servers, because the games starts and as soon as it starts to download the files after I hit play that's when it crashes so something the did on the last build messed it up for most of us, I hope they are reading these post. I have all my requirements + more than what the game needs to run.
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Old 08-10-2007, 11:09 AM   #16
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did u try with the securtity mode? without it u are going to crash
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Old 08-10-2007, 01:17 PM   #17
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what security mode, where do I set this?
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Old 08-10-2007, 03:26 PM   #18
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Quote:
Originally Posted by spartan2276
here is my back track log

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d7a48e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d7a847]
[0xffffe420]
[0xffffe410]
/lib/tls/i686/cmov/libc.so.6(gsignal+0x50) [0xb6ff9df0]
/lib/tls/i686/cmov/libc.so.6(abort+0x101) [0xb6ffb641]
/lib/tls/i686/cmov/libc.so.6 [0xb702f9bb]
/lib/tls/i686/cmov/libc.so.6 [0xb7037ef3]
/lib/tls/i686/cmov/libc.so.6(__libc_malloc+0x7e) [0xb703960e]
/usr/lib/libstdc++.so.5(_Znwj+0x2e) [0xb611502e]
/usr/lib/libstdc++.so.5(_Znaj+0x1f) [0xb611515f]
/usr/lib/dri/fglrx_dri.so(_ZN10TATILinker17CheckVaryingMatchERS t3mapISsP6SymbolSt4lessISsESaISt4pairIKSsS2_EEESA_ SA_SA_+0xfd1) [0xb685ea11]
/usr/lib/dri/fglrx_dri.so(_ZN10TATILinker4linkER7TVectorIP9TCom pilerEP11TUniformMap+0x9a9) [0xb6863d89]
/usr/lib/dri/fglrx_dri.so(ShLink+0x12d) [0xb6850a4d]
/usr/lib/dri/fglrx_dri.so(__glslATILinkShaders+0x12f) [0xb63ba53f]
/usr/lib/dri/fglrx_dri.so(__R300GLSLLinkProgram+0x21) [0xb64a3a41]
/usr/lib/dri/fglrx_dri.so(__glslLinkProgram+0x147) [0xb6444a57]
/usr/lib/dri/fglrx_dri.so(__glim_LinkProgramARB+0x12d) [0xb644510d]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL12link_progr amESs+0x8e) [0xb769f92e]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL9configureER K17DynamicDataStruct+0x337e) [0xb76a921e]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderERSt6vectorIhSaIhEEPNS_8ShaderGLE+0xcb) [0xb76bbccb]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderEPvjPNS_8ShaderGLE+0xa2) [0xb76bbea2]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL6createERKSs RK17DynamicDataStructb+0x99) [0xb769a149]
libs/libresource_system_extension.so(_ZN12ShaderSystem8 CManager13create_shaderESsRK17DynamicDataStructb+0 x62) [0xb7791582]
libs/libenvironment_client.so(_ZN7Terrain23CTerrainShad erGenerator15generate_shaderEPNS_17STextureLayerIn foERSs+0x19aa) [0xb7cce3da]
libs/libenvironment_client.so(_ZN7Terrain23CTerrainShad erGenerator8generateEPNS_17STextureLayerInfoEi+0x5 a) [0xb7ccf89a]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSpla ttingGenerator23CreateMaterialForRegionEi+0x27a) [0xb7cd4ada]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSpla ttingGenerator24GenerateTextureSplattingERK7Point2 DPNS_10RegionBaseEPNS_13MeshGeneratorE+0x497) [0xb7cd8d47]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManag er22process_external_queueEv+0x104) [0xb7cb4c94]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManag er24frame_processed_callbackEv+0x22) [0xb7cb5122]
libs/libenvironment_client.so(_ZNK4sigc15adaptor_functo rINS_18bound_mem_functor0IvN7Terrain14TerrainManag erEEEEclEv+0x26) [0xb7cc6bb6]
libs/libenvironment_client.so(_ZN4sigc8internal10slot_c all0INS_18bound_mem_functor0IvN7Terrain14TerrainMa nagerEEEvE7call_itEPNS0_8slot_repE+0x20) [0xb7cc6be0]
libs/libmisc.so(_ZNK15tev_accumulatorclIN4sigc8internal 17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEv T_S7_+0x90) [0xb7449bd0]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv +0x13b) [0xb7448f0b]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14 TimerEventBase+0x1d) [0xb743c77d]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x489) [0xb7440819]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x3e) [0xb7d7a60e]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c ) [0xb7f15e7c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d8d5d8]
./game(main+0x47) [0x8048b67]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb6fe5ebc]
./game(__gxx_personality_v0+0x61) [0x8048a81]
Can u please put it in code next time?
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Old 08-10-2007, 09:07 PM   #19
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I don't understand what you meant "put it in code" you mean there is a Thread that specifically for code and you want me to put it there, because I look at it and it looks like code to me. Also I can understand why most of these guys are getting upset/frustrated with the game on the Linux side it just does not work at least for me it does not. If I knew anything about web programming I would try and help but I don't so I need someone to help(us) to get this thing working, cause if this thing becomes stable I'm be paying for that premium content.
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Old 08-10-2007, 10:18 PM   #20
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Quote:
Originally Posted by spartan2276
I don't understand what you meant "put it in code" you mean there is a Thread that specifically for code and you want me to put it there, because I look at it and it looks like code to me. Also I can understand why most of these guys are getting upset/frustrated with the game on the Linux side it just does not work at least for me it does not. If I knew anything about web programming I would try and help but I don't so I need someone to help(us) to get this thing working, cause if this thing becomes stable I'm be paying for that premium content.
we dont say to u any bad word, please be polite with us.

execute the game -> log in the game -> click on settings button -> and check the point "force security mode" or something like that. i dont know what exactly say because i run it in spanish.

Smiley2k7 said that u can post the code in the code tags, like this

Code:
this is code tag, quote me and u can see how to use it
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