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Old 10-20-2014, 03:05 PM   #11
ieti
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As claninquisition domain expired your trainer will take it's place. Keep the good work!

P.S. You can do some data mining on most used spells and so on...
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Old 10-20-2014, 10:35 PM   #12
Robasiewicz
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Quote:
Originally Posted by ieti View Post
As claninquisition domain expired your trainer will take it's place. Keep the good work!

P.S. You can do some data mining on most used spells and so on...
this sounds fun. it would be also nice to know on what LVL skills are mostly used, like you know:
arcane deviotion (5): everyone
arcane devotion (1-4): nobody
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Old 10-20-2014, 10:38 PM   #13
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Quote:
Originally Posted by Robasiewicz View Post
this sounds fun. it would be also nice to know on what LVL skills are mostly used, like you know:
arcane deviotion (5): everyone
arcane devotion (1-4): nobody
Yea, sounds fun, but I'll implement it after I gather some more setups.
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Old 10-21-2014, 12:58 AM   #14
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Quote:
As claninquisition domain expired your trainer will take it's place. Keep the good work!
^

I do like these browser trainers for RO... As every time I re-skill in game, I am very indecisive on which skills to improve, and I will be at the trainer forever. With this, I don't have to be in game, and can edit little bits here and there while having other tabs open on the browser. Thanks.
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Old 10-21-2014, 07:32 PM   #15
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Great site
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Old 11-02-2014, 12:51 PM   #16
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The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.

It would be much easier on the eyes if instead of this:


You implement something like this:


Just a suggestion, keep up the good work.
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Last edited by Kyrenis; 11-02-2014 at 01:39 PM.
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Old 11-02-2014, 02:16 PM   #17
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Great one, Slarti.

It could be handy if skill descriptions opened under the respective skill tree rather than at the very bottom of the page.
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Old 11-02-2014, 02:27 PM   #18
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Quote:
Originally Posted by Kyrenis View Post
The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.

It would be much easier on the eyes if instead of this:
http://i.imgur.com/ikdcasG.png

You implement something like this:
http://i.imgur.com/DUzD3Tb.png

Just a suggestion, keep up the good work.
The trainer already has a "disabled" (CSS) class for all skills that can't be trained due to lack of lvl in their respective branches. I didn't see any change when you go from lvl 0 to 1 on any spell (besides the lvl number); so implementing what you suggest would mean a bit more work for Slarti . Still, it would be nice! But then the "disabled" class should do something different than the new "not-lvled" class. Maybe 0.9 rgba transparency for disabled and 0.5 for not-lvled? Idk.

See ya!
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Old 11-02-2014, 03:13 PM   #19
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Quote:
Originally Posted by Kyrenis View Post
The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.
Thanks for pointing it out. I wasn't sure how exactly to solve the problem but you made good example. Now, I improved your idea a bit and put b/w power icons for disabled powers. Level 0 powers are colored, but dimmed.

Quote:
Originally Posted by Hopeakettu View Post
It could be handy if skill descriptions opened under the respective skill tree rather than at the very bottom of the page.
This one will wait a bit, I'm too lazy at this moment to fiddle with this part of code
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Old 11-02-2014, 06:13 PM   #20
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Quote:
Originally Posted by Slartibartfast View Post
Thanks for pointing it out. I wasn't sure how exactly to solve the problem but you made good example. Now, I improved your idea a bit and put b/w power icons for disabled powers. Level 0 powers are colored, but dimmed.
Minor error: For me when i put powers in the first spell the 2nd spell gets lighted. Your light overlay is one off to the right.
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