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Old 11-07-2014, 08:21 PM   #11
Robasiewicz
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drac gem does nothing but cause conflict within the realm. i'd like to see it removed

in case you want to modify it: make it dropable from golden dragon like any boss item. still would be time limited and not tradable ofc.

new wish proposal: drop boost
i dont think i need to elaborate on this one
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Old 11-07-2014, 09:26 PM   #12
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Improve the others, especially EXP.
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Old 11-07-2014, 09:37 PM   #13
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I don't think invasion wishes should be improved. The strongest realm shouldn't be rewarded too much.

Or make rewards less interesting, the more often a realm invades in a certain time frame. This could help with realm balance. Currently there is not a huge realm imbalance on Haven, but in some bad times it is an annyoing issue.
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Old 11-07-2014, 09:38 PM   #14
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Remove it - it causes so much drama.
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Old 11-07-2014, 10:03 PM   #15
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Quote:
Originally Posted by ieti View Post
Remove it - it causes so much drama.

Well, thats true.
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Old 11-07-2014, 10:23 PM   #16
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Quote:
Originally Posted by ieti View Post
Remove it - it causes so much drama.
And it's pretty much OP when you have one...
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Old 11-07-2014, 10:49 PM   #17
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I have to disagree with most of the ppl here:

The dragonic gem wish is terrible, yes. Clans are gathering together, hiding behind buggy rocks, jumping behind the dragon, insulting each other and just the one barbarian with the best party / best equip will get it.

BUT the idea of picking one player to be (kind of) superior for one week isn't too bad. Regnum desperately needs stuff like that to keep being interesting. Regnum tends to become a "everybody can have everything"-game with no special items, no special abilities whatsoever. I strongly agree that stuff like boss jewlery or some weird damage calculation is often imbalanced and needs to be fixed, but the items themselves HAVE to be within the game. People NEED special, unique items, skills and powers in ordner to be motivated. It just gets bloody boring (specially for older players) if everybody is running around with the same equip, the same look, same setup, same powers and so on. This is also why I very much dislike the current instanced dragon raids. Just just have to search for a clan to kill it 150 times, and after that, there is no need to do it anymore. Apart from that, it gets boring after the 25th time already.
There need to be high-end, tempting and particularily rare items to keep everybody in search for better stuff.

Bearing that in mind, I think this wish has to be kept in Regnum, but ofc with adjustments:
- usable for EVERY class equally well
(example: 100% HP, 2000 Mana, archer: 30% attack speed, warrior: 150 elementar damage, mage: 50% cast speed)
- distributed randomly, or at least nondiscriminatorily against newbies

---

The gold boost is unneeded. Nobody wants it. Gold is useless. The whole gold system is broken, for the reason alone that there are billions of bugged gold coins around.

A good idea for another dragon wish might be something like a "small dragonic gem" which everybody within the wishing room is granted. +20% Mana or sth. like that.

Finally: Please, make the wishes appear on the choice list in random order. It always suggests a certain amount of importance for the first few.
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Old 11-08-2014, 07:34 AM   #18
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Quote:
Originally Posted by schachteana View Post
I have to disagree with most of the ppl here:

The dragonic gem wish is terrible, yes. Clans are gathering together, hiding behind buggy rocks, jumping behind the dragon, insulting each other and just the one barbarian with the best party / best equip will get it.

BUT the idea of picking one player to be (kind of) superior for one week isn't too bad.......
But the problem with this approach is it's not just one player to be superior for a week. You invade 10 times and you can get 5 gems in the same time frame. Horus/Haven has seen this trend when 15 are running around with that gem in the same week in the same zerg in the same wars. I don't need to say how stupid that is.

And while you encourage your newbies in the dominant realm to explore the pleasures of such wishes, you discourage the newbies of the suppressed realm from playing the game. Not a good situation to be in.
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Old 11-08-2014, 02:13 PM   #19
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Quote:
Originally Posted by Loque View Post
But the problem with this approach is it's not just one player to be superior for a week. You invade 10 times and you can get 5 gems in the same time frame. Horus/Haven has seen this trend when 15 are running around with that gem in the same week in the same zerg in the same wars. I don't need to say how stupid that is.

And while you encourage your newbies in the dominant realm to explore the pleasures of such wishes, you discourage the newbies of the suppressed realm from playing the game. Not a good situation to be in.
well but that's no problem is it?! They could just limit the dragonic gem wish to "once a week maximally"

Yes, only one player gets rewarded, but if the majority of those in the dragon cage wish it, that's exactly what should happen. People want it that way (also see explanation above)

PS. what I'd love to see would be a feature which provides to option to reward players with special temporary skills. This could be great fun as a reward for events, or maybe even for some "battle seasons" etc. - to give the winning player/team a nice spell which he/she can use for 7 days. I guess, if NGD ever runs out of ideas, community will have a lot of ideas for them
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Old 11-09-2014, 12:57 PM   #20
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Please don't remove the gem. But change its stats, since mages have no real advantage of attack speed. For balancing issues you can add a negative stat like movement reduction 5%, because where the sun is shining bright there are also shadows.

Remove gold and xp boost and the 5000 WM coins wish as well. I don't think, those wishes should be the goals of fighting for hours.

So we only have the choice between dragons and the gem. Those draconic gem carriers are like heroes of the realm and I would like to see them more often. But keep in mind to balance them with a negative stat.
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