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General discussion Topics related to various aspects of Champions of Regnum |
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11-11-2014, 03:46 PM | #11 | |
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
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Quote:
Ofc the flag returns once the fort gate is broken to allow capture. PS: Why do you guys always come up with these suggestions AFTER NGD announces a FINAL changelog. - Like 'Y U no read my mind Adrian?' |
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11-11-2014, 03:49 PM | #12 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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This.
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11-11-2014, 03:57 PM | #13 |
Master
Join Date: Jun 2011
Posts: 347
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11-11-2014, 03:58 PM | #14 | |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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Falco:Warlock
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11-11-2014, 04:01 PM | #15 |
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
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Half Life 3?
You already got some nice bonuses for fighting near any fort if you're the one on the back foot. I don't think more than a attribute + health buff is necessary to contribute to realm balance (Although numbers may have to change or even be dynamic for this matter) |
11-11-2014, 04:03 PM | #16 |
Master
Join Date: Jun 2011
Posts: 347
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If you ask me, honestly I think forts shouldn't be able to upgrade at all, as suggested above, no flag till door is broken and once it's broken, the guards and flag would be the next hurdle in retaking the fort.
The upgrades should be in the form of rewards, as in holding a fort regenerates a bit of gold/exp for your realm or the holders, or things like that, as examples. But this topic is for another time I guess. They are building/improving the game one step at a step so let's do that progressively. |
11-11-2014, 04:48 PM | #17 | ||
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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So, dear players, if you get spawn camped during invasion, remember, it is intentional. Quote:
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11-11-2014, 05:24 PM | #18 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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11-11-2014, 07:53 PM | #19 | |||
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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But one thing I'm glad to see, and have wondered why it wasn't like this before... is more WMC being granted for making wishes, rather than more being awarded for killing 2 npc's. Now the people that only care about noble will want to try and help the realm's efforts for taking gems because more WMC will be awarded. Quote:
In my personal opinion, I'd love to see a protection barrier for save altars, rather than guards. Maybe even make it slightly visible to enemies (kinda like a bubble), and make that area fairly large in diameter too (maybe like 80-100m). A cool idea would be instead of enemies dying instantly while entering that area, they have severely reduced movement/attack speed, and maybe constitution reduction as well. I think save camping is lame, and the biggest problem with it is not being able to fully buff and such right away before leaving the altar, knowing the enemies are just waiting there for you. Having the protection barrier do the things I mentioned would make enemies not have any desire to go near save altars. I know this will not happen in the upcoming update, but hopefully NGD sees this as a great idea and implements it in the future.
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Alsius or nothing |
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11-11-2014, 08:34 PM | #20 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Please, don't derail the main topic of this thread, which is about the changes made, not about discussing what wasn't done. Next posts not discussing current changes will be deleted.
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