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Old 11-14-2014, 10:48 AM   #11
Memocan
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i´m playing since 7 years and still im doing the same suggestion.
close the realm with the highest population.

U cant balance this game!

Btw. Syrtis is snowballing and iam sure they took the exp-wish, which
is 30% now. This makes everything worse.

offtopic: Joind this game after 3 years again.
This WM-Shit is another thing to snowball realms.
Syrtis using this atm very well.

Again... u can´t balance this game if u dont change the numbers of the realms. for heaven its looks like to late ...
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Old 11-14-2014, 10:52 AM   #12
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Originally Posted by Candyx View Post
All these comments are from a Syrtis player while Syrtis is the zerg realm. Please nerf the zerg realm! We need a challenge.
This will have to be the next step. Finding ways to nerf without making it frustrating to the zerging realm.

Any Invasion system will fail because of population problems. This system somehow performs good when there are (as it's seen in Ra), but with Haven's current situation there is no way it can be enough.

Here is what I get from what I've been seeing:

- Realm door may be needing to be captured, but only from inside for the owner realm. Outside door should still be invulnerable when captured by the enemy.

- Invasion variables: depend more on population. For instance, the needed interactions to release a gem should not be global, and be set per realm, depending on population. But just some, because:

- More mechanisms to make it easier for lower populated realms than more difficult to higher populated.

But then again, it is difficult to find a solution when (and I don't blame them) people just give up.
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Old 11-14-2014, 11:35 AM   #13
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Originally Posted by halvdan View Post
What you are saying is not true. Or might be true, but all your arguments are some statistics from game. Doesnt proof anything about new invasion system.
Ah, you like this situation. I see... Stats are true and they do show very clearly that after update Syrtis instantly started invading more than before, that should be easy to see, unless you don't like the truth that is.

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Originally Posted by halvdan View Post
It's most probably that Syrtis has far more players than other two realms and most probably same results would be obtained with old invasion system and this population disbalance on Haven.
Of course, that's what I also said in my post. New system made invasions much easier for overpopulated realm and thus there is a flaw in invasion system. Deny it if you want, you are from overpopulated realm after all.

Now, Syrtis made 4th dragon wish within 24h. But hey, stats are false and does not proof anything, right?
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Old 11-14-2014, 11:43 AM   #14
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Originally Posted by Mormeril View Post
Ah, you like this situation. I see... Stats are true and they do show very clearly that after update Syrtis instantly started invading more than before, that should be easy to see, unless you don't like the truth that is.



Of course, that's what I also said in my post. New system made invasions much easier for overpopulated realm and thus there is a flaw in invasion system. Deny it if you want, you are from overpopulated realm after all.

Now, Syrtis made 4th dragon wish within 24h. But hey, stats are false and does not proof anything, right?
I never said stats are false. I only wrote that your stats proof more that Syrtis has much bigger population than other 2 realms rather than that invasion system is bad.

This means, you could be using any invasion system and you could obtain similar results.
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Old 11-14-2014, 11:48 AM   #15
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Originally Posted by Mormeril View Post
Ah, you like this situation. I see... Stats are true and they do show very clearly that after update Syrtis instantly started invading more than before,
Well, you got this point right. But this can be caused by more older players in Syrtis who came back to see new update, saw many of them. But ur right.
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Old 11-14-2014, 11:51 AM   #16
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Quote:
Originally Posted by halvdan View Post
What you are saying is not true. Or might be true, but all your arguments are some statistics from game. Doesnt proof anything about new invasion system. It's most probably that Syrtis has far more players than other two realms and most probably same results would be obtained with old invasion system and this population disbalance on Haven.
you are wrong halvdan ...... what he say is total true because new invasion system was bring to make balance and it make just more inbalance and will be even worst after merge
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Old 11-14-2014, 11:57 AM   #17
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Quote:
Originally Posted by Adrian View Post
This will have to be the next step. Finding ways to nerf without making it frustrating to the zerging realm.

Any Invasion system will fail because of population problems. This system somehow performs good when there are (as it's seen in Ra), but with Haven's current situation there is no way it can be enough.

Here is what I get from what I've been seeing:

- Realm door may be needing to be captured, but only from inside for the owner realm. Outside door should still be invulnerable when captured by the enemy.

- Invasion variables: depend more on population. For instance, the needed interactions to release a gem should not be global, and be set per realm, depending on population. But just some, because:

- More mechanisms to make it easier for lower populated realms than more difficult to higher populated.

But then again, it is difficult to find a solution when (and I don't blame them) people just give up.
ye Adrian for RA this is good but idea that Kailer bring in our chat that Alsuis on ra are even in worst pozition then we are is false and as I write you in PM ... from first invasion system till now was never happen that Alsuis on RA or reds or any realm defend wall with 1 or 2 players vs zerg ....

and I see solution here by example of ex invasion systems .... you remeber before when you need take fort and casle and hold it for 30 min ??? there was extra guards to defend gate ( and those guards hit hard to ) well maybe to put it back again but inside wall and recap must be enabled as well ( it's idea that might help a bit but will be problem when we or reds try invade greens and they will then have more players + guards so it's not 100 % solution )
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Old 11-14-2014, 12:14 PM   #18
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Quote:
Originally Posted by I-Executor-I View Post
and I see solution here by example of ex invasion systems .... you remeber before when you need take fort and casle and hold it for 30 min ??? there was extra guards to defend gate ( and those guards hit hard to ) well maybe to put it back again but inside wall and recap must be enabled as well ( it's idea that might help a bit but will be problem when we or reds try invade greens and they will then have more players + guards so it's not 100 % solution )
For instance, now for next invasion Syrtis will attempt, the gate will be significantly stronger. Let's see if they can invade still. Of course there is need to make some modifications, but the main problem here is the startup population. When this was released (yesterday) the population of Ignis was already too different to Syrtis. Any system fails with this enormous difference.

So, we will focus on getting more players and benefits to the lower populated realm and that the defense becomes easier or even automatic in extreme cases.
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Old 11-14-2014, 12:42 PM   #19
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Take away GCs from the forts and add them to the gates, including 'upgrade chests'.
Modify the existing upgrades and add new, more balanced.


BTW: Please, do not activate TDM. First, solve the problem with jewelry.
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Old 11-14-2014, 01:08 PM   #20
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Quote:
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So, we will focus on getting more players and benefits to the lower populated realm and that the defense becomes easier or even automatic in extreme cases.
Make War Confidence work everywhere in the WZ of the underpopulated realm only, and IF by any chance, that said underpopulated realm goes into an enemy WZ, then make WC work only at forts/gate. An underpopulated realm wouldn't really leave the captured fort anyway if they're 5 defending against 20, yet it still may give them a slight boost to actually fight rather than to run.

It hurts when you get zerged by an enemy realm and they push you all the way to the save and farm along the path between the fort and save, yet there is no War Confidence buff at all in these areas.

Of course, the above mentioned still won't help in the long run given the current situation of Haven. And if you make restrictions on the overpopulated realm concerning invasions, they will only have more incentive to farm the underpopulated realms at forts until they log out of boredom. There is nothing else to do in the game, unfortunately.

Last edited by Raindance; 11-14-2014 at 01:18 PM.
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