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#11 |
Pledge
Join Date: Dec 2008
Location: Germany
Posts: 11
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i´m playing since 7 years and still im doing the same suggestion.
close the realm with the highest population. U cant balance this game! Btw. Syrtis is snowballing and iam sure they took the exp-wish, which is 30% now. This makes everything worse. offtopic: Joind this game after 3 years again. This WM-Shit is another thing to snowball realms. Syrtis using this atm very well. Again... u can´t balance this game if u dont change the numbers of the realms. for heaven its looks like to late ...
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Arjania - Arjanex - Arjanox Heaven - Ignis
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#12 | |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Any Invasion system will fail because of population problems. This system somehow performs good when there are (as it's seen in Ra), but with Haven's current situation there is no way it can be enough. Here is what I get from what I've been seeing: - Realm door may be needing to be captured, but only from inside for the owner realm. Outside door should still be invulnerable when captured by the enemy. - Invasion variables: depend more on population. For instance, the needed interactions to release a gem should not be global, and be set per realm, depending on population. But just some, because: - More mechanisms to make it easier for lower populated realms than more difficult to higher populated. But then again, it is difficult to find a solution when (and I don't blame them) people just give up.
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#13 | ||
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Join Date: Jun 2014
Posts: 3
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Now, Syrtis made 4th dragon wish within 24h. But hey, stats are false and does not proof anything, right? ![]() |
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#14 | |
Master
![]() ![]() ![]() Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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This means, you could be using any invasion system and you could obtain similar results.
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A better world. |
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#15 |
Master
![]() ![]() ![]() Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Well, you got this point right. But this can be caused by more older players in Syrtis who came back to see new update, saw many of them. But ur right.
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#16 | |
Pledge
Join Date: Mar 2008
Location: Regnum Online
Posts: 5
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#17 | |
Pledge
Join Date: Mar 2008
Location: Regnum Online
Posts: 5
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and I see solution here by example of ex invasion systems .... you remeber before when you need take fort and casle and hold it for 30 min ??? there was extra guards to defend gate ( and those guards hit hard to ) well maybe to put it back again but inside wall and recap must be enabled as well ( it's idea that might help a bit but will be problem when we or reds try invade greens and they will then have more players + guards so it's not 100 % solution ) |
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#18 | |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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So, we will focus on getting more players and benefits to the lower populated realm and that the defense becomes easier or even automatic in extreme cases.
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#19 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Location: Poland
Posts: 472
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Take away GCs from the forts and add them to the gates, including 'upgrade chests'.
Modify the existing upgrades and add new, more balanced. BTW: Please, do not activate TDM. First, solve the problem with jewelry. ![]() |
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#20 | |
Initiate
![]() ![]() Join Date: Apr 2010
Posts: 234
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It hurts when you get zerged by an enemy realm and they push you all the way to the save and farm along the path between the fort and save, yet there is no War Confidence buff at all in these areas. Of course, the above mentioned still won't help in the long run given the current situation of Haven. And if you make restrictions on the overpopulated realm concerning invasions, they will only have more incentive to farm the underpopulated realms at forts until they log out of boredom. There is nothing else to do in the game, unfortunately. Last edited by Raindance; 11-14-2014 at 01:18 PM. |
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