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General discussion Topics related to various aspects of Champions of Regnum |
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#11 |
Secondary account
![]() ![]() ![]() Join Date: Aug 2011
Posts: 321
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Wasn't this kind of instances that killed the WZ when they were implemented the first time?
I remember that when they were implemented for the first time, the wz was almost dead. It was a total disaster. You took a fort or something and in the middel of a battle or even in the middel of an invasion ppl started dissapearing into thin air... to go to the instances they were queueing ![]() Do you really want to play only instances and say goodbye to the war zone? Because this is what it's going to happen so don't come here later whining that the wz is empty and that it should merge with RA, etc, etc. |
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#12 |
Apprentice
![]() Join Date: Sep 2014
Posts: 56
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Oh my gosh. Don't waste time developing new maps, which will be buggy and unbalanced like every time you put some new stuff online. One day online and it will be offline for rework and bug fixing.
The old map is fine and you already reworked it - just add a third way from each spawn to the center of the map. And put it online. Now!!!! ![]() ![]() ![]() You promised it. What's wrong with you? Add new weapons or armors instead of a new map..... |
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#13 |
Master
![]() ![]() ![]() Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Stop being impatient, we've waited year, another 'week or two' won't kill you.
Besides, making these battlezones more class-balanced is a good idea, in most cases barbs + conjus were best combination for tdm before.
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A better world. |
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#14 | |
Master
![]() ![]() ![]() Join Date: Mar 2010
Location: Georgia
Posts: 386
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#15 |
Master
![]() ![]() ![]() Join Date: Mar 2010
Location: Georgia
Posts: 386
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Also better armor would be nice. Also champion weps. Could be a nice fuse. Champion horse. Shit idk. More things to buy with champion coins.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#16 |
Apprentice
![]() Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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This looks fun! I understand that many players felt the original maps were good enough, but I'm an artist so I certainly know all about the need for constant improvement! The balance on the new map is technically correct as far as I can tell, and technically correct is always the best place to start! I'm looking forward to it! Thanks for rewarding our patience so handsomely!
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#17 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Posts: 450
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Problem with the in horus was that it took hours to get into one fight. Other than that they were pretty fun, like old school fort wars for the heck of it
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#18 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Thank you for the response, better to do things properly, than rush them
![]() It's nice to see new maps being designed, but I would like to see the former tdm map used as well - perhaps there could be either random, or vote-based mechanism to allow a bit of variability amongst the instances. Looking forward to any news you will bring, regards.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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#19 |
Pledge
Join Date: Feb 2010
Location: En el Mundo
Posts: 15
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Hello, the idea is very nice; the game will have War Battles (Forts), Battle Zones, and Hunting Style Battles. I had been playing this game for a very long time (7 years) and I enjoy every kind of battle.
It will be nice as well, if you (NGD's staff) recruit players to test the map while you are designing it, so you can get feedback from the users and modify the map to satisfy the common enjoyment. Good luck ![]() Kind Regards, Argeo.
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Ignis invade Alsius y Syrtis; Alsius invade Ignis y Syrtis; Syrtis invade Campa y Save. 1 vs 1 en ZG; esa que esta programada para que el rango no deje llegar al mele a el/ella; o el mele se esconda detras de algo.
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#20 | |
Master
![]() ![]() ![]() Join Date: May 2010
Location: Ireland
Posts: 438
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