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Old 03-18-2015, 05:45 PM   #11
Blart
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I think a better way to avoid multiple wishes in a night would be a lmited amount of wish per time. Like after having wished a realm cannot make another wish for 12h but they can still invade. It would keep the game dynamics and avoid wish abuse.
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Old 03-19-2015, 01:05 AM   #12
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Quote:
Originally Posted by Blart View Post
I think a better way to avoid multiple wishes in a night would be a lmited amount of wish per time. Like after having wished a realm cannot make another wish for 12h but they can still invade. It would keep the game dynamics and avoid wish abuse.
Limiting options is pretty much the definition of making the game *LESS* dynamic. Since Syrtis isn't the zerg realm atm this might carry a little more weight; don't limit wishes/or put relic/gem locks on. Wishes are meant to be the ultimate target of the game, making that target completely impossible to reach removes the incentive introduced by the target. Less incentive = less war.

Also when Syrtis has been getting invaded recently it's been pretty fun, actual purposeful war!
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Old 03-19-2015, 07:54 PM   #13
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Quote:
-However, once a realm puts relics in power source, the gate vulnerability is delayed to a future time, with regular updates/countdowns discerning as such.
-The time of gate vulnerability is sometime within the next 24 hours, which varies throughout the day.
The whole reason they changed the invasion system is so that the efforts of players that participate in capping forts and taking relics isn't for nothing, due to possibly not being on at a later time when their realm invades.

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Setting a time for a zergfest is more of a risk factor, that would likely be abused heavily by multirealmers and zerg monkies anyway.
Indeed. It would become just like the circus that war zone bosses have become since they allowed level 60's able to drop.

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I think a better way to avoid multiple wishes in a night would be a lmited amount of wish per time. Like after having wished a realm cannot make another wish for 12h but they can still invade. It would keep the game dynamics and avoid wish abuse.
Yup, I've suggested this before. I just think maybe putting gem locks for like 6 hours after a wish is made would be the best idea, and for all gems. Realms can invade to farm or kill noble, but it would prevent the desire to make many invasions in a short time.

Quote:
Limiting options is pretty much the definition of making the game *LESS* dynamic. Since Syrtis isn't the zerg realm atm this might carry a little more weight; don't limit wishes/or put relic/gem locks on. Wishes are meant to be the ultimate target of the game, making that target completely impossible to reach removes the incentive introduced by the target. Less incentive = less war.

Also when Syrtis has been getting invaded recently it's been pretty fun, actual purposeful war!
I completely understand what you're saying, and you're right. It makes sense, if one realm has a good number of players, while the other two do not... Taking away a goal to the war system would maybe make them lose interest in war. But at the same time, I look at it like this (and Syrtis is the perfect example of this): Exactly how long do the zergers enjoy invading empty realms until that becomes redundant, which not only makes them lose interest in war, but either the game entirely, or the realm they play in?

And we must take into consideration the few people that are playing in the dead realms when they face multiple invasions in a short time. One invasion a night, yes, can be fun even if you get gems taken. Multiple ones, not so much. It becomes just as repetitive as it does for the realm invading dead realms all the time. Especially for new players in the less populated realms... they log on around the same time daily, try to peacefully grind and do quests in the realm only to get constantly hunted down by enemies wandering around for their regnum points. That makes them lose interest in the game because they already see how long it can take to level as it is, but getting killed all the time while doing it just makes it tougher (which is why I find ganking to be lame, unless it's against high level players... Just let people grind ffs). This makes an already dead realm even deader, with no sign of new players making it better in the near future because they either lose interest in the game, or they decide to switch to the more populated realm in attempt to have more fun... Which just adds to the imbalance even more. I think a gem block time after a wish would make realms not have as much interest in invading the same realm again, which will allow inner realm players to do their thing more peacefully.

One thing I will say is that I am glad to see Alsius has the common sense that Syrtis didn't have, and not try and invade all day every day. I know they have the numbers to invade and take gems more often than they have been, but they don't... Yet they still have the incentive to have fun at forts and such, it doesn't seem to be ruining the game for them, and doesn't make things too annoying for the other two realms at the same time.
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Last edited by MDpro; 03-19-2015 at 08:18 PM.
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Old 03-20-2015, 01:22 AM   #14
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One other downside of a gem/relic block is the following situation:

Syrtis invades Alsius and gets the gems they need to make a wish! The make a wish and everyone happy. An hour later I log on to find Syrtis has many people online; perfect we might manage to invade, except wait Syrtis has had all the fun it can have today. Please return tomorrow for a chance of fun!

The best you could do is say any single player can't carry a relic/gem within 6 hours of previously doing so, for example. It would also give the less experienced players an opportunity to carry relics/gems.
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Old 03-20-2015, 02:02 AM   #15
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Quote:
Syrtis invades Alsius and gets the gems they need to make a wish! The make a wish and everyone happy. An hour later I log on to find Syrtis has many people online; perfect we might manage to invade, except wait Syrtis has had all the fun it can have today. Please return tomorrow for a chance of fun!
Point taken, and for the players that had no involvement in previous invasions... Yes, I do agree they shouldn't have to miss anything because of what their realm did without them. But at the same time, if the only way to have fun in the game was to take gems... Then right both Ignis and Syrtis would have 0 players on all day. People can, and are having enough fun in the game to keep playing, taking gems isn't the only way. Also, 6 hours is not that long of a duration imo. It still allows the most populated realms to make multiple wishes in a day if they can, just stalls time a little which allows the chance for the crowds to change (due to different time zones and such) before another gem invasion is made. It might or might not be a good idea, not really sure. I just always like to keep new players in mind when it comes to changes in the game.
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Old 03-20-2015, 06:36 AM   #16
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Why do we even speak about wishing? What's the problem with wishing every day, or when only one realm is wishing, or if one realm is wishing twice a day?
How it hurts the game, or me, that some idkwhos in other country will get 12k wmc,30% XP more, or some more useless drops?
I would understand limiting invasions on empty realms, it can frustrate some players, especially grinding newbs getting ganked by some high heroes, but this isnt what you asked for, is it?

And, actually that, restriction of invading, in a form of relic lock we had before. And most players didn't like it. People should think twice, what they want.
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Old 03-20-2015, 06:42 PM   #17
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The only way to get true balance would be a system where you are selected a realm to play in when you log in based on numbers in each realm group at the time.

There could be a queue to wait in if you wished you join your friends in a certain realm group for the time you are logged in if the numbers are uneven.

I really can't see any other way of creating balance personally, but this is completely different to the current system and we would all be multis.
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Old 03-21-2015, 08:32 AM   #18
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its great to have more ideas + suggestions.

i guess the difficulty i see about having the gate open at a random time after placing of the gems is this: the whole purpose of collecting gems is to gather your friends and enjoy the entire parade of your allies --- like a hunting party or cavalcade... then you invade as a group as this helps build camaraderie..

but-- you could be right that the random gate time opening can create a disjunction- a new dynamic in the game that forces players to respond on the spot. maybe they could craft it as a magical dynamic?

this is what makes team pvp in mmorpgs so great -- the world can be (theoretically) modified in anyway we like! (except for coding complexity/costs :/)
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Old 03-26-2015, 04:58 PM   #19
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I don't see why it is so difficult to use a gem lock used when looking at average population over an hour. Gem lock, not relic lock.

Then again, I don't what fun it is for goats lately. Take empty forts and sit there for 30 minutes? Good times?
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Old 03-26-2015, 05:20 PM   #20
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Quote:
Originally Posted by Droc View Post
I don't see why it is so difficult to use a gem lock used when looking at average population over an hour. Gem lock, not relic lock.

Then again, I don't what fun it is for goats lately. Take empty forts and sit there for 30 minutes? Good times?
And what's the point of gem lock? How it helps underpopulated realms that overpopulated realm won't be able to wish? Like the view on statistics that Alsius
(or Syrtis before) was wishing in recent month 16 times hurts game?

If you don't want invading 60 vs 5, you have to disable invasions during....
Oh wait, we had this here already...

I'd say shut up and play.
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