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The Inn A place to gather around and chat about almost any subject |
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06-27-2015, 06:28 PM | #11 | |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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Quote:
I actually like invasion mechanics for a couple of reasons. First, they make it so that invasions are less likely to happen constantly and haphazardly, because they require planning and a large group effort. Second, I like invasion mechanics because they can be used to help allocate rewards fairly throughout the battle, and not just according to whoever wins when the battle ends. I think that invasion mechanics should be simplified down to the bare minimum, so that newer players will not be confused by them. There should be one place to go to start an invasion. Any and all relics should be allowed to be placed there. Once the wall is captured by the enemy, the INNER gate should become vulnerable, and only to the defending realm. Also, I'm tired of timers. The rewards for capturing a fort/castle should be instant (and disabled after that). Relics might need time before you can move them, but the time should be short, and it should not require multiple captured structures to activate. |
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06-28-2015, 11:20 AM | #12 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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Quote:
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poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
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08-05-2015, 03:24 AM | #13 | |
Initiate
Join Date: Jun 2015
Posts: 122
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Quote:
In such a "new Regnum," I'd like to see a somewhat larger warzone. I'd like to see castles that are hard to attack when defended, and walls, too, that are hard to attack when defended. The forts, castles, and walls now are designed to be broken. If they were designed to be defended... you'd have merry time dying from the archers and mages on top of the wall. Think "murder holes" like real castles actually had, and positions where arrows could easily be loosed at anyone trying to batter down the gate. Drawbridges that actually raised... Then assault that gate. But I'm dreaming of a different regnum... Rinky |
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08-05-2015, 07:58 AM | #14 | |
Initiate
Join Date: Mar 2013
Posts: 138
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In regnum that would be very difficult to implement as even a slightly out numbered defending realm would easily be able to hold out against the invaders. Result=rare invasions. |
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08-07-2015, 01:52 AM | #15 | |
Initiate
Join Date: Jun 2015
Posts: 122
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Quote:
Heavens...a war game that propels strategy beyond "we're bigger than you are"? Ah, I'm just crazy. Rinky |
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