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Old 07-08-2015, 01:43 PM   #11
Iheartpancakes
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Confuse duration is a bit stupid. Even darkness. They should both be like 15 sec MAX. There's too many CCs in this game.
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Old 07-08-2015, 06:00 PM   #12
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Too many, too weak crowd control spells, all of them, every single last one, for being excessive and weak. I hate winning off of cc chains. I want to win off of damage (or defense in the case of conjurers and knights).

Fulminating... -_- ok fine, but NOT with the way barbs are actually designed. If they want that buff to stay, take away something, or make it hard to use or... something! ANYTHING!

Warlock: dizzy, strafe, strafe, knock, strafe, strafe, darkness, strafe, strafe, can't attack, strafe, strafe, dizzy, strafe, strafe, dizzy, strafe, strafe, knock, strafe, strafe, draining mana all the time... rinse and repeat. They will die eventually. Really. -_-

Barbarian: "Target acquired." (buffbuffbuffbuffbuffbuffbuffbuffbuffbuffbuffbuffb uffbuffbuffbuff) "Target engaged." UM! SPRINT! KICK! FULMINATING! SOUTHCROSS! BOP! WHO'S NEXT?! -_-

All my -_-

There's practically no counterplay to any of this. It's just stupid. I could go on about archers too, but of the offensive classes, they seem to be the least prone to these mechanics. Still, it applies to them too. Really? That's how you win? By somehow out-crowd-controlling your opponent? And it just happens to be despicably easy for the guys with swords?

-_-
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Old 07-08-2015, 06:04 PM   #13
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Dude! Barbarians and warlocks can't even duel properly in mirror matchups any more! With warlocks, the fight is usually decided by the first dizzy, and with barbarians 75% or more of the fight is spent running away from each other, waiting for the stupidity to run out so that some fair blows can be traded. Where's the fun?!

-_-
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Old 07-08-2015, 07:44 PM   #14
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defensive stance - gives too much protection and the drawback of doing no damage isn't anything bad
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Old 07-08-2015, 08:02 PM   #15
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Quote:
Originally Posted by Iheartpancakes View Post
Confuse duration is a bit stupid. Even darkness. They should both be like 15 sec MAX. There's too many CCs in this game.
Yeah, confuse 5 and darkness 5 is too much. The game really does have too strong of CCs. I think the area CCs should at least have the attack damage greatly reduced, so that just chaining them alone can't kill a large group of players. Just one typhoon from a barb can do over 1k damage alone sometimes, add that to the damage of Sultar's and other area spells that keep you unable to do anything, it's really a fun killer. I like fights that last, where one side has no clear advantage in numbers or just unleashes area spell fury. This is why I mostly fight against Syrtis in Ra, and not Ignis... The Trelle-pp2-Algaros fights we have there are really awesome, yet capping an Ignis fort is well... Just waiting for 35+ to show up to kill you with areas.

Edit- Caltrop Arrow 5 is also ridiculous.
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Last edited by MDpro; 07-08-2015 at 08:20 PM.
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Old 07-08-2015, 09:35 PM   #16
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Quote:
Originally Posted by Takeyo View Post

Warlock: dizzy, strafe, strafe, knock, strafe, strafe, darkness, strafe, strafe, can't attack, strafe, strafe, dizzy, strafe, strafe, dizzy, strafe, strafe, knock, strafe, strafe, draining mana all the time... rinse and repeat. They will die eventually. Really. -_-

Barbarian: "Target acquired." (buffbuffbuffbuffbuffbuffbuffbuffbuffbuffbuffbuffb uffbuffbuffbuff) "Target engaged." UM! SPRINT! KICK! FULMINATING! SOUTHCROSS! BOP! WHO'S NEXT?! -_-

There's practically no counterplay to any of this.
practically no counterplay? are you kidding me?
maybe you should spend a bit of time checking out the advantages and disadvantages of every class and you'll soon figure out what is the counterplay to the things mentioned above, cause there definetely exist a lot of counterplay

back to topic:

aplasta cause it is simply retarded. but to be honest, everyone using this spell is confessing that he has no idea how to deal with a buffed enemy. sad times, but there seem to be a lot of players out there who barely have no idea how to play the game
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Old 07-09-2015, 05:38 AM   #17
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Quote:
Originally Posted by Farael View Post
practically no counterplay? are you kidding me?
It's +- so as he says, and everyone who isn't actually using every discussion about balance to show how he's pr0 and how everyone else sucks sees that.

OT: Divine intervention
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Old 07-09-2015, 08:12 AM   #18
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well, i'm just pointing out, that most of the spells considered being op aren't really op. the only spell which is out of control is aplasta. and you don't need to be 'pr0' to use your brain in order to find counters to all this 'op' spells in the game
the problem is, that many players don't really have the effort to search for this counters
in fact, they would rather go to the foro crying for a nerf instead of searching for a counter after they've for example died to a di-ed bb twice

ofc i can always construct scenarios in which one particular spell would be considered op, but in general a spell like this doesn't exist in the game (besides aplasta)
the thing why there are so many ppl considering spells op is cause they haven't found a way to deal with them yet
but that again is a problem of the players, not of the game itself but i can totally understand, that it is way easier to blame 'op' spells for your own failure instead of accepting that you maybe need to improve your skills in order to deal with some things
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Old 07-09-2015, 08:28 AM   #19
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Quote:
Originally Posted by Farael View Post
well, i'm just pointing out, that most of the spells considered being op aren't really op. the only spell which is out of control is aplasta. and you don't need to be 'pr0' to use your brain in order to find counters to all this 'op' spells in the game
the problem is, that many players don't really have the effort to search for this counters
in fact, they would rather go to the foro crying for a nerf instead of searching for a counter after they've for example died to a di-ed bb twice

ofc i can always construct scenarios in which one particular spell would be considered op, but in general a spell like this doesn't exist in the game (besides aplasta)
the thing why there are so many ppl considering spells op is cause they haven't found a way to deal with them yet
but that again is a problem of the players, not of the game itself but i can totally understand, that it is way easier to blame 'op' spells for your own failure instead of accepting that you maybe need to improve your skills in order to deal with some things
+1 Most of spells can be avoided, counter attack, dispeled, retreive back...it is all about team play and experience.
But Mind squash is retarded spell that make the game look retarded as well, it is an instance kill for barbs in RvR, any noob will only spam this shit and then u will get feint 5 and die like potato.I yeterday got around 50 MS again it is the most spell used "Prolly" in Haven now. Knights style MS 5, Feint 5.

Barb always need to take a risk, rush, and play with intelligence, but MS just ruin everything.

A debuff spell must be like disabling that reduce protection which can be used with intelligence, not something that remove every single buff from u and leave u like a nude chicken.
I play archer just to avoid that fucking stupid spell.

Last edited by anukai; 07-09-2015 at 09:01 AM.
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Old 07-09-2015, 04:43 PM   #20
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Quote:
Originally Posted by Farael View Post
...
You should watch the experienced players, how they deal with 'Aplasta'. I have never had huge problem with it. Anyway, playing mage is all about positioning, so you probably need improve your skills if you consider this spell too OP. Indeed, it's spammed which isn't good and therefore its parameters need to be adjusted; but its effect isn't significantly more powerfull than other 'OP' spells.
Anyway, since we're on english forums, I would welcome if you'd write in english. English equivalent for 'Aplasta' is Mind Squasher, shorthand MS.

I don't use MS, I don't need it, and I don't want to remove its effect entirely. It's nice challenging and refreshing if you have to deal with the situation when you lose all buffs. Indeed, it's really annoying when it happens every minute twice, that's why I prefer raising its mana cost.

Anyway, DI is the real poison in war for me. It's duration is really 'wtf'?, should be more like duration of confuse or darkness. Oh and no animation...and..
It isn't that it's 'win' spell, but it's really annoying.
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Last edited by halvdan; 07-09-2015 at 05:37 PM.
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