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Old 09-25-2015, 05:39 AM   #11
halvdan
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Oh really?

Mana communion is awesome spell, and there are many situations where mana communion saves lifes. And you don't need to use it on 5, even lvl 3 helps alot.
For me it means I need to rest just like few seconds(few like really few) to replenish my mana to be able to join battle, cast some auras, etc. Indeed, if your zerg consists only of rushing barbs, communion won't help you.

Actually, conj with communion is great help for me as knight. That's my own experience.

Ofc you can always just scream for synergy, but conjurers have also other things to do, not only care for everyone who goes full "manaaaaaaaa" in chat.
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Old 09-25-2015, 10:22 AM   #12
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Repetion Shot in RvR I use always with needle blast in door's Forts.

Salud!
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Old 09-25-2015, 01:08 PM   #13
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I dunno halvdan.. it just seems out of place to me sometimes. In theory its great, I'm just rarely psychically beside a knight or enough allies for the 60 seconds of its duration for it to actually make a difference. I might try it again though, but Id much rather skill something like energy borrow or even more passive mana pool. Open field its totally useless too which is unfortunate.

I also don't use Mind Blank... too RNG based and again with spamming sanct like I like to do its expensive to repeatedly cast it.
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Old 09-25-2015, 05:15 PM   #14
halvdan
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Quote:
Originally Posted by Telwe View Post
I dunno halvdan.. it just seems out of place to me sometimes. In theory its great, I'm just rarely psychically beside a knight or enough allies for the 60 seconds of its duration for it to actually make a difference. I might try it again though, but Id much rather skill something like energy borrow or even more passive mana pool. Open field its totally useless too which is unfortunate.
In theory it's great, yeah.
As you say, you're physically beside a knight rarely, but this is not actually the main problem, knights should seek your communion and not contrariwise. Of course, many people just play like they play and better yell for synergy, so their conjs are constantly super busy, but on the other hand, if you don't use mana communion, then there are isone less reason for me to be 'physically' besides you, so here might come your conclusion.

In open field it's also great(well, unless you mean really small battles), it's basically same - if everyone is used to the fact he can yell for candy(synergy) and will get it immediately, noone will need communion and you'll have harder time.
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Old 09-25-2015, 05:41 PM   #15
Kimahri_Ronso
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Current mana communion is a bad joke, old one was strong thus it got nerfed to death as many spells during the updates.

Even if you stand still and do nothing during the whole duration of it, you will lose 140 mana on level 1 lol, 440 mana for 5 tick.... Even on lv 5, you gain back only 300 mana (doing nothing during the duration as well).
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Old 09-25-2015, 06:21 PM   #16
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Quote:
Originally Posted by Kimahri_Ronso View Post
Current mana communion is a bad joke, old one was strong thus it got nerfed to death as many spells during the updates.

Even if you stand still and do nothing during the whole duration of it, you will lose 140 mana on level 1 lol, 440 mana for 5 tick.... Even on lv 5, you gain back only 300 mana (doing nothing during the duration as well).
It's not supposed to be a replacement for ambitious sacrifice.
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Old 09-25-2015, 06:27 PM   #17
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Quote:
Originally Posted by Kyrenis View Post
It's not supposed to be a replacement for ambitious sacrifice.
Lol, exactly, the point of that spell isn't in boosting yourself. But this approach illustrates quite well the gameplay of many players, and also why people don't use those spells.
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Old 10-04-2015, 06:49 AM   #18
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Quote:
Originally Posted by halvdan View Post
Lol, exactly, the point of that spell isn't in boosting yourself. But this approach illustrates quite well the gameplay of many players, and also why people don't use those spells.
talking as a player who burn so much mana in the war ( and also get kinda drained by the enemies mages, -_-" ), i say:.... Mana communication dont make almost any difference. But one Good Golution to make the spell a bit more Atractive and worth to be skiled, would be a simply change, which is:

1: Make the sinergy bond like the greater regeneration. when the conj use the greater regeneration, everyone around him in area 10 win the buff. so, even if you move away from the conj after the spell be used the buf will still be active on you, which is great.They would do the same to mana comunication, this way the conj could not have to keep chasing the group and neither the group would have to keep near the conj, which limitate the movement in the war and put everyone in danger.

2: Make the mana comunication give the buf to the conj aswell ( ofcourse ) BUT with one difference, the user ( so the conj who used the spell ) win more 30% mana regeneration ( together with the buff ) this way he/her could regen mana faster even after use this area mana buff and still be able to keep healing and giving sinergy bound for those who usually are still in need;

and to finish, to avoid any abuse of this spell in single fights, make the mana communication like they did with horn of the wind, so this new redesigned mana communcation only could be used with 4 allies near the conj. ( which makes sense for any support area spell ).

Kind regards,

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Last edited by Elva Hunter; 10-08-2015 at 01:08 AM.
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Old 10-04-2015, 11:44 AM   #19
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Quote:
Originally Posted by Elva Hunter View Post
1: Make the sinergy bond like the greater regeneration. when the conj use the greater regeneration, everyone around him in area 10 win the buff. so, even if you move away from the conj after the spell be used the buf will still be active on you, which is great.They would do the same to mana comunication, this way the conj could not have to keep chasing the group and neither the group would have to keep near the conj, which limitate the movement in the war and put everyone in danger.

2: Make the mana comunication give the buf to the conj aswell ( ofcourse ) BUT with one difference, the user ( so the conj who used the spell ) win more 30% mana regeneration ( together with the buff ) this way he/her could regen mana faster even after use this area mana buff and still be able to keep healing and giving sinergy bound for those who usually are still in need;

and to finish, to avoid any abuse of this spell in single fights, make the mana communication like they did with horn of the wind, so this new redesigned mana communcation only could be used with 4 allies near the conj. ( which makes sence for any support area spell ).
Makes good sense
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Old 10-04-2015, 12:01 PM   #20
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No, why?

Mana communion is used, isn't useless, if people can't see the difference, they only don't play it right.

There is no need for stronger mana support. There is only need to people stop thinking this ill "it's conjurer duty to keep my mana up" , and care for their mana themselves, play less mana consuming, etc.

for elvo, that is
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Go learn to play
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