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Old 11-21-2015, 12:38 PM   #11
pieceofmeat
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I have no hope left for this game, new ngd turned out be nothing but big hoax.

It really has nothing to do with BS wmc updates, that just are sloppy done from the start, a suggestion next time you implement new system with new rewards, make whipe of old credit first.

RNG update, what a joke!

No there is no future for CoR...
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Old 11-21-2015, 01:18 PM   #12
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Quote:
Originally Posted by godismyjudge View Post
you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem.
Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.

The amount of coins, if the player is active and warring as it should will be the same or more than the current amount. Of course, if for some reason it doesn't happen we can adjust whatever we need to get to that goal.

This will avoid the WMCs to be flowing to the most populated realm and giving us control to balance it easily. WMC should be given to the most active players, not to the players of the most populated realm. This was always the intention but yes, we failed big time.

We can't go on with all the remaining and highly expected changes while we have those two elephants in the room: connectivity issues and Invasions being exploited and imbalanced. We will, hopefully, move towards a solution of these two next week and then, continue with the Roadmap.
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Old 11-21-2015, 04:48 PM   #13
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Quote:
Originally Posted by Adrian View Post
Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.

The amount of coins, if the player is active and warring as it should will be the same or more than the current amount. Of course, if for some reason it doesn't happen we can adjust whatever we need to get to that goal.

This will avoid the WMCs to be flowing to the most populated realm and giving us control to balance it easily. WMC should be given to the most active players, not to the players of the most populated realm. This was always the intention but yes, we failed big time.

We can't go on with all the remaining and highly expected changes while we have those two elephants in the room: connectivity issues and Invasions being exploited and imbalanced. We will, hopefully, move towards a solution of these two next week and then, continue with the Roadmap.
Adrian,
thanks for explanation. And what about underpopulated / loosing realm? IMAO 10 players that were protecting realm against 20+ invaders are more than worthy to be rewarded. Even if their gems were stolen. And such reward also will bring more players to protect realm.
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Old 11-21-2015, 05:01 PM   #14
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Quote:
Originally Posted by Adrian View Post
Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.
I am quite happy that I was wrong, thank you for explanation.
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Old 11-22-2015, 06:24 PM   #15
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What about casual players?
All gems are taken when i'm at work by the same team, like wmc before you nerfed that with combat.
Reset all wmc _ remove all old jewells and new wmc jewells and this game will be playable again.
Without it's just a big joke with few moments of fun. i will accumulate wmc in few real wars (when the big external group it's not online) and they will be accumulate for months for nothing.

Ps what about war confidence ? why nothing clear in haven about this? Why a syrtis helper can chose realms can get it?
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Old 11-23-2015, 08:06 AM   #16
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Quote:
Originally Posted by nocruesfr View Post
What about casual players?
All gems are taken when i'm at work by the same team, like wmc before you nerfed that with combat.
Reset all wmc _ remove all old jewells and new wmc jewells and this game will be playable again.
Without it's just a big joke with few moments of fun. i will accumulate wmc in few real wars (when the big external group it's not online) and they will be accumulate for months for nothing.
+1

And get rid of war confidence, seriously you cant give it properly to the realm in need. Now we still have bullshit like Alsius having 15 ppl at samal with war confidence against 5 ignis players or syrtis minizerg at their realm gate with war confidence against Ignis/Alsius.

Current war system is a system of denial, avoid combat as not to give wmc to the enemy and let them pick relicts so we get free wmc at the gate (used by all 3 realms on Haven). It makes game dull, and kills any fun left here, so why bother to log at all? Guess only grinders and hunters got fine.

Regarding WMC jewellery, I am ok. with the damage amulets as a substitute to the dragon amulets but why damage in the rings? We got boss rings still droppable. Instead give the jewels bonuses like:

spells mana cost -15%
health +10%
repair cost -25%
armour bonus 5%
crowd control resist x%
casting speed %
melee/ranged/magic received damage -x%
resist magical damage 10%
resist physical damage 10%
mana regeneraion/health regeneration 7%

what we need in game is mostly: more hp/mana/armor points/ smaller mana consumption NOT DAMAGE (unless you are a mage)
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Old 11-23-2015, 08:40 AM   #17
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There is nothing that will bring this game to its end than this invasion system.
Bring rewards to wz and remove it from that stupid zerging invasion & wish.
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Old 11-23-2015, 11:35 AM   #18
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Quote:
Originally Posted by anukai View Post
There is nothing that will bring this game to its end than this invasion system.
Bring rewards to wz and remove it from that stupid zerging invasion & wish.
Yeah, any war related reward is an obstacle for action, people are not stupid, if they feel they give a lot and take very little then sooner or later they will avoid it altogether and the game will suffer.

I Think the suggestion to reward losers with like ½ the wmc is quite decent, but i go even further to promote action, pretty much you hit an enemy or an enemy hit you, you heal/buff/dispel an ally who has an active counter, then 20 sec counter start and dont stop until you are out of combat basically. In the end of every game session, you get a popup showing your activity score and how much WMC you earned.

Should make people want to fight like never before, weather they win or lose, have fun or get farmed.

Like all reward systems some messures to avoid abuse have to be inplace of course.
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Old 11-23-2015, 11:43 AM   #19
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@ Adrian.

how do you expect the wmc to flow to the most active players if one realm zergs the others and the other 2 realms dont get gems or only get gems at night time.you are limiting the reward of wmc to only those on at night time.i can name 10 or more people from syrtis who have not been to a sucessful invasion where we captured a gem for over 6 months.i know alsius have some and therefor ignis too.

what about wmc boosters,will they boost the accumulated coins as well?

as i understand your comments,you are aiming to stop the flow of wmc to the most populated realms,really all you have done as far as i can see is create even more reason for one realm to dominate the other 2.

likely scenario:

player A: ok ive been fighting for a week using a booster and got 100k accumulated coins we need a gem now so i can convert them to wmc and buy my jewels.

player B: ok but we cant invade right now,realm B and realm C both have even numbers,no way were getting a gem out and back to our portal.

player A: oh crap you are right

player B: we could stay up late at night and do it when everyone logs out?

player A: i cant i have work

player B: well how the hell are we going to do it,we havnt invaded and taken a gem during peak hours for over 12 months now!

player A: lets play another game this one is broken now!,i wasted all that money on wmc boosters..and i cant even convert my accumulated coins into wmc now.
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Old 11-23-2015, 12:22 PM   #20
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Quote:
Originally Posted by pieceofmeat View Post
Yeah, any war related reward is an obstacle for action ...
Without complicating things. NGD fail at that just look at war confidence we thought at the start it is dynamic system depending on population but ended up retardly putting static parameters and change it whatever a kid crying here.
Most of players want war everywhere no one care about those shity forts. With that new system we lost open fight we lost casles fight we lost fun to play it is all about camping lvl 4 fort and start zerging each other. So many quit...

Also invasion is stressful for new players and basiclly they quit after getting zerged in row.

Easy solution is to :

Remove all wmc related to invasion.
Wmc can be earned everywhere on the map by killing enemies. Only in rvr.
Remove war confidence cuz it is very retard as it is.
Invasion should be rare + add some sexy weapons to dragon that doesnt impact ballance.
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