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Old 05-18-2016, 07:21 AM   #11
Hayir
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Quote:
Originally Posted by Adrian View Post
We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
Is Champion gear supposed to be a set or can you just mix it with regular armor?

Here is an idea for the champ gear.

Make them one time customizable. By that I mean after you buy it, for once you can pick the resists and pick one stat. So basically you can make a special gear like you want.

For example I could go with

Champion Leggings
Vg,Vg,Vg,Vb,Vb,Vb 5 attack speed.

or

n,Vg,g,n,Vb,b 5 dex.

Whatever would be possible on special gear for the specific class. (or maybe even the "legendary" stats as well.)
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Old 05-18-2016, 09:26 AM   #12
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Quote:
Originally Posted by Adrian View Post
We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
What feedback? I barely see anything written in the English forum lol

---

here's what we noticed
  • Random disconnects arise while fighting, almost every second game!!. I think they happen because of a bad teleport into the void.
  • The "120 sec" timeframe for rejoining the instance does not work. Got disconnected (see previous), and could NOT re-join my instance / did not get any coins / joined another one instead.
  • Please add a button for leaving the queue
  • Please add a button for leaving the game. If this is intended, then why can we leave it using ALT+F4? Same effect.
  • Please add a marking line on the ground where the spawn zones begin. There needs to be some kind of visible indication (line, flag, tree, a sign) which tells you not to go further, other than just rapidly losing health.
  • Kill stealing is an issue
  • I still don't really understand why the map had to be redisigned - the old one was pretty neat. However, I really like the new one, too. I think you did a great job on terrain forming (those three mounds in the middle are nice), interface, monsters, buffs, and spawn zones.
  • Wouldn't it be good to have some kind of checklist ingame, where we can see what we need to do for another ticket? Having to check a website in order to understand the game is not so cool.
  • I hope the tickets are used upon instance joining, and not upon joining a queue (which eventually might not evolve into an instance)
  • Late joining: You don't get invited into the party automatically
  • If you buff yourself before the battle starts, these buffs will be gone once it does
  • Armor stats are inbalanced
  • Conju resurrection doesn't seem to work (not sure about this one), but it should imo
  • There is no "+100% coins bonus for your first victory today!" - alert in the dialog anymore, but the bonus seems to exist either way
  • I've heard ppl talkiing about 4v4v4, but on Valhalla it was 3v3v3
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Old 05-18-2016, 12:51 PM   #13
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Exact
RA : 4V4V4 but we were 3V4V4 and 2nd place honorably ^^
VAL : 3V3V3
Haven : no idea this server is boring ^^ i didn't try
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Old 05-18-2016, 05:57 PM   #14
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haven is dead not even worth playing tdm not that tdm is any good anyways
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Old 05-19-2016, 11:57 AM   #15
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I feel like WM skills should be disabled in BZ. Hunters can't use theirs at all for example.
I think barbs can't use their banner, at least i never saw one use it. Mage port is useless.

Also mounts should be disabled, haven't really seen anyone use them though.
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Old 05-19-2016, 01:22 PM   #16
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another very good suggestion I've heard:
Once you leave your spawning zone, you can't go back. This prevents fights on the edge to the spawn zones which are really frustrating for the enemies

one more thing
maybe it'd be a good idea to restrict the instances to
1 mage / 1 warrior / 1 archer. This way, inbalanced fights are less likely to occur.

plus, imo 3v3v3 is too little. Not enough action going on.
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Old 05-19-2016, 01:23 PM   #17
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Quote:
Originally Posted by schachteana View Post
one more thing

maybe it'd be a good idea to restrict the instances to
1 mage / 1 warrior / 1 archer. This way, inbalanced fights are less likely to occur.

plus, imo 3v3v3 is too little. Not enough action going on.
I also feel like class composition should be balanced in one way or another, but I'm not sure your proposal would work. The warrior spot would have to be barb to be able to win (Unless you try to killsteal everything but that'd be fairly boring and not so easy to do imo), so this could get quite frustrating for knight players.

Again, this wouldn't be an issue if we had more players in TDM matches. I think Haven and Valhalla should have 4v4v4 at least, like Ra. It's not like those that aren't in TDM try to war anyway (at least in Haven), so not sure it'd really affect the server more.
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Old 05-19-2016, 01:33 PM   #18
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1) Merge Haven with Ra to solve the population problem on limping Haven which is the root of the problem and not TDM itself. I'm not sure why you keep beating around the bush on Haven when it's pretty obvious the server is dead in the water and give the players left there some chance to have fun and continue to play the game before they quit the game entirely. Alternatively, provide for transfers for those who want to move to Ra.

2) Open up multiple tiers in the TDM interface for 3v3,4v4,5v5,6v6 etc and let the people choose what they want to play at that moment. Not restricting to lvl 60 could also help.

3) Map is actually good except for a few things which has been mentioned above like giving out visual highlights for deadzone at spawn, etc. Also, it would be better if you remove the HP regeneration in the spawn safe zone, so people actually fight and not keep running back after they get hit, especially ranged classes.

4) Also if possible, restrict one class per slot per instance.

5) Enhance the interface by providing buttons and stuff for leaving queues (without wait) etc.

6) Start a point loss timer when players refuse to fight and idle in the instance. i.e., If they stay idle for more than 20secs, they lose one point/kill.

7) I would advise against the necro penalty that you get in the instance when entering enemy spawn and which later carries on outside the instance to the warzone.
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Old 05-19-2016, 05:43 PM   #19
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Quote:
Originally Posted by Loque View Post
1) Merge Haven with Ra to solve the population problem on limping Haven which is the root of the problem and not TDM itself. I'm not sure why you keep beating around the bush on Haven when it's pretty obvious the server is dead in the water and give the players left there some chance to have fun and continue to play the game before they quit the game entirely. Alternatively, provide for transfers for those who want to move to Ra.

2) Open up multiple tiers in the TDM interface for 3v3,4v4,5v5,6v6 etc and let the people choose what they want to play at that moment. Not restricting to lvl 60 could also help.

3) Map is actually good except for a few things which has been mentioned above like giving out visual highlights for deadzone at spawn, etc. Also, it would be better if you remove the HP regeneration in the spawn safe zone, so people actually fight and not keep running back after they get hit, especially ranged classes.

4) Also if possible, restrict one class per slot per instance.

5) Enhance the interface by providing buttons and stuff for leaving queues (without wait) etc.

6) Start a point loss timer when players refuse to fight and idle in the instance. i.e., If they stay idle for more than 20secs, they lose one point/kill.

7) I would advise against the necro penalty that you get in the instance when entering enemy spawn and which later carries on outside the instance to the warzone.
+40 to all these suggestions. Lets make it happen NGD. Especially the first one.
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Old 05-19-2016, 08:19 PM   #20
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Experienced my first D/C in TDM. Happen twice in a row. Are these problems being fixed?
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