|
|
General discussion Topics related to various aspects of Champions of Regnum |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
![]() |
#11 |
Apprentice
![]() Join Date: Sep 2008
Posts: 82
![]() |
![]()
I dont know if anyone noticed it, but as a warlock, when I cast a spell like freeze or twister, my target is going to eat my spell even if he runs and hides behind a wide tree
unlike before the update where the spell would just cancel if my target manages to get behind a wide tree this is huge benefit for warlocks, although im sure ngd did it with zero intention to help warlocks thank you for the update Last edited by hardboy; 07-29-2016 at 01:13 AM. |
![]() |
![]() |
![]() |
#12 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
![]() |
![]()
Changing the disconnection time from 20 to 60 sec won't change much, there always will be a way around it....ALT+ENTER > close window, reset your PC, pull the plug of it out of the power, all will make you disconnect before you getting killed
![]() What I don't like in the latest patch is that you can't use the trap door only to get in when the enemy broke the door but didn't take the fort. If you entering the fort from behind (trap door), you might not even be aware of the door already missing and have absolutely no idea how many enemies are already inside, so actually you getting in only to die. There should be a warning maybe in the chat that tells, "X fort' s door is broken!" or something ![]() |
![]() |
![]() |
![]() |
#13 | |
Banned
![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: México.
Posts: 838
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#14 |
Master
![]() ![]() ![]() Join Date: Jun 2007
Posts: 375
![]() |
![]()
I always just alt-f4 the game, no way I wait every time for the timer. But that doesn't effect your log out time. Your char will just stand their for the time and can still be killed.
__________________
Skity - Ra |
![]() |
![]() |
![]() |
#15 | |
Master
![]() ![]() ![]() Join Date: Jul 2009
Location: Poland
Posts: 472
![]() |
![]() Quote:
![]() Alt-f4 is 5-6 sec faster than normal log out time. I've tested it some time ago.
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 07-29-2016 at 10:41 AM. |
|
![]() |
![]() |
![]() |
#16 |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
![]() ![]() |
![]()
Fixed! It was a simple mistake, but causing a huge problem. All live servers are now patched.
__________________
![]() |
![]() |
![]() |
![]() |
#17 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
![]() |
![]() Quote:
Should consider showing latest patch changes in a small window after entering the game.
__________________
![]() |
|
![]() |
![]() |
![]() |
#18 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
![]() |
![]() Quote:
![]() I always alt+enter > closing window when wanna stop playing. I do not wait the log-out timer either, no way ![]() |
|
![]() |
![]() |
![]() |
#19 |
Pledge
Join Date: Feb 2009
Posts: 45
![]() |
![]()
Anyone know when the next patch/update will be?
__________________
- Kartor Ib Owain - |
![]() |
![]() |
![]() |
#20 | |
Banned
![]() ![]() ![]() ![]() Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
![]() |
![]() Quote:
Also, & more importantly, with this specific change, the tactical use of trapdoors to flank those opponents hitting the main door is no longer an allowed option. Surely there's another & better way. Now, if 'trapdoor-denial-of-use' is the only option considered, then a situationally-superior mechanic would have been to make the trapdoor (at fortifications & gates) become unusable when the main door breaks, not at 1st damage. Yet, as I advised years ago in an old thread, & far better overall imho, would be to make the trapdoors usable by ALL players once the main doors have been broken (less linear, more dynamic). Opinions? ![]() Last edited by Lebeau; 08-03-2016 at 06:55 AM. |
|
![]() |
![]() |
![]() |
|
|