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Old 07-29-2016, 12:44 AM   #11
hardboy
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I dont know if anyone noticed it, but as a warlock, when I cast a spell like freeze or twister, my target is going to eat my spell even if he runs and hides behind a wide tree

unlike before the update where the spell would just cancel if my target manages to get behind a wide tree

this is huge benefit for warlocks, although im sure ngd did it with zero intention to help warlocks

thank you for the update

Last edited by hardboy; 07-29-2016 at 01:13 AM.
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Old 07-29-2016, 03:42 AM   #12
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Changing the disconnection time from 20 to 60 sec won't change much, there always will be a way around it....ALT+ENTER > close window, reset your PC, pull the plug of it out of the power, all will make you disconnect before you getting killed .

What I don't like in the latest patch is that you can't use the trap door only to get in when the enemy broke the door but didn't take the fort. If you entering the fort from behind (trap door), you might not even be aware of the door already missing and have absolutely no idea how many enemies are already inside, so actually you getting in only to die.
There should be a warning maybe in the chat that tells, "X fort' s door is broken!" or something .
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Old 07-29-2016, 05:04 AM   #13
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Quote:
Originally Posted by hardboy View Post
I dont know if anyone noticed it, but as a warlock, when I cast a spell like freeze or twister, my target is going to eat my spell even if he runs and hides behind a wide tree

unlike before the update where the spell would just cancel if my target manages to get behind a wide tree

this is huge benefit for warlocks, although im sure ngd did it with zero intention to help warlocks

thank you for the update
It´s happening not only with locks but with every single subclass. Archer now cast DS on you even if you hide behind a tree or rock, as long as they start casting the skill, it will continue casting, which is a pain in the butt Hope they fix it asap.
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Old 07-29-2016, 07:46 AM   #14
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Quote:
Originally Posted by Kimahri_Ronso View Post
Changing the disconnection time from 20 to 60 sec won't change much, there always will be a way around it....ALT+ENTER > close window, reset your PC, pull the plug of it out of the power, all will make you disconnect before you getting killed .
I always just alt-f4 the game, no way I wait every time for the timer. But that doesn't effect your log out time. Your char will just stand their for the time and can still be killed.
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Old 07-29-2016, 10:04 AM   #15
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Quote:
Originally Posted by Dilith View Post
Archer now cast DS on you even if you hide behind a tree or rock, as long as they start casting the skill, it will continue casting,



Quote:
Originally Posted by Hayir View Post
I always just alt-f4 the game, no way I wait every time for the timer. But that doesn't effect your log out time. Your char will just stand their for the time and can still be killed.
Alt-f4 is 5-6 sec faster than normal log out time. I've tested it some time ago.
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Last edited by Sentan; 07-29-2016 at 10:41 AM.
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Old 07-29-2016, 10:41 AM   #16
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Quote:
Originally Posted by Dilith View Post
It´s happening not only with locks but with every single subclass. Archer now cast DS on you even if you hide behind a tree or rock, as long as they start casting the skill, it will continue casting, which is a pain in the butt Hope they fix it asap.
Fixed! It was a simple mistake, but causing a huge problem. All live servers are now patched.
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Old 07-29-2016, 01:43 PM   #17
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Quote:
Originally Posted by Sentan View Post
Wow, the change showed up in a notice. Pretty cool.

Should consider showing latest patch changes in a small window after entering the game.
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Old 08-02-2016, 02:34 PM   #18
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Quote:
Originally Posted by Hayir View Post
I always just alt-f4 the game, no way I wait every time for the timer. But that doesn't effect your log out time. Your char will just stand their for the time and can still be killed.
Timing .

I always alt+enter > closing window when wanna stop playing. I do not wait the log-out timer either, no way .
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Old 08-02-2016, 03:20 PM   #19
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Anyone know when the next patch/update will be?
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Old 08-03-2016, 06:38 AM   #20
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Originally Posted by Artemo View Post
...Now everyone just kills themselves or loggs out instead of dying the heroic way
Regrettably, Artemo is likely spot-on right. Trapped in fort with no way out but losing to enemies, many would rather jump to their insta-death, or simply 'x' or 'alt+F4' out of game & then respawn at login to their bind, thus 'winning' by still denying their opponents the opportunity to slay them (& thus 'losing') at a fort-fights-end. This change of trapdoor-game-mechanics can't change this all-too-human behavior, so sad to say, it likely won't fix the 'escaping-enemy-issue' that largely brought about this most recent change to RO due to player complaints.

Also, & more importantly, with this specific change, the tactical use of trapdoors to flank those opponents hitting the main door is no longer an allowed option. Surely there's another & better way. Now, if 'trapdoor-denial-of-use' is the only option considered, then a situationally-superior mechanic would have been to make the trapdoor (at fortifications & gates) become unusable when the main door breaks, not at 1st damage. Yet, as I advised years ago in an old thread, & far better overall imho, would be to make the trapdoors usable by ALL players once the main doors have been broken (less linear, more dynamic). Opinions?


Last edited by Lebeau; 08-03-2016 at 06:55 AM.
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