09-09-2016, 09:01 AM | #11 |
Apprentice
Join Date: May 2013
Posts: 62
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I agree on the weight, it's a little heavy especially for mages and archers.
Small difficulty, the characters inventories start to be crowded, we should perhaps add one or two tabs to maniacs storage like me: D or to organize them by type (all frames, rings, amulets, clothing ... the craft items, together ... but not by date of loot or acquisition) of all that we accumulate to the years and we keep on us because weight allows. (Also should review the weight of certain objects, breastplates 30 kg is very heavy when we grind and the loots are added for tasks, but it's not the good post ^^) I would like that materials could be tradable and also used some of the materials ppl found in the life of every day when ppl lvl up a character (not related to lvl) or when killing the usual boss: dragons, wz bosses). For me, crafting system like this one is a good idea !! It must be simple. Oups, i was not brief and specific, sorry <3 Thx for your job guys Last edited by Aely; 09-09-2016 at 01:35 PM. |
09-09-2016, 10:01 AM | #12 | |
Apprentice
Join Date: Sep 2009
Posts: 61
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09-09-2016, 02:21 PM | #13 | |
Initiate
Join Date: Nov 2014
Location: U.S.A
Posts: 126
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09-09-2016, 04:01 PM | #14 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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We've updated Amun with the following fixes/changes:
- Raised quantity of objects of all material spawners - Experimental bronze ingot crafting now does not give XP to avoid exploit - Crafting UI for checking the progress of Crafts, located in the game HUD - Material weight reduced 30% - Fixed incorrect amount of materials needed in some recipes - Fixed errors when finishing, canceling and obtaining items from crafting - Zones of the materials painted in the map when you have the quest assigned
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09-09-2016, 04:07 PM | #15 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Any chance of items higher than level 27 being added to amun? I want to see more
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09-09-2016, 04:29 PM | #16 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Ummm... Without testing anything about crafting.
Just had the time to try to test it out, my main and first question is, why is Lulia located at gok? We have WM quests at mont and now we have to ride to gok from central save if we wanna craft something? Hope it's not the case |
09-09-2016, 04:40 PM | #17 | |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
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Quote:
My opinions on the new changes:
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Good old times.
Last edited by Artemo; 09-09-2016 at 05:18 PM. |
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09-09-2016, 04:48 PM | #18 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Quote:
I also have a question for the Devs. Will it be possible to craft more than one item at a time? I know at lvl 3 you can only queue another item.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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09-09-2016, 05:14 PM | #19 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Second question, why didn't you start with level 60 items and then heading backwards?
LV60 are bored (Haven), they had something to do at last, low level are busy with questing and grinding, besides, why would they craft items they won't use on higher level? IMHO, crafting should be available only above lv45. The interface is nice, so liking it all in all, only don't like that you might waste time again for creating items for low levels, items no one will use once they 5 level higher, sorry, didn't mean any offence. Just my personal opinion . |
09-09-2016, 05:55 PM | #20 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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[Q] Will mages get more than one staff on max crafting level? I know that they can use only one type of weapon but it might be a bit annoying if warriors will craft 10 weapons, archers 2 and mage only one.
I'm glad that we can craft weapons for each level. I hope it won't stop on 50lvl.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 09-09-2016 at 06:08 PM. |
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crafting, development |
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