Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-09-2016, 09:01 AM   #11
Aely
Apprentice
 
Join Date: May 2013
Posts: 62
Aely is on a distinguished road
Default

I agree on the weight, it's a little heavy especially for mages and archers.

Small difficulty, the characters inventories start to be crowded, we should perhaps add one or two tabs to maniacs storage like me: D or to organize them by type (all frames, rings, amulets, clothing ... the craft items, together ... but not by date of loot or acquisition) of all that we accumulate to the years and we keep on us because weight allows. (Also should review the weight of certain objects, breastplates 30 kg is very heavy when we grind and the loots are added for tasks, but it's not the good post ^^)

I would like that materials could be tradable and also used some of the materials ppl found in the life of every day when ppl lvl up a character (not related to lvl) or when killing the usual boss: dragons, wz bosses).

For me, crafting system like this one is a good idea !! It must be simple.

Oups, i was not brief and specific, sorry <3

Thx for your job guys

Last edited by Aely; 09-09-2016 at 01:35 PM.
Aely no ha iniciado sesión  
Old 09-09-2016, 10:01 AM   #12
Herakles
Apprentice
 
Join Date: Sep 2009
Posts: 61
Herakles is on a distinguished road
Default

Quote:
Originally Posted by Aely View Post
I agree on the weight, it's a little heavy especially for mages and archers.

Small difficulty, the characters inventories start to be crowded, we should perhaps add one or two tabs to maniacs storage like me: D or to organize them by type (all frames, rings, amulets, clothing ... the craft items, together ... but not by date of loot or acquisition) of all that we accumulate to the years and we keep on us because weight allows. (Also should review the weight of certain objects, breastplates 30 kg is very heavy when we grind and the loots are added for tasks, but it's not the good post ^^)

I have also appreciated that materials could be tradable and also used some of the materials ppl found in the life of every day when ppl lvl up a character (not related to lvl) or when killing the usual boss: dragons, wz bosses).

For me, crafting system like this one is a good idea !! It must be simple.

Oups, i was not brief and specific, sorry <3

Thx for your job guys
Yes good points, weight is really a restriction especially for non warrior classes. Extra tabs to store the stuff would be great too
Herakles no ha iniciado sesión  
Old 09-09-2016, 02:21 PM   #13
Ludwig-von-Mises-I
Initiate
 
Ludwig-von-Mises-I's Avatar
 
Join Date: Nov 2014
Location: U.S.A
Posts: 126
Ludwig-von-Mises-I is on a distinguished road
Default

Quote:
Originally Posted by Herakles View Post
Yes good points, weight is really a restriction especially for non warrior classes. Extra tabs to store the stuff would be great too
Quote:
Originally Posted by ShAtto View Post
- la montura wm tambien podria tener un inventario independiente, para no sobrecargarse tan rapido.
This is related to the weight issue. I was looking at the spanish forum under title amun crafting and ShAtto mentioned something about making warmaster mounts have their own extra storing tab. But for myself i'm thinking why not make all mounts have this ability and increase how much you can carry by what kind of mount you have?
Ludwig-von-Mises-I no ha iniciado sesión  
Old 09-09-2016, 04:01 PM   #14
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

We've updated Amun with the following fixes/changes:

- Raised quantity of objects of all material spawners
- Experimental bronze ingot crafting now does not give XP to avoid exploit
- Crafting UI for checking the progress of Crafts, located in the game HUD
- Material weight reduced 30%
- Fixed incorrect amount of materials needed in some recipes
- Fixed errors when finishing, canceling and obtaining items from crafting
- Zones of the materials painted in the map when you have the quest assigned
__________________
Adrian no ha iniciado sesión  
Old 09-09-2016, 04:07 PM   #15
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Any chance of items higher than level 27 being added to amun? I want to see more
__________________
Hollow-Ichigo no ha iniciado sesión  
Old 09-09-2016, 04:29 PM   #16
Kimahri_Ronso
Baron
 
Kimahri_Ronso's Avatar
 
Join Date: Jan 2011
Location: Arborea
Posts: 649
Kimahri_Ronso is on a distinguished road
Default

Ummm... Without testing anything about crafting.
Just had the time to try to test it out, my main and first question is, why is Lulia located at gok? We have WM quests at mont and now we have to ride to gok from central save if we wanna craft something?

Hope it's not the case
__________________
A voice from the past. Faded.
Kimahri_Ronso no ha iniciado sesión  
Old 09-09-2016, 04:40 PM   #17
Artemo
Initiate
 
Artemo's Avatar
 
Join Date: May 2014
Location: Germany
Posts: 136
Artemo is on a distinguished road
Default

Quote:
Originally Posted by Kimahri_Ronso View Post
Ummm... Without testing anything about crafting.
Just had the time to try to test it out, my main and first question is, why is Lulia located at gok? We have WM quests at mont and now we have to ride to gok from central save if we wanna craft something?
There is a Craftsmaster at Montsognir. I'm sure they will add more Craftmasters once they include the missing levels 30-60 to the craftingsystem.

My opinions on the new changes:
  • The "Experimental bronze ignot" is useless right? Why can't we start of with a real bronze ignot?
  • Since the new "Crafting" HUD-Tab is bigger and freely moveable the icon should be moved to the left of the Skillbar (why can't we move the Character, Inventory tab etc...)
  • You still can't open the crafting menue and your inventory at the same time.
__________________
Good old times.

Last edited by Artemo; 09-09-2016 at 05:18 PM.
Artemo no ha iniciado sesión  
Old 09-09-2016, 04:48 PM   #18
Pery3000
Master
 
Pery3000's Avatar
 
Join Date: Mar 2010
Location: Georgia
Posts: 386
Pery3000 is on a distinguished road
Default

Quote:
Originally Posted by Hollow-Ichigo View Post
Any chance of items higher than level 27 being added to amun? I want to see more
Would like to see higher items. We already level 4 in crafting. :P



I also have a question for the Devs. Will it be possible to craft more than one item at a time? I know at lvl 3 you can only queue another item.
__________________
Haven ~ Daggers/Miles Long *Retired*
Ra ~ Cloaks/Elongated
Pery3000 no ha iniciado sesión  
Old 09-09-2016, 05:14 PM   #19
Kimahri_Ronso
Baron
 
Kimahri_Ronso's Avatar
 
Join Date: Jan 2011
Location: Arborea
Posts: 649
Kimahri_Ronso is on a distinguished road
Default

Second question, why didn't you start with level 60 items and then heading backwards?

LV60 are bored (Haven), they had something to do at last, low level are busy with questing and grinding, besides, why would they craft items they won't use on higher level?

IMHO, crafting should be available only above lv45.

The interface is nice, so liking it all in all, only don't like that you might waste time again for creating items for low levels, items no one will use once they 5 level higher, sorry, didn't mean any offence. Just my personal opinion .
__________________
A voice from the past. Faded.
Kimahri_Ronso no ha iniciado sesión  
Old 09-09-2016, 05:55 PM   #20
Sentan
Master
 
Sentan's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 472
Sentan is on a distinguished road
Default

[Q] Will mages get more than one staff on max crafting level? I know that they can use only one type of weapon but it might be a bit annoying if warriors will craft 10 weapons, archers 2 and mage only one.

I'm glad that we can craft weapons for each level. I hope it won't stop on 50lvl.
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen."
CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy

Last edited by Sentan; 09-09-2016 at 06:08 PM.
Sentan no ha iniciado sesión  
Closed Thread

Tags
crafting, development


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved