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Old 01-24-2017, 05:15 PM   #11
Kimahri_Ronso
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-Focus is a new parabolic shot? Can they be used at once, will they stack?

-Knight's haste CD too long.

My first thoughts ^^

Quote:
Originally Posted by Hayir View Post
I don't really like combining protect ally with the absorb though. I would rather see troll's skin replaced for that or combining taunt + challange and use that slot for the absorb spell.
If i want to dispel someone i don't necessarily want to absorb damage, not all situations require it. Think it would get wasted way too often.
+1 ^^

Rest looks promising, must be tested, live too
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Old 01-24-2017, 05:33 PM   #12
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Originally Posted by Frosk View Post
Nature’s Sacrifice
The second empty slot will be filled by the first pet-based AoE skill the Hunter ever had. This power is basically a buff for your pet that lasts for 10 seconds. If your pet dies during those 10 seconds, it’ll release a powerful explosion filled with natural energy, which will deal damage to all nearby foes and knocking them for a small duration.
  • Piercing Damage 75-100-125-175-300
  • Fire Damage 75-100-125-175-300
  • Duration: 10 secs
  • Mana Cost: 120-210-300-390-480
So hunter can basically tame 1 level pet, go camo, use 'stay' command for pet near door and wait for enemy AoEs which trigger explosion... sounds like a trap spell Epic.
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Old 01-24-2017, 06:08 PM   #13
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The Protect ally buff cancels after the ally moves, i assume that's a bug? Since the description only says if the knight goes away.
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Old 01-24-2017, 06:28 PM   #14
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Given that increased overall range for marksmen still remains a fully viable option that can be skilled, warlocks losing what little defense against ranged that they had before (Wind Wall) may be too much of a nerf imho (perhaps something in-between, 10-15-20-25-30% instead, or just leave it as it was?).

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Old 01-24-2017, 06:31 PM   #15
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Quote:
Originally Posted by Lebeau View Post
Given that increased overall range for marksmen still remains a fully viable option that can be skilled, warlocks losing what little defense against ranged that they had before (Wind Wall) may be too much of a nerf imho (perhaps something in-between, 10-15-20-25-30% instead, or just leave it as it was?).

While it is true that they can still get decent range, they have to sacrifice a lot more for it points wise, not sure how many are willing to do that.

At least i think so, haven't looked into marks setups yet with these changes.



Edit: Make feint 50 - 70 - 110 - 130 -150 pls so i benefit from it too :P
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Old 01-24-2017, 06:43 PM   #16
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I told you to replace camo corpse with a bomb, and not to make pets into bombs

Pets are quite useless in fortwar. only use is while hunting, or 1 on 1.
Many monsters have spells before you tame them, why can't we use those? Why have Mana on pets then?
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Old 01-24-2017, 06:47 PM   #17
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Quote:
Originally Posted by Lebeau View Post
Given that increased overall range for marksmen still remains a fully viable option that can be skilled, warlocks losing what little defense against ranged that they had before (Wind Wall) may be too much of a nerf imho (perhaps something in-between, 10-15-20-25-30% instead, or just leave it as it was?).

Lol the Wind Wall change is fine. Must skill it higher than leaving it on lvl 3 as you suggested. Not to mention amulets you can get to reduce more dmg. Even I sometimes have trouble doing high dmg on certain locks with crazy gear.

These changes are interesting. Looking forward to see whats next for NGD.


Question.. about the clan chest. Clan leader should have the power to grant people to go in the chest. Don't want new players joining clan and going instantly to chest. Would need a promotion to be able to access chest. Would this be possible? I haven't tested it on.
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Old 01-24-2017, 07:13 PM   #18
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Again in amon all my haven toons are erased, need to lvl up new toon.
Some reedem code usefull for that or i need to ticket to have haven toons acces in it?
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Old 01-24-2017, 07:13 PM   #19
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Quote:
Originally Posted by Pery3000 View Post
Question.. about the clan chest. Clan leader should have the power to grant people to go in the chest. Don't want new players joining clan and going instantly to chest. Would need a promotion to be able to access chest. Would this be possible? I haven't tested it on.
+1 this is a must.

Also there should be a log which shows who put something in and who took something out.
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Old 01-24-2017, 07:14 PM   #20
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You need certain range of authority in clan to deposit something, and higher for give something to someone.

Focus and parabolic can be stacked, also the pasive.
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