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Old 08-31-2007, 03:08 AM   #11
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All mages should have mana control at least to 15 for Energy Barrier level 4 in the WZ. That's 750 more free HPs which save lives.
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Old 08-31-2007, 03:27 AM   #12
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Yes positioning is very important. Usually for me that means staying between archers and warriors so I can heal them both.

Out of curiosity, how did you setup your Sanctuary? So far I only use it to resurrect people within attack range of others. I rarely use it to save myself because I am reserving it for reviving others.
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Last edited by e30ernest; 08-31-2007 at 04:54 AM.
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Old 08-31-2007, 03:55 AM   #13
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Still sore about yesterday? I told you that the set wasn't meant for hunts, I only came along cause otherwise you where conjuless completly and I know how impatient you are for me to reskill when you've got that bloodlust. My setup is designed so that doing anything for myself is only done after everything is taken care of. I could make myself unkillable if I reskilled out all enhancing, focusing more on saving my own ass.
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Old 08-31-2007, 05:14 AM   #14
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lol Duo not at all, just pointing it out to the newbies (since it's a newbie forum ), it was not aimed at you. I'm more afraid that /you/ may be sore but the only problem for me was you not being on TS because we're just used to it now.

In fact you're the second mage I know who doesn't use EB. Even if I think you guys should put points to EB/Sanct, it's your skillset and you do whatever you please . I just think you are easy kills without it. When you have like 40hps and have time to cast EB, it's like a 750 or 1000 hps self heal (on level 4 and 5 respectively), and considering heal self's cooldown and sanct's limitations, I think it's something not to be overlooked even for Conjurers, and since anyone with some sense targets you guys first, that's another reason to have it. I think enchantments are somehow useless on hunt, I agree they are nice when holding a fort though.
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Old 08-31-2007, 07:30 AM   #15
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Thanks to everyone who has posted so far, there is a lot of good information here =)

Not long ago, Alsius was holding Herbred fort for a few hours, while Ignis kept attacking the Syrtis from the outside of the fort (I'm Syrtis). It was a really long battle but I think I learned a bit more on playing a Conjurer, even though I was only lvl 25 =x The battle was really long and Syrtis couldn't re-take the fort back for a while, but because of that, I got to try out a few things =)

Positioning really did seem to be a big deal. I found that I was rarely attacked (even though I was really low level) because I usually stood far back or tried to hide behind a wall. Still, sometimes I got too close when the Alsius were pushing out the front of the fort, or around the back, so I'd die fast, lol. I think if I just payed more attention to the enemy pushes, I could fall back in time, because I noticed a lot of good players rarely died cause they'd be the first to start falling back when the enemy made a push.

Another thing I saw was Ignis using this nice AoE Knockdown + AoE damage + Aoe Knockdown chain to kill off a number of us Syrtis before we could even react. Is the only way to deal with that to have everyone spread out and for the Conjurers to stay really far back so they won't get knocked down?

One thing that really bugs me are the Zarkits, they are just so big and I often see them just standing around doing nothing but take up space. They make it so hard to target anyone close to them >.<

Another thing I noticed was that Energy Borrow did not fail much on enemy players, even when they were purple to me, while it will fail most of the time vs purple Monsters. Do you guys find Energy Borrow useful? I know that when I play a Knight (my secondary char) in the Arena, Energy Borrow is a pain to deal with since it sucks all my mana and then I can't use any powers. Would this skill be useful on a Conjurer for energy management + self-defense?

In regard to skills that put you into the Fighting Stance when casted, such as Energy Borrow, I realised that you can hit CTRL in the middle of your cast to cancel your cast animation, so that when you finish the actual cast, you will be out of the Fighting Stance. I found this pretty useful as it saves a bit of time and I can keep regenerating my mana fast even after casting spells that put me into the Fighting Stance.

If anyone has any other tips or anything to add, please post!
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Old 08-31-2007, 08:36 AM   #16
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Yes Energy Borrow is indeed useful. You can steal their mana (reducing their effectiveness) to use for healing others or simply pass it out to your allies. Coupled with Ambitious Sacrifice, you can ensure a steady supply of mana for yourself and your allies.

Regarding the fighting stance technique you mentioned, I think it's a bug and should not be exploited.
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Old 08-31-2007, 09:39 AM   #17
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Quote:
Originally Posted by e30ernest
Yes positioning is very important. Usually for me that means staying between archers and warriors so I can heal them both.

Out of curiosity, how did you setup your Sanctuary? So far I only use it to resurrect people within attack range of others. I rarely use it to save myself because I am reserving it for reviving others.

You talking to me or Duo? If you are talking to me you can always PM me, i don't like discussing my setup out loud





Energy Borrow and Mana Burn is a perfect defense from warriors. Usually when a warrior is rushing me i use Ivy, Mana Burn and Energy Borrow. This makes the warrior be out of mana which means i can't get hit by spells that would seriusly damage me.


Another usefull spell is Steel Skin, This spell can save your ass big time from those big evil barbs


I just love when barbs starts hitting you, thinking that you are easy rp, do like 50 dmg per hit



But if you have anymore questions you are welcome to PM me or add my msn.


Regards
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Old 08-31-2007, 09:45 AM   #18
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I was talking to everyone in general.

I love this thread. A lot of information for me to learn here.
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Old 08-31-2007, 11:31 AM   #19
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I don't ind so much if ppl know my lving setup as thats all it's for, if anythig it'll help every realm as finding a conju that actually plays the role of the pure healer/buffer is insanely rare, I've not seen any like myself with any of my other chars, they're always skilled to use those useless summons.

Summons are totally and completly useless in war zone, especially since that update that prevented them from just going for whatever you clicked on no matter the range and gimping their movement speed a bit. If they removed those limitations they would be alright as added shock troops to aid the warriors once cast with Bless and Shifting Silhouette to make them miss less and be harder to hit. I could see them being used as the first wave of warriors into the enemy line allong side hunters pets with the same buffs, use them to help draw attention from the wave of barbs and knights preparing to rape the invaders.

Incidentially tho I'm usually the only conju with brains and balls in a fort war, brains enough to know where I should be, and who to give casting focus too but balls enough to run out and rez those who need it and to stay out behind the retreating line to yell at idiot stragalers and heal them so they don't bite it so far out that theres no hope of rezzing them.

I've done some pretty insane things as a conju that should have gotten me killed, ask magnet about that one time at pinos lol.
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Old 08-31-2007, 03:56 PM   #20
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Quote:
Originally Posted by e30ernest
Yes Energy Borrow is indeed useful. You can steal their mana (reducing their effectiveness) to use for healing others or simply pass it out to your allies. Coupled with Ambitious Sacrifice, you can ensure a steady supply of mana for yourself and your allies.

Regarding the fighting stance technique you mentioned, I think it's a bug and should not be exploited.
This is not a bug; some spells are not meant to switch you to fighting stance, so you can regain HPs/mana faster. This is Regnum.
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