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General discussion Topics related to various aspects of Champions of Regnum |
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09-16-2007, 05:29 PM | #11 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Sounds... So.. Awesome... Head... Exploding..!
PS, if you're going to redo the launcher, then a few suggestions (for the linux launcher): if you mistype the password and hit enter the password box will not be active when the window comes back - you have to use the mouse to go down there. Aswell, when you have gone past the login and you're at the window that has the play button, this window should have enter key functionality too; and the play button doesn't get highlighted if you hover the mouse over it from the last window, but you have to move hte mouse out of the whole window and then back for play to be able to be highlighted. I'm looking forward to the changelog update so I can jump on experimental (:
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Eagles may soar, but weasels don't get sucked into jet engines...
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09-16-2007, 07:01 PM | #12 |
Legend
Join Date: Mar 2006
Posts: 1,636
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Hello,
Yes, the attributes are the ones with "0" (and a couple more). A few tidbits about this: we will separate the attributes window in another tab, and we will do a shorter version available when you click on the level, found on the health/mana status window. This way, you will have a way of telling how much certain spell or weapon has changed your attributes. About the new launcher, it's slightly different so you don't need to worry about old issues. Of course, there might be new ones . And the linux launcher is exactly the same as the windows launcher (we are using a multi-platform gui toolkit). The experimental update should be up next week, but im not so sure, there is too much to do on just about everything. Regards
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niclam |
09-16-2007, 07:23 PM | #13 |
Master
Join Date: Jul 2007
Location: England, U.K
Posts: 343
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I hope it means less lagg and crashes
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Temporary. Teen Marks. |
09-16-2007, 08:41 PM | #14 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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Quote:
lalalalallalalala oh and could you fix the guards too? so that they cancel the capture? ^^ |
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09-16-2007, 09:02 PM | #15 | |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Quote:
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In War it does not matter who is right, but who is left. |
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09-16-2007, 09:48 PM | #16 |
Legend
Join Date: Mar 2006
Posts: 1,636
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Oh, I was not talking about the pozo creature but something more dang...
Stop it You won't get it out of me... The guard cancelling the capture bug is still there? Well, I guess the area responsible knows about it already. Regards
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niclam |
09-16-2007, 10:12 PM | #17 | |
Count
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
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Quote:
Is there going to be some way to get out of pozo?
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<Krishna> <Krieger><Avalancha de Disney > |
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09-17-2007, 02:30 AM | #18 |
Legend
Join Date: Mar 2006
Posts: 1,636
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Pozo, Pozo, Pozo...
We don't know yet, the new monsters are coming in about 2 months or maybe more, dont make me give dates please You know what happens when we give dates away... (for those who don't know, we usually miss them ). Regards
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niclam |
09-17-2007, 02:51 AM | #19 | |
Master
Join Date: Mar 2006
Location: Oncativo, Córdoba, Argentina
Posts: 350
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Quote:
Yesss, tell us niclam!! And what about the invasions?
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||ΨΨ Andrés ΨΨ||
"Ignem veni mittere in terram et quid volo si accendatur..." |
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09-17-2007, 03:41 AM | #20 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Well I'm pretty thrilled about the new items and quests that are on experimental currently, and I can't wait for even more goodies (:
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Eagles may soar, but weasels don't get sucked into jet engines...
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