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Old 11-23-2007, 02:27 AM   #11
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Quote:
Originally Posted by Kiirani
We must be sitting at the same point of knowledge then. Meh, my original question still stands.
Maybe because it's like using vcards for cellphones or to share your information between any address book. Also it could be used with PHP and CSS to generate a dynamic website with updated information.
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Old 11-23-2007, 02:48 AM   #12
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Hmm, yes, I see this advantage in xml.. I uh, question why you'd need to move the info around in this manner though. (I'm willing to contribute a web interface of some sort if I can be bothered. I'm not a reliable coder XD)
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Old 11-23-2007, 03:15 AM   #13
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Quote:
Originally Posted by Kiirani
Also, no java please Xephandor XD Setting up java apps gives me a headache, in browser java is slow and annoying, and I hear it's hell to code.
Maybe java is slow in a browser, but for this it is easy to do a java application. They are not slow (maybe only with a Pentium 1 ). I am also a java programmer. For the browser it is easy to do such thing with PHP, no need for java applets.

But this XML output should also contains informations like Clanname, XP, Questcount, RealmPoints and Gold Amount.
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Old 11-23-2007, 04:05 AM   #14
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Quote:
Originally Posted by Stefan1200
Maybe java is slow in a browser, but for this it is easy to do a java application. They are not slow (maybe only with a Pentium 1 ). I am also a java programmer. For the browser it is easy to do such thing with PHP, no need for java applets.

But this XML output should also contains informations like Clanname, XP, Questcount, RealmPoints and Gold Amount.

I wouldn't put gold amount, because it's something that changes too fast to keep it up-to-date.

And yeah, Java has been optimized over the time and now it's fast enough for any of us to run an app like this one...
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Old 11-23-2007, 06:40 AM   #15
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Quote:
Originally Posted by Xephandor
I wouldn't put gold amount, because it's something that changes too fast to keep it up-to-date.
Where is the problem? NGD need update this statistik informations only one time every day, like the ranking page. You also put the character level into the xml file. From level 1 to 30 the level can change more than one time the day too . Why not getting the data from the same database/tables as the ranking page database/tables. I don't see big problems here.
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Old 11-23-2007, 06:50 AM   #16
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Quote:
Originally Posted by Kiirani
I hear it's hell to code.
I just realized this part of the sentence.
Who said that? Java is much easier than C++ or ASM. And for my opinion easier than Delphi too (maybe not creating the GUI because it simple click and run...more or less).

The only languages that are easier are the web languages (some of them can be used as desktop apps too) and the "basic" variants. And maybe C DOT NET are equal, but not tested yet. But "basic" does not count here...programmed for windows it does not run with linux.

Just my opinion for this .
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Old 11-23-2007, 11:05 AM   #17
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Use C++/ruby and the Qt-bindings.
That works on Linux, Windows and MacOS and blends in perfectly in every system.
also, I have quite a big experience coding with Qt and it's really easy and powerful.
For ruby, there is an easy to use xml parser that can be installed using rubygems.

Good luck
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Old 11-23-2007, 01:45 PM   #18
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Quote:
Originally Posted by Stefan1200
Where is the problem? NGD need update this statistik informations only one time every day, like the ranking page. You also put the character level into the xml file. From level 1 to 30 the level can change more than one time the day too . Why not getting the data from the same database/tables as the ranking page database/tables. I don't see big problems here.

NGD has just to query the database on the server to get that info... And you should update your XML file manually. I wonder if NGD will allow users to have some RSS service to get stats on the players online.

This idea is starting to look like an IM software more than a game.
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Old 11-23-2007, 07:18 PM   #19
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Quote:
Originally Posted by Xephandor
This idea is starting to look like an IM software more than a game.
Why? Many games provide the info somehow. Mostly shooter games, but why not RPG games? There are also some RPG games provide character infos to use them on a webpage or for a signature banner.
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Old 11-23-2007, 11:37 PM   #20
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Quote:
Originally Posted by Stefan1200
I just realized this part of the sentence.
Who said that? Java is much easier than C++ or ASM. And for my opinion easier than Delphi too (maybe not creating the GUI because it simple click and run...more or less).

The only languages that are easier are the web languages (some of them can be used as desktop apps too) and the "basic" variants. And maybe C DOT NET are equal, but not tested yet. But "basic" does not count here...programmed for windows it does not run with linux.

Just my opinion for this .
Hehe, I have never attempted java, or er.. Any of the other languages mentioned. I started on php and have moved into python (which is awesome). But I have anti-java friends, who tend to be more into python, ruby, perl.. One of them knows a few variants of lisp :/

I suppose that I do have a leaning towards web languages, but python certainly isn't, it's just around the same "level".

I agree that I'd like ngd to provide some kind of access to the user database. I'd like to be able to search a specific character's position on the ranking.. Similar to runescape?
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