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General discussion Topics related to various aspects of Champions of Regnum

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Old 12-06-2007, 03:55 PM   #11
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Default New NPCs

Quote:
Originally Posted by Myxir
The description looks like you could invent NPCs on your own.

Hey Myxir:

Creating new NPCs decreases the chance of a quest winning. It is highly recommended using elements already present in the game.
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Old 12-06-2007, 03:58 PM   #12
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Default Prizes

Quote:
Originally Posted by mann2411
its under the development shortcut on the front page i think or somewhere at the bottom of that section any prizes for winning?


Hey mann2411:

"The content team of Regnum Online will read every quest sent and will reward the authors of the best 3 with an 18.000 xim Package for each winning quest."
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Old 12-06-2007, 04:02 PM   #13
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Default Quests in Warzone

Quote:
Originally Posted by Znurre
...
* Can we use zones in warzone ? (Like Orcs Prarie)
* Is it allowed to make one realm quests only? (Quests that only applies to Alsius for example)
* Can we have the player forced to kill enemy NPC's? (For example kill Syrtis secret merchant)...

Hey Znurre:

* Zones in warzone can be used.
* It is allowed to make one realm quests only.
* Killing enemy NPCs is a requirement to be included in the game soon so the Contest allows it.
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Old 12-06-2007, 06:03 PM   #14
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Thanks for your answers. Another question came into my mind before i start.
*Do we need to set rewards or do you take care of it?
*How should I mark quests that are continouing the storyline?
Quote:
The end - Some preperations
The end - the beginning

(the end would be story name here, and behind the "-" there is the quest name.)
Would that be enough?
*What about the level where you can get the quest. Do we need to set it?
*How do I submit a Quest that is the same but you have to contact different npcs if you have another class? Would comments in the text be enough or should i submit 3 quets then?
*And the last one: What about a requirement Kill X Ignis Players?
I don't want to use it soon but it would be nice to know if that would be possible.
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Last edited by Myxir; 12-06-2007 at 06:14 PM.
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Old 12-06-2007, 06:09 PM   #15
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A question..

1)Will the other quest also be put into the game besides the winners ones?
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Old 12-06-2007, 09:36 PM   #16
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Default Rewards and Other

Quote:
Originally Posted by Myxir
Thanks for your answers. Another question came into my mind before i start...

Hey Myxir:

* It is not required to set rewards.
* To mark quests continuing a story line, you can write a number after the title, e.g. "Curse of the Goblin (3) – Revenge". Quests dependant on others have less chance to win though.
* It is not required to set level.
* You can indicate different NPCs involved in the same dialog this way: Talk to "Ruby|Lotiel|Gaeta" (Archer|Mage|Warrior). Multi-class quests have less chance to win though.
* Killing a certain quantity of players from other realm is an objective type soon to be included in the game so the Contest allows it.
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Old 12-06-2007, 09:54 PM   #17
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Default Important Note

Quote:
Originally Posted by jpicon
...1)Will the other quest also be put into the game besides the winners ones?...

Hey jpicon:

Every quest sent has chance to be included in the game, regardless of wining the Ximerin Packs or not.

The better the quest, the more chance.
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Old 12-06-2007, 10:41 PM   #18
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Slowly I start to love the way how the contest is built
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Old 12-07-2007, 09:26 AM   #19
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Can we have options like "Kill 2 Ignis Guards" or "capture Fort Samal" ?
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Old 12-07-2007, 01:40 PM   #20
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Default Killing NPCs

Quote:
Originally Posted by mute
Can we have options like "Kill 2 Ignis Guards" or "capture Fort Samal" ?

Hey mute:

A quest can require killing NPCs from other realm but not capturing a fort.
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