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Old 12-14-2007, 10:30 AM   #11
cs42
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Well I aggree that elements may not be useful for some setups. E.g. for my current setup (even though that may change). I rather like arcania and that's a must for warlocks definitely. But I'm a conlock anyways

Overall I think warlocks are a very good and versatile class. You can have many different setups, as you like. A few speels need work on IMO, to become really useful.

BTW I thought Corrupt Blood is a damage over time spell but had to see that it isn't. Has this been changed or am I just rembembering it wrongly?
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Old 12-14-2007, 10:37 AM   #12
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Quote:
Originally Posted by cs42
Well I aggree that elements may not be useful for some setups. E.g. for my current setup (even though that may change). I rather like arcania and that's a must for warlocks definitely. But I'm a conlock anyways

Overall I think warlocks are a very good and versatile class. You can have many different setups, as you like. A few speels need work on IMO, to become really useful.

BTW I thought Corrupt Blood is a damage over time spell but had to see that it isn't. Has this been changed or am I just rembembering it wrongly?
Corrupt Blood is not and never was a damage over time spell. If it was, it'd be over powered...what, 180 dmg per second for 15 seconds? It does instant damage and a constant effect of relatively high strength reduction for 15 seconds.

I agree, warlocks are a very versatile class. I've used lots of different setups, but I'm gonna stick with Arcania, Elements, Mana control and Necromancy for best efficiency in war. I've tried replacing Arcania with Mental a few times, and the low cooldown of Arcane Missile is pretty good too.
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Old 12-14-2007, 01:33 PM   #13
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Quote:
Originally Posted by Necrovarus
Corrupt Blood is not and never was a damage over time spell. If it was, it'd be over powered...what, 180 dmg per second for 15 seconds? It does instant damage and a constant effect of relatively high strength reduction for 15 seconds.

I agree, warlocks are a very versatile class. I've used lots of different setups, but I'm gonna stick with Arcania, Elements, Mana control and Necromancy for best efficiency in war. I've tried replacing Arcania with Mental a few times, and the low cooldown of Arcane Missile is pretty good too.
not only that, the mental tree has a lot of nice control spells too, but they are mostly only made for one person, the setup you mentioned is good for fort wars while replacing arcania with mental gives a good pvp setup. Look at the control spells you get when you just level it to 15
beetle swarm=can't cast spells OR attack
ivy=can't move
will domain=knock down
silence=dizzy

if you take it to 17

time something(can't remember the exact name)=has a chance to freeze everything in the radious of 10 around the caster, the sucky thing about this is that the ones who DOES get frozen won't get any anymations on them to show they are frozen(does this only apply to me or has others encounted this too)
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Old 12-14-2007, 01:37 PM   #14
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I have only use timemaster a few times
you see ring around the effected player but it only show for a moment.
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Old 12-15-2007, 04:11 AM   #15
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I also think that they need some improvements.

Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).

The most important tree is Mana, with all the 10 spells working.
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Old 12-15-2007, 05:09 AM   #16
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Quote:
Originally Posted by judeau
I also think that they need some improvements.

Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).

The most important tree is Mana, with all the 10 spells working.
summon lightning sucks

for being the top spell of the tree and costing all that mana and 3 sec cast time with 180 sec coll down it is not any good at all
it should do damage like terror then it would be an affective spell
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Old 12-15-2007, 11:18 AM   #17
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im to lazy to read the whole thread so il respond to max

first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.

second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.

plz dont talk about warlocks like u know them to well

o yea max i been wondering wen u left to alsius and wen u coming back ?
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Old 12-15-2007, 11:18 AM   #18
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im to lazy to read the whole thread so il respond to max

first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.

second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.

plz dont talk about warlocks like u know them to well

o yea max i been wondering wen u left to alsius and wen u coming back ?
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Old 12-15-2007, 10:58 PM   #19
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Quote:
Originally Posted by jrlg23
im to lazy to read the whole thread so il respond to max

first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.

second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.

plz dont talk about warlocks like u know them to well

o yea max i been wondering wen u left to alsius and wen u coming back ?
I DIDN'T leave Alsius, My new character - Warlock is from Alsius
I still use my barbarian, but I wanted to try something new.
So my Alsius characters are :
Maxim The Mad (barbarian lvl 42)
Maxim The Damned (warlock lvl 25)
I am no longer currently play in Ignis.

Thank you all for the responses I will look into it more carefully.
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Old 12-16-2007, 04:02 AM   #20
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Quote:
Originally Posted by judeau
I also think that they need some improvements.

Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).

The most important tree is Mana, with all the 10 spells working.
Summon Lightning doesn't damage for 20 seconds...that would be good, 2400 dmg in total. It only damages for 5 seconds, which is a total of 600 dmg maximum. That's not very significant for 600 mana requirement.
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