12-23-2007, 04:02 PM | #11 |
Master
Join Date: Dec 2006
Location: Israel - The safest place on earth !
Posts: 379
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You sure made a LOT of spelling mistakes for someone who lives in the U.S.
I don't like the ships thing, we have bridges. The "huge storm" was just an example, but I don't like it either as it might finish the battle way too fast. neutral zones are cool in the middle island. The alliance between races and mobs is a bad idea, I mean what do you expect ? that the Utghars will command an army of orcs ? |
12-23-2007, 05:02 PM | #12 |
Banned
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
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what i want to see is difference beetween legend mobs...its lame that all 3 realms have dragons that use same powers and just have different colours.so it would be nice if ignis had a lava golem,syrtis can have some giant talking tree and alsius can keep the dragon
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12-23-2007, 08:11 PM | #13 |
Baron
Join Date: Nov 2006
Location: new york city
Posts: 921
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Ignis is the only special realm we got ignean orcs and ignean gorgoyls lol. And red about the dragon they all look diffrent just look at them right they don't look the same.
A while back I sugested for all forts to look diffrents for each realm to better suit up the realm for battle. For mages I think we should have are realm guard tunics and every other class realm armour. They should one the best armour money can buy and with grear deffence. Now let me get back to topic I don't really see alsius like u do max I only lasted a short while with some thugs and left after some problem. But I like the idea of weathers in each realm. But to make it real it has to effect the way war is. For example if u runing to samal and a sand storm is coming it would slow u down like by 20%, if u got a area spell on a group like stalker or some protection spell it should cancel why? Cuz to cast and hold a spell or shoot a arrow u need to focus But I think the warlock class in each realm should be different. If u wanna go with the story srytis should not even know magic,ignis are exile who study necromancy, alsius use empier magic. At least 1 extra desipline to show like 5 spells only that realm could know. Even know the idea sounds good is a less the a 10% chance it would happen
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
12-24-2007, 03:15 AM | #14 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.
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12-24-2007, 03:27 AM | #15 | |
Apprentice
Join Date: May 2007
Location: Northeast U.S.A.
Posts: 90
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Quote:
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12-24-2007, 04:02 AM | #16 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Quote:
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12-24-2007, 07:34 AM | #17 |
Apprentice
Join Date: May 2007
Posts: 88
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++ on realm specific armor / armor colors
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12-24-2007, 09:27 AM | #18 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Would the realm specific armour be just like the armour guards of that realm wear?
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12-24-2007, 10:55 AM | #19 |
Pledge
Join Date: Dec 2007
Location: Independence
Posts: 25
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Alsius does not need to talk to the Heretics that invade their empire.
We perfer to just bash their heads open. Actions speak louder than words.
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Romanus Utghar Barbarian |
12-24-2007, 11:45 AM | #20 |
Count
Join Date: Aug 2007
Posts: 1,565
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I'd would be good to have powers, associated to race and other to realm. And this powers, to use the realm power for example should be in your realm, and collective, for example to activate this power, you need to be at least 8 people, and only can be used 1 time for hour or more, inclusive could be for 12 hours the cooldown.
And a power unique to the races, and this power also should have a long cooldown, alos 1 time for hour or more, inclusive I'd say for 12 hours. |
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