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Old 01-13-2008, 04:59 AM   #11
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The changelog says that you can't escape *instant* spells (that was the bug). As you said, Feint has a 0.5s casting time, so that's the time to escape, you have to balestra before but click when you are sure the guy is in range or going towards you, don't "precast" it because if you do it will cast as soon as he's in range and thus it's easier to evade... I don't know if I'm understandable =).
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Old 01-13-2008, 11:04 AM   #12
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Quote:
Originally Posted by magnet
The changelog says that you can't escape *instant* spells (that was the bug). As you said, Feint has a 0.5s casting time, so that's the time to escape, you have to balestra before but click when you are sure the guy is in range or going towards you, don't "precast" it because if you do it will cast as soon as he's in range and thus it's easier to evade... I don't know if I'm understandable =).
the problem is exactly that i get out of range with balestra too. I agree non-instant spells are meant to be evaded by moving BUT its a bug for instant ones.

EDIT: and feint is instant, not 0.5 second casting time
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Old 01-13-2008, 11:05 AM   #13
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Quote:
Originally Posted by misaccc
not whining...biut every1 can kill us by valking bakwards now
Us? Yes i allso can die when someone i walking back or moving behind object while casting. So it is problem for archer and warrior. But hell yeah this game is archers only ¬¬
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Old 01-13-2008, 09:12 PM   #14
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Yeah I know this little bug and I have been using it with my hunter. And I agree with DF about that "Archers only game" because most of the players are archers and if you aren't archer .. well you are pretty much doomed. Mage Vs. Archer; archer just runs away from distance of spell when mage is casting and voilã. We have cream supplied mage on ground waiting for the final blow.
Exactly same thing happens againts warriors. Just few steps back and start rolling on floor and shooting randomly what every you find from hotbar and warrior is dead.
I will really stop playing this game if I don't see improvements fast such as:
-Less lag
-Other ways to make money such as; Fishing.
-Something actually usefull to premium.. We got horse but you know..
-If you have money troubles.. get banners and sponsors.
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Old 01-13-2008, 09:55 PM   #15
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Quote:
Originally Posted by fean0r
Too bad, this game is "archers-only".
I don't think so.

My marks is now lvl 47 and sometimes still gets 4, 5, or 6 misses in a row - on mobs and enemies.

Also, archers can have their spells cancelled if enemies go behind them.
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Old 01-14-2008, 12:44 AM   #16
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how many archers are on the balance team ?
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Old 01-14-2008, 03:11 AM   #17
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Quote:
Originally Posted by Angelwinged_Devil
how many archers are on the balance team ?
Well there's Joel, and there's Thanus.
Besides, it's not an archers only game. Knights can make a pet useless and a marksman will have difficulty killing a knight due to high hp and defense.
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Old 01-14-2008, 07:10 AM   #18
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i think that every classes spells that when the casting time comes up should be cast no matter if the person takes a step back or runs out of range or hides behind a wall or anything at herbred today i wasted more spells because people wouldnt stand still than i got hit
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Old 01-14-2008, 07:12 AM   #19
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Quote:
Originally Posted by mann2411
i think that every classes spells that when the casting time comes up should be cast no matter if the person takes a step back or runs out of range or hides behind a wall or anything at herbred today i wasted more spells because people wouldnt stand still than i got hit
If that was implemented us warlocks would be nearly impossible for certain classes that rely on dodging our spells.
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Old 01-14-2008, 01:15 PM   #20
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Quote:
Originally Posted by Necrovarus
If that was implemented us warlocks would be nearly impossible for certain classes that rely on dodging our spells.
agreed...but imo warrior spells shouldnt be able to be dodged by walking backwards
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