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General discussion Topics related to various aspects of Champions of Regnum |
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#11 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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Each time you are rezzed, there should be a pop-up menu you have 10s to answer:
"xxxx tries to revive you with (Spell, Level) Benefits: (hp, buffs given) Accept / Refuse" As for Vital Surrender, it did help me ONCE and yet we couldn't win (but I killed 3-4 before dying again). But I do agree this spell sucks and is seriously flawed, I had a replacement proposal: (180s cooldown) Heal Ally area 10, 450-550 mana, in exchange leaves the conjurer with 1 HP, can be cast IN Sanctuary. (value by levels same as Heal Ally)
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#12 | |
Baron
![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 699
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yer a conjurer gives his/her life to save three people and he's selfish? the reason conjurers use this spell is cause they see and point in exhanging a not so strong person for a few ones that could potientially do dmg
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
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#13 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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#14 | |
Banned
![]() Join Date: Jul 2007
Posts: 1,994
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Then that guy didn't give rp when he died either. LOL... |
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#15 |
Initiate
![]() ![]() Join Date: Jul 2007
Posts: 101
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I'd prefer a spell where you could give an ally effectively a very, very short burst of something similar to sanctuary, maybe 3-7 seconds long depending on points invested.
There have been several times where I'm trying to throw as much healing at the enemy's primary target and it's been futile because they've got 4-5 people attacking them and they've been stunned/knocked-down/etc... and a few seconds of invulnerability might just give them enough time to survive and make it back behind our lines. - I reckon 7 seconds max with a high cooldown and reasonably high mana cost would stop it from screwing with balance too much. (maybe 300+ mana and a 3 minute cooldown!?) Just an idea because I never use Vital surrender, it's an interesting spell but mostly useless. The one downside I would see to this is that people who didn't want or need it cast on them would get pissed off if it stopped them from being able to attack.... hmm, maybe I need to give this more thought!! ![]() |
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#16 |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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There's already a spell who does that, friendly shielding.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#17 |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Ok, my fault, I should have looked better to the description.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#18 |
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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getting angry because you "give rp"? pff
I don't really see such a great use of this spell either, if there's a mass of people and three gets revived, they won't last long anyway without conjurers. A better suggestion for the spell would be to let the conjurer be revived where he is, but he is unable to do ANYTHING but lie on the ground dead for 2 minutes, this time will be lowered if they level the spell up, 30 seconds or 1 minute should be level 5. @Drah: it sounds like a useful spell, but then it should be made sure that it won't cancel any spells (barb using lightning strike or warlock using terror) @katiechan: reviving someone just to let them escape is really dull imo. But why revive someone to let them "run away" if someone is revived it's to fight ![]() |
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#19 | |
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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#20 | ||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Germany
Posts: 1,655
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you agreed on the missing message, but the range should be limited too so that people can resurrect quickly when they see a conji casting it. But you can only guess its boing casted anyway, cause it looks like a usual ressurect. There should be at least an unique aura while the spell gets casted or i like the idea of a popup that asks for permission to revive. to the main problem: This spell has no practical use. Instead its harmful. And if its not for the rp, then its for the realm statistics, repaircosts, pride you lose Why is there a spell that causes only negative effects? the only positive thing i heared until now was: Quote:
clicking the ressurect button ensures that you come away. Thats makes no sense and its not what the spell should do. the spell is supposed to do this: The conjurer sacrifiers his life to revive a few allies so that they can fight on. But this isnt how the spell is used. While the spell might technically be working as it is supposed to be, it is not used that way at all. And it will never. I happily repeat myself that this spell is broken by design and the past months prooved it I wouldnt care if it was yet another useless spell, but as it is harmful it should go. please megrim, rethink that spell. I know you implemented it with good intentions (of course) but it simply has no practical use |
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