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Old 01-18-2008, 02:23 PM   #11
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Each time you are rezzed, there should be a pop-up menu you have 10s to answer:

"xxxx tries to revive you with (Spell, Level)
Benefits: (hp, buffs given)

Accept / Refuse"

As for Vital Surrender, it did help me ONCE and yet we couldn't win (but I killed 3-4 before dying again). But I do agree this spell sucks and is seriously flawed, I had a replacement proposal: (180s cooldown) Heal Ally area 10, 450-550 mana, in exchange leaves the conjurer with 1 HP, can be cast IN Sanctuary. (value by levels same as Heal Ally)
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Old 01-19-2008, 04:09 AM   #12
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Quote:
Originally Posted by Necrovarus
Vital Surrender is often used as an escape for some conjus when the situation looks bad. It's not the fact that the rezzed people give away rp again, it's that the conj is selfish.
or maybe he sees the fact that "oh no all of the warriors and archers are down and only a conjurer who does not have a summon or many offensive spells maybe i should give my life so three others can live and maybe kill the people that are attacking."
yer a conjurer gives his/her life to save three people and he's selfish?
the reason conjurers use this spell is cause they see and point in exhanging a not so strong person for a few ones that could potientially do dmg
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Old 01-19-2008, 04:38 AM   #13
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Quote:
Originally Posted by mann2411
or maybe he sees the fact that "oh no all of the warriors and archers are down and only a conjurer who does not have a summon or many offensive spells maybe i should give my life so three others can live and maybe kill the people that are attacking."
yer a conjurer gives his/her life to save three people and he's selfish?
the reason conjurers use this spell is cause they see and point in exhanging a not so strong person for a few ones that could potientially do dmg
Yes, that does make him selfish. He doesn't give rp if he casts the spell, but the people who he rezzes do give rp again. And no, it's not the fact that they give rp, it's the fact that the conjuror made them give rp, so don't try argue that rp means nothing. To some people, rp does mean something.
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Old 01-19-2008, 02:24 PM   #14
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Quote:
Originally Posted by Necrovarus
Yes, that does make him selfish. He doesn't give rp if he casts the spell, but the people who he rezzes do give rp again. And no, it's not the fact that they give rp, it's the fact that the conjuror made them give rp, so don't try argue that rp means nothing. To some people, rp does mean something.
Some ignis Mage used this today by stone to weasel himself an escape. He revived some poor "noob" bastard in the process.

Then that guy didn't give rp when he died either. LOL...
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Old 01-19-2008, 03:09 PM   #15
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I'd prefer a spell where you could give an ally effectively a very, very short burst of something similar to sanctuary, maybe 3-7 seconds long depending on points invested.

There have been several times where I'm trying to throw as much healing at the enemy's primary target and it's been futile because they've got 4-5 people attacking them and they've been stunned/knocked-down/etc... and a few seconds of invulnerability might just give them enough time to survive and make it back behind our lines. - I reckon 7 seconds max with a high cooldown and reasonably high mana cost would stop it from screwing with balance too much. (maybe 300+ mana and a 3 minute cooldown!?)

Just an idea because I never use Vital surrender, it's an interesting spell but mostly useless.

The one downside I would see to this is that people who didn't want or need it cast on them would get pissed off if it stopped them from being able to attack.... hmm, maybe I need to give this more thought!! - Maybe 50% resistance and retain the ability to attack?
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Old 01-19-2008, 03:35 PM   #16
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There's already a spell who does that, friendly shielding.
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Old 01-19-2008, 03:54 PM   #17
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Ok, my fault, I should have looked better to the description.
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Old 01-19-2008, 03:56 PM   #18
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getting angry because you "give rp"? pff

I don't really see such a great use of this spell either, if there's a mass of people and three gets revived, they won't last long anyway without conjurers.

A better suggestion for the spell would be to let the conjurer be revived where he is, but he is unable to do ANYTHING but lie on the ground dead for 2 minutes, this time will be lowered if they level the spell up, 30 seconds or 1 minute should be level 5.

@Drah: it sounds like a useful spell, but then it should be made sure that it won't cancel any spells (barb using lightning strike or warlock using terror)

@katiechan: reviving someone just to let them escape is really dull imo. But why revive someone to let them "run away" if someone is revived it's to fight
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Old 01-19-2008, 05:21 PM   #19
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Quote:
Originally Posted by Katiechan
It's what Hunters do. If someone revives me, and it's a hopeless battle, staying to die isn't going to do any good.
Whereas if I escape, and I get to, say, pp bridge or the like, there's often reinforcements there.
yeah, but reviving someone when the battle is about to finish just so they can escape... they might as well press resurrect and appear at the stone instead of taking a chance . It's doing work which could have been avoided
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Old 01-20-2008, 10:37 PM   #20
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Quote:
Originally Posted by jpicon
Vital Surrender: Vital surrender is working correctly, you dont have to have someone selected. We will add a messenge informing of who was revived. For the moment it wont suffer ajustments. Maybe more ahead in the development.

Regards
well its working, except for the bugs i listed.
you agreed on the missing message, but the range should be limited too so that people can resurrect quickly when they see a conji casting it.
But you can only guess its boing casted anyway, cause it looks like a usual ressurect.
There should be at least an unique aura while the spell gets casted or i like the idea of a popup that asks for permission to revive.

to the main problem:
This spell has no practical use. Instead its harmful. And if its not for the rp, then its for the realm statistics, repaircosts, pride you lose
Why is there a spell that causes only negative effects?

the only positive thing i heared until now was:

Quote:
Originally Posted by Katiechan
While I have had bad experiences with Vital Surrender, there has also been occasions where it has saved my life.

I've escaped several fort wars because a Conjuror cast this spell [...]
So, the spell gives you a chance to escape after you have been defeated.
clicking the ressurect button ensures that you come away. Thats makes no sense and its not what the spell should do.

the spell is supposed to do this:
The conjurer sacrifiers his life to revive a few allies so that they can fight on.

But this isnt how the spell is used.
While the spell might technically be working as it is supposed to be, it is not used that way at all. And it will never.
I happily repeat myself that this spell is broken by design and the past months prooved it

I wouldnt care if it was yet another useless spell, but as it is harmful it should go.
please megrim, rethink that spell. I know you implemented it with good intentions (of course) but it simply has no practical use
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