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Old 02-08-2008, 01:58 PM   #11
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Quote:
Originally Posted by misaccc
what?a hunter can run away from a knight any time!i tested it with DMC we just ran around i got 3 hit on him....he didnt even use a spell and i used sprint...thats at most 1.5k dmg...anyway its just stupid to use AoO to attack a hunter...i pressumed that you talk about hunters:P
i was talking about all classes.
Did you tried use disable limb, trip, ribs breaker... geez you have a lot of slow down and knock, dizzy spells.
My test knight is pt so i can't test it.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 02-08-2008, 02:39 PM   #12
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I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum...ight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.
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Old 02-08-2008, 05:35 PM   #13
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Quote:
Originally Posted by Vroek
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum...ight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.
Check this post.

It's some values concerning armour. MegriM's post about this values are in the Inner Balance forum and can't quote and show it here.

If you want me to translate it, just ask me!

Regards!
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Old 02-08-2008, 09:15 PM   #14
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Quote:
Originally Posted by Vroek
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum...ight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.
i wondered about that too but its the amount of armor pieces. knights have most because of the shield.
just see adrians post above

knights have an additional x1.4 as your link showed


to the knights balance problem:
they are at the lower end of the foodchain. not because of low hp or bad defence, they have plenty.
I cant nail the problem as i dont play my knight any more, but as opponents they almost dont scare me. The damage they deal is a joke, except for southcross
They should deal more damage and their skills should be fixed already. The same skills are broken as they were a year ago
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Old 02-08-2008, 10:08 PM   #15
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Quote:
Originally Posted by asdfghs
30% extra hp is just to much. We already have 180% armor instead of the 140% of barbarians. And for extra health use stone temple or troll's skin. I guess magic rebound would be the same as retaliation, I don't think that will be overpowered. AoO not affected by mind squats..... That spell was made to counter AoO and such spells I don't think you should it make that way. I would prefer to just follow Elriks suggestion.
mmmm i use stone temple on lvl5...its not that much hp...troll skin is crap its only good for leveling or *sometimes* pvp but i dont know where the hell are you gonna find 4 points to put it there...maybe the possible solution would be that troll skin on lvl5 gives 1k hp(i really think we need it).
AoO costs half of our mana.A barbarian can mind squash him for 200mana and then the knight dies 99% of the time.My point was to add more damage reduction spells because AoO is the only one usefull atm.If deflecting projectiles was changed to resist 30% of all melee damage it would be great.

Quote:
Originally Posted by zielski
i was talking about all classes.
Did you tried use disable limb, trip, ribs breaker... geez you have a lot of slow down and knock, dizzy spells.
My test knight is pt so i can't test it.
We have 1 slow down 2 knock downs and 2 dizzy spells.Thats not much.I had a pvp with a lvl50 alsius barb yesterday.When i casted AoO he just ran around untill it expired.I couldnt catch him because i was out of mana and couldnt use sprint.

Warlocks shouldnt have any problems in stopping a knight(talk to Arkenion) marksmen can run around like barbs or hunters.Only class that would probably suffer would be conjus.
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Old 02-08-2008, 10:28 PM   #16
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Quote:
Originally Posted by misaccc
Only class that would probably suffer would be conjus.
I doubt they would have much trouble with ivy (assuming we didn't resist). Steal out mana, ivy, get distance while zarkit hits them. If knight fight zarkit heal it, if they come after you run and let zarkit hit them. If the get near cast sanctuary and let zarkit hit. As sanctuary runs out ivy and steal mana again. Yes, I've been leveling a conju lately and this tactic works against knights who are challenging to me.
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Old 02-08-2008, 10:30 PM   #17
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Quote:
Originally Posted by misaccc
[...]
We have 1 slow down 2 knock downs and 2 dizzy spells.
oh realy?
Disable limb, Ribs breaker, Jaw breaker, Balestra, Lightning strike, Feint, Back slam, Trip, Shield bash.

Ask ignitian knights who are using balestra.
i am happy that i have stuning fist :>
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 02-08-2008, 10:33 PM   #18
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WHAT???man you know what you are talking about?...why would i use an area knock down spell with the cast time of 3 sec for 1 player???and back slam works 10% of the time i tried it...
btw im one of those ignean knights^^
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Old 02-08-2008, 10:35 PM   #19
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Quote:
Originally Posted by ByteMe
I doubt they would have much trouble with ivy (assuming we didn't resist). Steal out mana, ivy, get distance while zarkit hits them. If knight fight zarkit heal it, if they come after you run and let zarkit hit them. If the get near cast sanctuary and let zarkit hit. As sanctuary runs out ivy and steal mana again. Yes, I've been leveling a conju lately and this tactic works against knights who are challenging to me.
true true...tho i was talking about full support conjus...(i hate mana stealers...you have your own! )...they are much easier then warjurers...much more helpfull also
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Old 02-08-2008, 11:00 PM   #20
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Quote:
Originally Posted by misaccc
WHAT???man you know what you are talking about?...why would i use an area knock down spell with the cast time of 3 sec for 1
I have no idea I just pointed that you have it :]
Btw. some archers use repetition for 1 player :>
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