|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
02-08-2008, 01:58 PM | #11 | |
Count
Join Date: Jun 2007
Posts: 1,246
|
Quote:
Did you tried use disable limb, trip, ribs breaker... geez you have a lot of slow down and knock, dizzy spells. My test knight is pt so i can't test it.
__________________
In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
|
02-08-2008, 02:39 PM | #12 |
Banned
Join Date: Dec 2006
Posts: 890
|
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0. http://www.regnumonline.com.ar/forum...ight=Armaduras If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it. There should be some detailed information on the spanish forum but none seem to find MagriMs post about it. |
02-08-2008, 05:35 PM | #13 | |
Count
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
|
Quote:
It's some values concerning armour. MegriM's post about this values are in the Inner Balance forum and can't quote and show it here. If you want me to translate it, just ask me! Regards!
__________________
<Krishna> <Krieger><Avalancha de Disney > |
|
02-08-2008, 09:15 PM | #14 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
|
Quote:
just see adrians post above knights have an additional x1.4 as your link showed to the knights balance problem: they are at the lower end of the foodchain. not because of low hp or bad defence, they have plenty. I cant nail the problem as i dont play my knight any more, but as opponents they almost dont scare me. The damage they deal is a joke, except for southcross They should deal more damage and their skills should be fixed already. The same skills are broken as they were a year ago |
|
02-08-2008, 10:08 PM | #15 | ||
Banned
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
|
Quote:
AoO costs half of our mana.A barbarian can mind squash him for 200mana and then the knight dies 99% of the time.My point was to add more damage reduction spells because AoO is the only one usefull atm.If deflecting projectiles was changed to resist 30% of all melee damage it would be great. Quote:
Warlocks shouldnt have any problems in stopping a knight(talk to Arkenion) marksmen can run around like barbs or hunters.Only class that would probably suffer would be conjus. |
||
02-08-2008, 10:28 PM | #16 | |
Master
Join Date: Jul 2007
Posts: 423
|
Quote:
|
|
02-08-2008, 10:30 PM | #17 | |
Count
Join Date: Jun 2007
Posts: 1,246
|
Quote:
Disable limb, Ribs breaker, Jaw breaker, Balestra, Lightning strike, Feint, Back slam, Trip, Shield bash. Ask ignitian knights who are using balestra. i am happy that i have stuning fist :>
__________________
In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
|
02-08-2008, 10:33 PM | #18 |
Banned
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
|
WHAT???man you know what you are talking about?...why would i use an area knock down spell with the cast time of 3 sec for 1 player???and back slam works 10% of the time i tried it...
btw im one of those ignean knights^^ |
02-08-2008, 10:35 PM | #19 | |
Banned
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
|
Quote:
|
|
02-08-2008, 11:00 PM | #20 | |
Count
Join Date: Jun 2007
Posts: 1,246
|
Quote:
Btw. some archers use repetition for 1 player :>
__________________
In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
|
|
|