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Old 02-27-2008, 03:57 PM   #11
DemonMonger
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Quote:
Originally Posted by daflear
I gonna do this

At the moment, offensive spells dont cancel the cast of camouflage... I hope this is a bug and will be fixed.
they are not supposed to... only normal attacks cancel cast.... thats how it was made to work....
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Old 02-27-2008, 04:20 PM   #12
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I dont think its meant this way... DM, why should normal dmg cancel it and dmg through spells not work? Will be very annoying for warlocks..
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Old 02-27-2008, 04:46 PM   #13
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I agree with Milk.....any hit should cancel it not just normal hit. But from now on I'll pay attention and let normal hit go first...
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Old 02-27-2008, 05:06 PM   #14
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Quote:
Originally Posted by daflear
I dont think its meant this way... DM, why should normal dmg cancel it and dmg through spells not work? Will be very annoying for warlocks..
And great for hunters with pet and "conj" with zarkit.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 02-27-2008, 08:57 PM   #15
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Casting camouflage shouldn't be made almost impossible...
I like the new changes though, but are the new quests already available?
A lot of people say that the game will become much more item-based, but I think you can compare it with the skills. Before the update there were a few people with really good stuff, but now there are very much amulets you have to pick the right set of amulets, just as you do with skills.
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Old 02-27-2008, 08:59 PM   #16
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the items are overpowered imo...i hit a lvl50 barb 660 damage with ripost...400 normal hits and 500 gutting...that aint right
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Old 02-27-2008, 09:03 PM   #17
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Quote:
Originally Posted by misaccc
the items are overpowered imo...i hit a lvl50 barb 660 damage with ripost...400 normal hits and 500 gutting...that aint right
They put the old rings and amulets to shame anyway :/
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Old 02-27-2008, 09:06 PM   #18
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Quote:
Originally Posted by Yest
A lot of people say that the game will become much more item-based, but I think you can compare it with the skills. Before the update there were a few people with really good stuff, but now there are very much amulets you have to pick the right set of amulets, just as you do with skills.
I agree. Since the items are quite easy to get everyone who reaches lvl 50 nowadays found all the available amulets and rings by grinding. That means there are more possiblities of setups, the items will be a basic part of setup. So the player skill (choosing the right setup) will be even more important.
Only bad is, that all chars that are already 50 have to grind for the items without getting XP to level up.
But in the long view the items add something good.
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Old 02-27-2008, 09:08 PM   #19
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Quote:
Originally Posted by misaccc
the items are overpowered imo...i hit a lvl50 barb 660 damage with ripost...400 normal hits and 500 gutting...that aint right
overpowered means that someone has advantages which another one cannot get....go and grind and you are overpowered too

but...do you know how it is called when 2 overpowered people fight each other? balanced...
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Old 02-27-2008, 09:08 PM   #20
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Quote:
Originally Posted by CumeriTarenes
I agree. Since the items are quite easy to get everyone who reaches lvl 50 nowadays found all the available amulets and rings by grinding. That means there are more possiblities of setups, the items will be a basic part of setup. So the player skill (choosing the right setup) will be even more important.
Only bad is, that all chars that are already 50 have to grind for the items without getting XP to level up.
Gold for repairs is bad thing? Come on! In some weird way i love peace and love which i find in grinding with Ignitians and Alsirians in one place ;D
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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