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Old 03-11-2008, 10:49 AM   #11
aric_swartzell
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I've also noticed sometimes if I cast a spell and the enemy moves out of range the spell fails.
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Old 03-11-2008, 10:57 AM   #12
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Quote:
Originally Posted by fean0r
Off-topic: If I cast shield bash on a knocked down enemy he will not be dizzy right? Can NGD correct at least this???
No, please not.
Imagine getting knocked, not able to defend yourself, and when you get up you are dizzy.

This would make the first one who gets a knock in would win.
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Old 03-11-2008, 12:16 PM   #13
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Quote:
Originally Posted by Znurre
No, please not.
Imagine getting knocked, not able to defend yourself, and when you get up you are dizzy.

This would make the first one who gets a knock in would win.
I don't know, if it will be like this a warlock will have too much advantage, a marksman too, and a warjurer, after the spells hit

but yes necrovaron, it's a bug, I didn't see him casting though so it's kinda hard. It sucks that he wasted his mana and I only had to run to destroy it, I didn't cast a spell :s I couldn't steal it instead XD (j/k)
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Old 03-11-2008, 12:18 PM   #14
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Quote:
Originally Posted by Necrovarus
Have you played a warlock in war?
He has even played a 50 Warlock in war
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Old 03-11-2008, 01:45 PM   #15
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Quote:
Originally Posted by Znurre
No, please not.
Imagine getting knocked, not able to defend yourself, and when you get up you are dizzy.

This would make the first one who gets a knock in would win.
you're right indeed. Hope I would get my shield bash work properly when the enemy stands (only dizzying spell I have right now)
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Old 03-11-2008, 01:46 PM   #16
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Quote:
Originally Posted by fean0r
you're right indeed. Hope I would get my shield bash work properly when the enemy stands (only dizzying spell I have right now)
Yes, you have to count, and when Trip duration is gone.. dizzy him faaaaast
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Old 03-11-2008, 05:17 PM   #17
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Yes necro i did play a lvl50 lock in war hunt and i have trained with him....i know you have the same problem but knights(im not gonna say warriors,i didnt play a barb in a long time) have it much much worse...
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Old 03-11-2008, 08:25 PM   #18
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this little thing is one of the reasons i dont play on aries that much if i chase someone i use balestra he gets cought in it but with the lag it will cast but wont hit and now with the casting delays try casting a shield bash in time
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Old 03-11-2008, 08:39 PM   #19
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I hate this f**king bug! its a wasto of time and mana because this retarded ass mage just stands there waving his hands on a glowing stick and cant move! a spell's range should be based the moment it was intendedly castede because of Gdanm spell lag
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