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Old 03-11-2008, 09:00 AM   #11
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Quote:
Originally Posted by Mellion
Because you THINK you can't kill a hunter, means, that hunters should be reduced in skills again?

Are you serious?

Strohmann (on of GG's Conjureres) levelt at Herbred Beach and XXXX (lvl 50 barb) and Nyggel (lvl 50 hunter, whatever his correct name is) attacked him. After a few sec. of combat they both ran away.

If you want to kill hunters, adjust your own skilling. If you cant kill them the old way, learn from other good players like Znurre. He can kill my easily. Good warlocks can kill huntes easily, too.
I agree mostly with what you said. However I still think hunters should either escape and track more easily or do damage and have higher defense more easily.
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Old 03-11-2008, 09:04 AM   #12
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Quote:
Originally Posted by fean0r
SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
do this:
1]cast maneuver
2]sotw lvl 5
3]DS
4]use normal shoots

You still can be killing machine with sotw :] btw when i shot to marks (88dmg) and he is shooting to me 350-500 dmg with DS than i think that he doesn't need sotw to kill me
Belive me marks with sotw still can kill i done it this way in last week when Maligna&co ware in save.
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Old 03-11-2008, 09:10 AM   #13
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Quote:
Originally Posted by zielski
do this:
1]cast maneuver
2]sotw lvl 5
3]DS
4]use normal shoots

You still can be killing machine with sotw :] btw when i shot to marks (88dmg) and he is shooting to me 350-500 dmg with DS than i think that he doesn't need sotw to kill me
Belive me marks with sotw still can kill i done it this way in last week when Maligna&co ware in save.
Probably that change done for marksman is right, I'm not saying the contrary
I think a marks with recharged arrows + death sentence is like a gatling gun
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Old 03-11-2008, 09:36 AM   #14
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Quote:
Originally Posted by fean0r
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
Guess what when it goes wrong, you fight. You wanna fight a hunter, dizzy him, confuse him, use darkness, or whatever and he won't run. Warlock often starts with a meteor on me because as soon as I'm not dizzy I cast SotW (and choose to fight or escape). I guess they'll have a better chance to fight if they start with darkness. As it has already been said, all you need is using your skill.
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Old 03-11-2008, 09:45 AM   #15
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Quote:
Originally Posted by Reuhman
well, as far as i'm concerned i can't see why a spell should be canceled by hits or other spells hits (other than dizzy spells of course). i find this really annoying and unfair.
but if it's the only thing that can be done to prevent people from leaving the game, i won't mind.

as for not being able to cast camo under SotW, i don't think it's a good idea. if they start doing this, then why not ask for barbarians not being able to to cast areas under unstoppable madness and same with knights and army of one...

before the update it was already very hard to catch hunters with maxed evasion. camo wasn't canceled by hits and casting time was shorter. and archers could cast spells while under SotW.

i think the lag makes people leave the game. i don't think they should leave because of hunters. hunters are really harder to catch than they used to be, they're just... different.
Camo spell is fine as it is.... the chances of it working are not 100% anymore.... how would you like to have your conjurers heal spell canceled when they are shot with basic attacks.... how would you like to have your attacks cancel when you are hit with basic attacks... seriously I think its fucked up that we cant cast our skills when being attacked... we were not invincible.... if you learned how to use your characters instead of always trying to make things super easy.... then this game would be number one...
instead we have people crying that they cant kill or cant win.... for gods sake learn how to play the game.... stop your bitching.... if you cant handle it.. fuck off... It seems like you want the game to be about who can stand infront of the other person and bash their brains out the fastest... thats not what regnum is all about....

Each of us are like chess peices and we can make our own moves and paths... each time you try to make this game easier for people that dont understand how things work and how to win.... you degrade regnums value...
soon it will be a game of checkers.... and then.. a game of marbles... finally basic thumb wrestle.... Do not take away the essence that is the game... take time to learn your skills... you wont be near perfect until you are level 50... so dont complain about not being able to kill or win until you have climbed to the top of the mountain and can look down with wise eyes....
Stop whining... for level up... reset your powers and learn what moves do what.. for every skill there is a counter skill....

I was never for the new version of camo...... yes i agree it makes hunters very hard to track .... almost impossible.... so why track at all? If you are doing fort wars then the enemy will come to you all in good time... people always say where the battles are.... and the game also says what fort is owned by who.... I'm just sick of watching this game go downhill in quality warfare.... when the game was in beta mode it was awesome.... now its just ok...
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Old 03-11-2008, 09:55 AM   #16
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Quote:
Originally Posted by Mellion
Please tell me for what else than hit-and-run is a hunter for?
Hunter stalks a player
either the hunter or the player gets killed

now it's:
hunter stalks some random person
there are ten other random persons too
hunter may kill the target and get away
or hunter may not kill hte target but still get away

hunters=always get away

I see them a bit as predators who may hunt alone, he stalks some hurt animal and in most cases he win, but he will only get away if he wins, changing the evasion spells to speed spells would balance it pretty much as it means:
a marksman would keep his range to win and use that as his defense.
A hunter could get away if no one's around, but not with speed and tank abilities combined.

I'm probably going to get bashed now ^^ "oh u warloc nub"
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Old 03-11-2008, 09:56 AM   #17
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Quote:
Originally Posted by fean0r
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
if you dont watch your mana... you cant escape.... theres no way you can battle cast son of wind.. and camo 100% of the time.... no way in hell... if you think you can i will gladly let you use my account....
theres no way you can stop a hunter 100% of the time.... but theres no way you can escape 100% as a hunter even with son of wind and camo....
Im tired of all you freaks.... hunters are not made to stand in your face and punch it out back and forth.... don't like it? you cant learn how to stop them?
then find a new game.... I wont miss you...
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Old 03-11-2008, 09:57 AM   #18
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Quote:
Originally Posted by DemonMonger
I'm just sick of watching this game go downhill in quality warfare.... when the game was in beta mode it was awesome.... now its just ok...
YEEEES, I can only agree on this,
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Old 03-11-2008, 10:00 AM   #19
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Quote:
Originally Posted by Angelwinged_Devil
Hunter stalks a player
either the hunter or the player gets killed

now it's:
hunter stalks some random person
there are ten other random persons too
hunter may kill the target and get away
or hunter may not kill hte target but still get away

hunters=always get away

I see them a bit as predators who may hunt alone, he stalks some hurt animal and in most cases he win, but he will only get away if he wins, changing the evasion spells to speed spells would balance it pretty much as it means:
a marksman would keep his range to win and use that as his defense.
A hunter could get away if no one's around, but not with speed and tank abilities combined.

I'm probably going to get bashed now ^^ "oh u warloc nub"
we do not always get away..... it depends on how much mana the battle taxes on us... and how many people are in the area.... even 1vs1 at times we cant escape... God... get lvl 50 people then see how many hunters can escape you .... next you will complain that hunter has passive speed boosts..... it will never end.... "oh hunter acn outrun us its not fair blablabla"
if you admire them so much make a hunter.... stop whining


i personally hunt the wounded because its a 5 - 10 second battle and i can get out of the area before 50000 people come swarming... then i watch them... and find my next victim.... its to incite wars... to fuel the rage between realms.. once enough gather.. they go off and attack a fort... if you dont like it.. dont train in the war zone...

i want to see this happen

1) return mage fireball back to 100% area damage to all
2) make projectile rain area skill 100% damage to all
3) give the warrior more extended range spear attacks...
4) let the conjurer buff himself with his spells....
5) return soulkeeper and vampire drain to full damage no matter the warlocks life...
6) return barbarians power attacks...
7) remove speed cap of + 50 max
8) since you allow horses in warzone give them mounted attacks
(the original statement from NGD was no premium item would effect war.... HORSES EFFECT the outcome of WAR 100%... so you may as well give them more of an effect and let people battle from them)
example... horse run on you = trip spell effect , knocks you down + trample damage 300.. let knights and barbs with spears joust people while on horses... let archers fire from horse back and mages cast...... you allow them... they change war.... stand by your words or take your words back... its shadey...
9) fix the warlock spell twister it still doesnt last full duration damage wise..
10) fix ice blast warlock spell... the damage is nothing now....
11) god... the list is endless.....

Last edited by DemonMonger; 03-11-2008 at 10:12 AM.
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Old 03-11-2008, 10:02 AM   #20
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Quote:
Originally Posted by DemonMonger
we do not always get away..... it depends on how much mana the battle taxes on us... and how many people are in the area.... even 1vs1 at times we cant escape... God... get lvl 50 people then see how many hunters can escape you .... next you will complain that hunter has passive speed boosts..... it will never end.... "oh hunter acn outrun us its not fair blablabla"
if you admire them so much make a hunter.... stop whining
so let's say I have a spell, 5 sec casting time cd 5 minutes kills everyone range 50 mana 1000, it's fair because I had mana for it
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