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Old 03-13-2008, 09:36 AM   #1
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Quote:
Originally Posted by gph
You wanna fight a hunter, dizzy him, confuse him, use darkness, or whatever and he won't run.
He won't run IF he cannot run ...
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Old 03-11-2008, 09:56 AM   #2
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Quote:
Originally Posted by fean0r
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
if you dont watch your mana... you cant escape.... theres no way you can battle cast son of wind.. and camo 100% of the time.... no way in hell... if you think you can i will gladly let you use my account....
theres no way you can stop a hunter 100% of the time.... but theres no way you can escape 100% as a hunter even with son of wind and camo....
Im tired of all you freaks.... hunters are not made to stand in your face and punch it out back and forth.... don't like it? you cant learn how to stop them?
then find a new game.... I wont miss you...
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Old 03-11-2008, 09:45 AM   #3
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Quote:
Originally Posted by Reuhman
well, as far as i'm concerned i can't see why a spell should be canceled by hits or other spells hits (other than dizzy spells of course). i find this really annoying and unfair.
but if it's the only thing that can be done to prevent people from leaving the game, i won't mind.

as for not being able to cast camo under SotW, i don't think it's a good idea. if they start doing this, then why not ask for barbarians not being able to to cast areas under unstoppable madness and same with knights and army of one...

before the update it was already very hard to catch hunters with maxed evasion. camo wasn't canceled by hits and casting time was shorter. and archers could cast spells while under SotW.

i think the lag makes people leave the game. i don't think they should leave because of hunters. hunters are really harder to catch than they used to be, they're just... different.
Camo spell is fine as it is.... the chances of it working are not 100% anymore.... how would you like to have your conjurers heal spell canceled when they are shot with basic attacks.... how would you like to have your attacks cancel when you are hit with basic attacks... seriously I think its fucked up that we cant cast our skills when being attacked... we were not invincible.... if you learned how to use your characters instead of always trying to make things super easy.... then this game would be number one...
instead we have people crying that they cant kill or cant win.... for gods sake learn how to play the game.... stop your bitching.... if you cant handle it.. fuck off... It seems like you want the game to be about who can stand infront of the other person and bash their brains out the fastest... thats not what regnum is all about....

Each of us are like chess peices and we can make our own moves and paths... each time you try to make this game easier for people that dont understand how things work and how to win.... you degrade regnums value...
soon it will be a game of checkers.... and then.. a game of marbles... finally basic thumb wrestle.... Do not take away the essence that is the game... take time to learn your skills... you wont be near perfect until you are level 50... so dont complain about not being able to kill or win until you have climbed to the top of the mountain and can look down with wise eyes....
Stop whining... for level up... reset your powers and learn what moves do what.. for every skill there is a counter skill....

I was never for the new version of camo...... yes i agree it makes hunters very hard to track .... almost impossible.... so why track at all? If you are doing fort wars then the enemy will come to you all in good time... people always say where the battles are.... and the game also says what fort is owned by who.... I'm just sick of watching this game go downhill in quality warfare.... when the game was in beta mode it was awesome.... now its just ok...
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Old 03-11-2008, 09:57 AM   #4
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Quote:
Originally Posted by DemonMonger
I'm just sick of watching this game go downhill in quality warfare.... when the game was in beta mode it was awesome.... now its just ok...
YEEEES, I can only agree on this,
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Old 03-11-2008, 07:41 PM   #5
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Quote:
Originally Posted by DemonMonger
Each of us are like chess peices and we can make our own moves and paths... each time you try to make this game easier for people that dont understand how things work and how to win.... you degrade regnums value...soon it will be a game of checkers.... and then.. a game of marbles... finally basic thumb wrestle.... Do not take away the essence that is the game... take time to learn your skills... you wont be near perfect until you are level 50... so dont complain about not being able to kill or win until you have climbed to the top of the mountain and can look down with wise eyes....
This has to be the most intelligent individual I have ever seen when it comes to speaking about truths of how game balance in Regnum has been overplayed and because of allowed dictation by the masses.

But try as you may, DemonMonger, the masses will not listen (believe me I tried). And the sad thing is, if one reads the history other MMOs, that many MMO developers, in the past, have given into the masses because they fear lost revenue, but NGD is in a special position in this case because they are not dependent on living from the money they make off this game (well, least I hope not).

Which means that this whining really shouldn't really matter to NGD, but as history proves they, for some unseen reason, have given in like every other past MMO developer team. I wish NGD had balls like the new MMO developers, which only allow input on benign issues (UI improvements for example) from the masses and leave balancing issues to the development team and the data they harvest.

For the masses lack the the know-with-all on what it takes to make the game, change aspects of the game, how aspects are related, and how one change will be related to another in the future.

But these people here DemonMonger would rather run Regnum into the ground, for a game which most gamers already consider to be on easy mode. And yet they get offend when I call them twats (British meaning of the word is idiot)!
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Old 03-12-2008, 10:10 AM   #6
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Quote:
Originally Posted by Hell_bound
And yet they get offend when I call them twats (British meaning of the word is idiot)!
No it isn't - the British meaning of the word is an offensive term for the female genitalia.

IMO it's about time you were banned from these forums.

I have had to stop my 8 yr old son from coming on here because of people like you who cannot temper your language...
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Old 03-11-2008, 01:32 PM   #7
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Quote:
Originally Posted by Solarus
All - I posted this - please read if you get a chance and post your comments. NGD really needs to do something soon or many people will leave.

http://www.regnumonline.com.ar/forum...ewpost&t=20473
I do recall at the time saying it was totally stupid to change the old invisibility spell. It worked, but it could be countered, and if used properly, it could get you out of really tight jams. I also said it was totally stupid to be making major changes in a commercially released product. Now is not the time for that, that's what beta is for. YES, these things ABSOLUTELY were a part of the reason i left. Just like i said in the forums right before i did. For those who said "stop whining and just go then", well, you got your wish.

As far as invis being unbalancing, in WoW, my rogue can be invis -all the time- if i want him to be, no time limit at all. So don't feel bad all you victims, err, i mean non-hunters....it could be worse.

Quote:
Originally Posted by Necrovarus
And you're suggesting that he should read all 1.5k of your posts (AWD)?

I certainly am not surprised he doesn't want to. No thanks for me, either
Valorius nods in agreement.
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Old 03-11-2008, 01:46 PM   #8
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rogues do it from behind! so do hunters...

I played WoW for two years and I can compare it to Ro but I won't, cause it's a different game, mostly when you look at the budget
NGD won't be like Blizzard unless they get billions of dollars out of nowhere asap ;P they are working hard on the lag and on the balance. But, NO MATTER what they do, they get whining!

Look at this. They work on lag test, you whine they should nerf hunters/barbs/knights/conjus/warlocks/marks. They work on class balance, you guys whine on the lag

and AwD I won't read all of your posts, I tried to read Gigo's though and it was a hell of a work for mu brain, I don't think it works now
I just saw you few times in a battle, I saw you doing dmg only, my bad I haven't seen you every time, I just concluded that it's your average action, sorry if I was wrong

Hunters ARE BASED on escaping and hitting one guy and dissapearing. That's what's the class is about! THE NAME, even. HUNTER. duh!
Not that I can play hunter, I totally suck at it. DMC and Fluffy are perfect examples of how to play a hunter. They pwn! But there are people of other classes where they will get totally pwned!

so stop whining and learn how to play nooblets!

^joke
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Old 03-11-2008, 01:55 PM   #9
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If you ask me the 'hunter imbalance' is nothing compared to the 'dwarf imbalance', but no one even complains about that.

1 m tall dwarves that can fire 1 m tall longbows and keep up with 2m tall men, and who are much harder to select as a target in a big battle....

LOL, what a joke.
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Old 03-11-2008, 02:07 PM   #10
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Quote:
Originally Posted by Valorius
If you ask me the 'hunter imbalance' is nothing compared to the 'dwarf imbalance', but no one even complains about that.

1 m tall dwarves that can fire 1 m tall longbows and keep up with 2m tall men, and who are much harder to select as a target in a big battle....

LOL, what a joke.
yeah and dark elves look like aquantis' so they make ambushes on the beach so often cause no one call tell the difference!
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