03-19-2008, 10:16 AM | #11 |
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Also, many people do not realise this, but if MoD is cast on a knocked down person they won't be dizzy again and you have to move them out of MoD range then go back in. Same happens if MoD is active then cast terror - when they stand up dizzy will be gone.
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03-19-2008, 10:22 AM | #12 | |
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But i didn't miss it after changing to my current setup. |
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03-19-2008, 10:26 AM | #13 |
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I'm not going to use it at lvl 50.
I just used it before because I was lower lvl and on some opponents it actually gave me some chance. It still doesn't help on lvl 50 barbs though |
03-19-2008, 10:50 AM | #14 | |
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03-19-2008, 01:58 PM | #15 |
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Only thing with MoD, you cast it and you are no.1 target
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03-19-2008, 03:17 PM | #16 |
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MoD can fucked up some parties really fast. IMHO it's a must have spell for a Warlock.
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03-19-2008, 04:09 PM | #17 | |
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03-19-2008, 04:23 PM | #18 |
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Thats what i mean, you say "MoD is great against parties, a must have spell etc etc."
If you come against halfway clueful players, what happens is: a) you cast MoD b) enemy party spreads out as they see the animation c) all players target you d) you die It may help against noobs but i am not referring to those here. It draws attention to you like no other spell, due to the huge animation and the dizzy effect. And a warlock targeted by multiple players in range is a dead warlock. |
03-19-2008, 04:36 PM | #19 | |
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03-19-2008, 04:58 PM | #20 | |
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