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Old 03-19-2008, 10:16 AM   #11
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Also, many people do not realise this, but if MoD is cast on a knocked down person they won't be dizzy again and you have to move them out of MoD range then go back in. Same happens if MoD is active then cast terror - when they stand up dizzy will be gone.
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Old 03-19-2008, 10:22 AM   #12
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Quote:
Originally Posted by Arkenion
Also in fort wars, it can make the final decision. If you rush into a fort, let some people go in first, so you're not targetted. Then cast MoD and go in. Everybody in the whole fort will be dizzied, nobody stands a chance then. Stand somewhere, where there are no warriors and keep them away with mind push... Then you're save and everybody's dizzy (best thing ofc is to first cast a terror inside the fort)
Yeah for fort rushing it is nice, i had it for a very long time and i don't say it is not a useful spell.
But i didn't miss it after changing to my current setup.
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Old 03-19-2008, 10:26 AM   #13
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I'm not going to use it at lvl 50.

I just used it before because I was lower lvl and on some opponents it actually gave me some chance.

It still doesn't help on lvl 50 barbs though
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Old 03-19-2008, 10:50 AM   #14
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Quote:
Originally Posted by tak
Yeah for fort rushing it is nice, i had it for a very long time and i don't say it is not a useful spell.
But i didn't miss it after changing to my current setup.
I know what you mean, I barely used it. But if I did use it, it was often quite useful. Probably I wouldn't miss it either, but lvl5 Soulkeeper pwns ;D
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Old 03-19-2008, 01:58 PM   #15
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Only thing with MoD, you cast it and you are no.1 target
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Old 03-19-2008, 03:17 PM   #16
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MoD can fucked up some parties really fast. IMHO it's a must have spell for a Warlock.
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Old 03-19-2008, 04:09 PM   #17
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Quote:
Originally Posted by gph
MoD can fucked up some parties really fast. IMHO it's a must have spell for a Warlock.
if you are alone you can easily take down a couple of persons alone with mod and still live, you have a greater tactical advantage when your opponents are dizzied, just make sure they don't run out of the range XD. Mind push is great for this
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Old 03-19-2008, 04:23 PM   #18
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Thats what i mean, you say "MoD is great against parties, a must have spell etc etc."
If you come against halfway clueful players, what happens is:
a) you cast MoD
b) enemy party spreads out as they see the animation
c) all players target you
d) you die
It may help against noobs but i am not referring to those here.
It draws attention to you like no other spell, due to the huge animation and the dizzy effect.
And a warlock targeted by multiple players in range is a dead warlock.
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Old 03-19-2008, 04:36 PM   #19
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Quote:
Originally Posted by tak
Thats what i mean, you say "MoD is great against parties, a must have spell etc etc."
If you come against halfway clueful players, what happens is:
a) you cast MoD
b) enemy party spreads out as they see the animation
c) all players target you
d) you die
It may help against noobs but i am not referring to those here.
It draws attention to you like no other spell, due to the huge animation and the dizzy effect.
And a warlock targeted by multiple players in range is a dead warlock.
you can also fool more experienced players if you do it right
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Old 03-19-2008, 04:58 PM   #20
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Quote:
Originally Posted by Angelwinged_Devil
you can also fool more experienced players if you do it right
Our experiences differ then.
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