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Old 04-23-2008, 08:05 PM   #11
sathilda
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Quote:
Originally Posted by Valorius
Either it's bad luck, or it's not. It was terrible luck to miss 5 attacks while he missed only 1, despite me having lvl 5 spell elude and a very high evade rate.
http://www.regnumonline.com.ar/forum...2&postcount=15

Javixu isn't the only one... but the warlock mafia is so busy at wars that they haven't +int items =) (But some have still wind wall(5)^^)

You are not the first victim of it Valorious, and you won't be the last... until people will complain more and more about that...


EDIT : About MoD, it can't be resisted, but barbs have unstoppable madness and conj mind blank. They allow them to have some resist chance to MoD.

Last edited by sathilda; 04-23-2008 at 08:21 PM.
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Old 04-23-2008, 08:25 PM   #12
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2/3 of the classes are ranged. You ought to play a non ranged class to testify why you have to block 50% of their attacks in order to survive long enough to pose some challenge.

The luck so many times mistreated along these forums is a relative issue: it depends on who got pawned and the frequency it happened during the last gaming session. The "luck" is also an investment for some classes, if that investment seems unbalanced regarding other classes possibilities that is something I cannot speak of (referring specifically to the shared evasion tree).

As far as the discussion went so far there is no proof whatsoever of serious unbalance between classes when you compare a 6 players party covering all of them against equal adversaries. Claiming that a particular class is unable to beat other given a specific setup is only giving proof of the game RvR design.

Last but not least, the screenshots above do not prove that mages evade more then archers, nor that archers miss more then warlocks... or the other way around. If you seek to provide proof of some unbalance regarding a specific skill I would give much more credit to a careful testing on experimental. And I would like to add that dodge provides (almost) exactly 25% absolute evasion given enough testing sample.

P.S. The best MoD counter is DI... or a fully buffed knight kicking the warlock butt around the battlefield until he dies .
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Old 04-23-2008, 08:28 PM   #13
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I find it curious that people comment when a warlock uses mod in a 1v1 fight, or if an archer uses SOW straight away.

Every class has a powerful spell that prevents or hinders enemy attcks.

The way i see it, each class should use these wether in a group or 1v1 fight.

If players refrain from using their best spells in 1v1 fights - for fear of being labelled 'lame' - i think it takes something away from the fight.

Only by dealing with the opponent's best spells will the players involved be tested to their limits.

And a better fight will result.....
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Old 04-23-2008, 08:30 PM   #14
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Quote:
Originally Posted by makarios68
I find it curious that people comment when a warlock uses mod in a 1v1 fight, or if an archer uses SOW straight away.

Every class has a powerful spell that prevents or hinders enemy attcks.

The way i see it, each class should use these wether in a group or 1v1 fight.

If players refrain from using their best spells in 1v1 fights - for fear of being labelled 'lame' - i think it takes something away from the fight.

Only by dealing with the opponent's best spells will the players involved be tested to their limits.

And a better fight will result.....
Agree, remember me something about stalker surrounding near PB
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Old 04-23-2008, 08:36 PM   #15
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Quote:
Originally Posted by makarios68
I find it curious that people comment when a warlock uses mod in a 1v1 fight, or if an archer uses SOW straight away.

Every class has a powerful spell that prevents or hinders enemy attcks.

The way i see it, each class should use these wether in a group or 1v1 fight.

If players refrain from using their best spells in 1v1 fights - for fear of being labelled 'lame' - i think it takes something away from the fight.

Only by dealing with the opponent's best spells will the players involved be tested to their limits.

And a better fight will result.....
Could you please post that in every topic that people whine about marksmen using SotW? Cause there seem to be a whoooole lotta players disagreeing with it.
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Old 04-23-2008, 09:00 PM   #16
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Quote:
Originally Posted by Miraculix
EDIT: Why did you edit your post and replaced "To be able to click the icon in a fray" with "They are not the same icon" ? (btw, it cleary is)
Because i thought the picture showed my dirty fighting icon, which is doubled up. The icon 5 and 6 in the screen shot are -not the same-

One is group invite, the other is clan invite. If you were a guild leader, you would know this.
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Old 04-23-2008, 09:04 PM   #17
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When luck is reversed.

Here we start out with a 1 vs 2, me against Javixu and Veronik(lvl 50 marksman, very good player). As usualy, Jav starts out with his MoD first move(even in a 1 vs 2? Lameness amigo...lameness), but this time i go SOTW first then move in(in reality i should have cast concentration and evasive tactics too, knowing i'd have no use of my mana once i closed to MoD range). Lannon Hycanus showed up just as my SOTW was running about, about 25 or so seconds into the fight. Virtually the entire fight was fought with me and Lannon dizzied. Maybe the last 10 seconds were after MoD wore off.

As i said in an earlier post, normally i do just fine against warlocks who cast MoD...


PS: You can see in those screen shots that SOTW is anything but 'invincibility'. I take several hits while SOTW is cast.
PSS: Thanks Lannon
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Old 04-23-2008, 09:09 PM   #18
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Quote:
Originally Posted by Valorius
PS: Is there any resist chance at all for MoD?
if you have DI cast on you yup ^^
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Old 04-23-2008, 09:13 PM   #19
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Quote:
Originally Posted by Signatus
As far as the discussion went so far there is no proof whatsoever of serious unbalance between classes when you compare a 6 players party covering all of them against equal adversaries. Claiming that a particular class is unable to beat other given a specific setup is only giving proof of the game RvR design.

Last but not least, the screenshots above do not prove that mages evade more then archers, nor that archers miss more then warlocks... or the other way around. If you seek to provide proof of some unbalance regarding a specific skill I would give much more credit to a careful testing on experimental. And I would like to add that dodge provides (almost) exactly 25% absolute evasion given enough testing sample.
This thread is not about imbalance, it's about luck. I never used the word 'imbalance' or 'overpowered' anyway, just several citations of luck. It is a graphic illustration of a few things that were just discussed in a few other threads. As you may have noted i have not called Warlocks overpowered in any of these threads. MoD, i'm sure you could make a case for it being so, but i've raised very little fuss about that spell.

In the second fight i posted screenies for above, Javixu was not so lucky.
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Old 04-23-2008, 09:15 PM   #20
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just one note: When you cast evasive tactics you have to expect to miss more hits...you have less hit chance with it.
Nobody mentioned it so far.

For all other points I keep silent, because I just flame all the time...
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