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Old 05-07-2008, 09:52 PM   #11
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Quote:
Originally Posted by DemonMonger
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging...

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....
It's tough love.
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Old 05-07-2008, 09:56 PM   #12
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Wow, I'm happy it's not your game Demon then . I would disagree with most of the changes you propose.

However, I do think the Fatigue system is a bit flawed, but it doesn't matter since players should get Xim when they level in my mind .

How to make the Fatigue system work without flaws:
- have two modes: one mode "grind" one mode "normal"
- in the mode "normal", you cannot gain exp from the mobs (only drops and money)
- in the mode grind, you get exp as usual
- Players can switch from one mode to another when they like... new players are automatically in "mode grind"
- Fatigue is decreased only while mode "grind" is active
- Using a booster scroll doesn't affect the mode, but it switches you to mode grind (can switch back so you make sure not to wasted booster time)
- Tadaaa you can help retake Trelle in mode "normal", then switch back to "mode grind", disable it when hunters come and you have to fight, etc... So you get your 3 hours of exp when you want and how you want... and the 3 -50% hours too..

The problem with that? It's a bit complicated for new players, and requires a bit more code from NGD.. The advantage? It would completely remove the downsides of Fatigue (except Fatigue itself hihi ).
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Old 05-07-2008, 10:00 PM   #13
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I am afraid of people saying:

I cant go to war because if i do it after that i cant level!

It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter.
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Old 05-07-2008, 10:23 PM   #14
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Quote:
Originally Posted by BlooD
I am afraid of people saying:

I cant go to war because if i do it after that i cant level!

It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter.
Hear the man he speaks wisdom!
I like the fatigue idea, hopefully we will see some more fortwars after it gets implemented. Not that i dislike hunting, but it gets kinda boring when 700 players are connected and nothing happens...
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Old 05-07-2008, 10:31 PM   #15
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Quote:
Originally Posted by DemonMonger
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging...

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....


I would... NEVER decrease xp given.... this lowers player moral and will to xp... its bad enough to keep killing things as is...

I would ... Increase item drop chances after being connected for a long period of time (oh wait they cant control that yet)

I would ...Give symbols by players names that have a certain amount of RP...

BUT I WOULD NEVER CUT XP FROM THOSE WORKING HARD TO GET IT!!!!

Looks like we can only xp 3 hours a day max... then log off... so weak.. so very weak...

I know that this makes me not want to level up anymore characters....

I agree with these statements.

The fact is, I am one of those kinds of people who will level and level for hours on end to reach the highest level in the game as fast as possible. In other words, by nature, I am completely against the fatigue system.

If or when this update gets implemented...GOOD BYE. I'll just go find a better game to play (yes, they do exist).

I believe that people who spend so many hours playing this game should be rewarded, not forced into fort wars. There are other ways for NGD to make money off of xim, without forcing people to log out after 3 hours of playing.

For one thing, NGD could use whatever resources they have to fix the lag problem by maybe making a new server or two. Then they should invite people to play on these servers by advertising this game in various forms of media, thus drawing in more potential buyers.

Also, rather than going on and doing things that no one has suggested yet (to my knowledge) they should just sit back, fix up the glitches and bugs, patrol the forums, place polls on new ideas, then work on designing new features after a vast majority of the players have suggested it and have showed interest in the idea.
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Old 05-07-2008, 11:07 PM   #16
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ngd shouldnt do this i think its either a punishment to hippys for not fighting fot their realm so maybe they do it or a punishment for fighting in a good ass old time war that lasts ours then NO XP hahaha surak should go back to banning ppl instead
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Old 05-07-2008, 11:12 PM   #17
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NGD... tell us why.... why.... why would you do this..


its like stealing our first born child... then cooking it and eating it in our faces!
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Old 05-07-2008, 11:50 PM   #18
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Stupid.

Just.

Plain.

Stupid.
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Old 05-07-2008, 11:57 PM   #19
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This idea suits *me* very well. I'm not sure it's the best thing for NGD though.
I never play anymore than 3 hours per day, and I don't think the average player does either. I think 3 hours might be too long. Maybe fatigue should kick in a bit earlier, so even the average player will be affected by this.

And also, this kind of forces you in a certain style of play: First grind, then war. Though again, I don't like to mix things, so each day is either grind or war. But for those players that like to mix things up, you might want to re-think that a bit.

Oh, and of course, what about all those people that can't go to WZ yet? Maybe the counter should only count when you are in the WZ. Easier than switching modes

Account/Character based fatigue is a good question, and my guess is it's account based, just like ximerin is.

So, in general: This is a very good idea. Work out a few of the things mentioned here and I think everyone will be satisfied
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Old 05-07-2008, 11:57 PM   #20
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Quote:
Originally Posted by Valorius
Stupid.

Just.

Plain.

Stupid.
What he said. And DM too ; i would add that if killing enemies was synonym of gettting some loots from them, i would be more often at war...
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