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#11 | |
Master
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Posts: 400
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Pride Greed Gluttony Wrath Envy Lust Sloth There's no such thing as innocence, only degrees of guilt. Immortal Legends / Frozen Flame
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#12 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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Wow, I'm happy it's not your game Demon then
![]() However, I do think the Fatigue system is a bit flawed, but it doesn't matter since players should get Xim when they level in my mind ![]() How to make the Fatigue system work without flaws: - have two modes: one mode "grind" one mode "normal" - in the mode "normal", you cannot gain exp from the mobs (only drops and money) - in the mode grind, you get exp as usual - Players can switch from one mode to another when they like... new players are automatically in "mode grind" - Fatigue is decreased only while mode "grind" is active - Using a booster scroll doesn't affect the mode, but it switches you to mode grind (can switch back so you make sure not to wasted booster time) - Tadaaa you can help retake Trelle in mode "normal", then switch back to "mode grind", disable it when hunters come and you have to fight, etc... So you get your 3 hours of exp when you want and how you want... and the 3 -50% hours too.. The problem with that? It's a bit complicated for new players, and requires a bit more code from NGD.. The advantage? It would completely remove the downsides of Fatigue (except Fatigue itself hihi ![]()
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#13 |
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Posts: 1,145
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I am afraid of people saying:
I cant go to war because if i do it after that i cant level! It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter. |
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#14 | |
Banned
![]() ![]() ![]() Join Date: Apr 2007
Posts: 309
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I like the fatigue idea, hopefully we will see some more fortwars after it gets implemented. Not that i dislike hunting, but it gets kinda boring when 700 players are connected and nothing happens... |
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#15 | |
Apprentice
![]() Join Date: Oct 2007
Location: In argentina, stalking Surak :p
Posts: 69
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I agree with these statements. The fact is, I am one of those kinds of people who will level and level for hours on end to reach the highest level in the game as fast as possible. In other words, by nature, I am completely against the fatigue system. If or when this update gets implemented...GOOD BYE. I'll just go find a better game to play (yes, they do exist). I believe that people who spend so many hours playing this game should be rewarded, not forced into fort wars. There are other ways for NGD to make money off of xim, without forcing people to log out after 3 hours of playing. For one thing, NGD could use whatever resources they have to fix the lag problem by maybe making a new server or two. Then they should invite people to play on these servers by advertising this game in various forms of media, thus drawing in more potential buyers. Also, rather than going on and doing things that no one has suggested yet (to my knowledge) they should just sit back, fix up the glitches and bugs, patrol the forums, place polls on new ideas, then work on designing new features after a vast majority of the players have suggested it and have showed interest in the idea.
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Sparticus lvl 50 Wood Elf Hunter - Tokahashi lvl 42 Wood Elf Conjurer - Tsubaki lvl 38 Half-elf Marksmen SEMI-RETIRED NGD remove the fatigue |
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#16 |
Banned
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: with ur mom
Posts: 939
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ngd shouldnt do this i think its either a punishment to hippys for not fighting fot their realm so maybe they do it or a punishment for fighting in a good ass old time war that lasts ours then NO XP hahaha
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#17 |
Marquis
![]() Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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NGD... tell us why.... why.... why would you do this..
![]() its like stealing our first born child... then cooking it and eating it in our faces! |
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#18 |
Banned
![]() Join Date: Jul 2007
Posts: 1,994
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Stupid.
Just. Plain. Stupid. |
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#19 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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This idea suits *me* very well. I'm not sure it's the best thing for NGD though.
I never play anymore than 3 hours per day, and I don't think the average player does either. I think 3 hours might be too long. Maybe fatigue should kick in a bit earlier, so even the average player will be affected by this. And also, this kind of forces you in a certain style of play: First grind, then war. Though again, I don't like to mix things, so each day is either grind or war. But for those players that like to mix things up, you might want to re-think that a bit. Oh, and of course, what about all those people that can't go to WZ yet? Maybe the counter should only count when you are in the WZ. Easier than switching modes ![]() Account/Character based fatigue is a good question, and my guess is it's account based, just like ximerin is. So, in general: This is a very good idea. Work out a few of the things mentioned here and I think everyone will be satisfied ![]()
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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#20 | |
Guest
Posts: n/a
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