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Old 05-11-2008, 09:42 AM   #11
fluffy_muffin
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Thnx for your work and this post :]
Quote:
Originally Posted by chilko
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
I hope that:
1)you will change conj class cause i will not pay only to reset to supportive setup, cause all quests forcing me to play with summon and mental. Imo it will be end of supporting conjurers.
2)You ofc know that setup from player lvl 39 is far more different that setup for player 50. Now i have only 1 point in spells or passives that i had boosted at lvl 40. So it will made a lot of new players really frustrated.
3)i hope that you will change taming spells then cause if not, then omg i will have to pay only to change pet type...
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Old 05-11-2008, 09:45 AM   #12
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I just wonder if there will be lvl 48-50 hoods for mages
Quote:
• New special creatures with magical powers.
I can't wait to see that, i just wonder if we will be able to dizzy them
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Old 05-11-2008, 10:21 AM   #13
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Quote:
Originally Posted by chilko
I hope you are as excited as we are on this new stage
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.

Of course new features are nice, some you listed sound awsome (mobs with powers ), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells

What i DONT want is:
- fun (=convenience) taken away from me
- hear even more complains about how hard and monotone it is to level.(*)
- being artifically limited how i spent my gametime.


Im not amused...


(*) It is already. The whole fun and purpose in playing this game is PvP and not to grind whole day. Other games as WoW (you mentioned it otherwise i would compare them to RO) actually REDUCED the time that is needed to level up.
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Old 05-11-2008, 10:53 AM   #14
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I think it all sounds fabulous, especially giving purpose to fort capture, something I've long been looking forward to!
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Old 05-11-2008, 11:41 AM   #15
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"Limits to the powers reset feature (Next version)"

I for one would like to see this added, this is the only mmo that i know that you can change freely, would make it of a change to pick the right skills first.
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Old 05-11-2008, 12:18 PM   #16
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I'm really looking forward to the new changes, they look really promising and maybe you'll find me grinding again one day because I'm active again!

But there are two things that I don't like.
The first is, surprise, surprise, the change of the /reset_powers function. Without trying the spells for real you'll never now how good they actually are. You also won't know if the setup suits you. And there are many different roles a class can choose to play. But when you're a new player you won't know what spells will come, unless you'll look it up and you'll have to choose spells (and taming spells) that you want to use at level 50, which makes leveling fast even more important, but also harder, since your spells aren't of much use at lower level. At lower levels you need/can use different spells. At first hunters have to use the Lesser Creature taming spell, but at higher levels there are almost no less creatures. It would be a bit harsh if you'd tell the new hunters that they had made a bad choice. And you've got the conjurer problem, like state before.

The other thing is the 15% extra monsters you have to kill until you're level 50. It is already an awful lot of experience that you need, the only reason that some people are so fast is that they train all day, non stop. But that's what the fatigue is for, which is enough in my eyes. Please revert the 15% change.

But I really look forward to the changes. I've got just enough Ximerin left from the present we got after the beta to buy one bucket of paint, so I'm keeping that until I'm level 50 and got a decent breastplate. The invasions sound really awesome and I can't wait for them to be implemented. Keep on the good work! Thank you for this game!
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Old 05-11-2008, 12:21 PM   #17
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Quote:
Originally Posted by NightTwix
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.

Of course new features are nice, some you listed sound awsome (mobs with powers ), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells

What i DONT want is:
- fun (=convenience) taken away from me
- hear even more complains about how hard and monotone it is to level.(*)
- being artifically limited how i spent my gametime.


Im not amused...


(*) It is already. The whole fun and purpose in playing this game is PvP and not to grind whole day. Other games as WoW (you mentioned it otherwise i would compare them to RO) actually REDUCED the time that is needed to level up.

Sorry NGD but i have to say I agree with Twix 100% here
You need to fix the bugs before implementing new features which will also have bugs in them.
There is no doubt that some of your new features sound exciting, but some of them just suck

Not impressed
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Last edited by Inkster; 05-11-2008 at 12:35 PM.
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Old 05-11-2008, 12:34 PM   #18
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Hmm, turns all the bad things in RO to good things
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Old 05-11-2008, 12:36 PM   #19
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Quote:
Originally Posted by Mellion
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.

That's also my opinion.


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Old 05-11-2008, 12:52 PM   #20
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Quote:
Originally Posted by NightTwix
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.

Of course new features are nice, some you listed sound awsome (mobs with powers ), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells
I agree with Twix...

My guess is that all this stuff will take a long time to come into play, and there are still many things that need to be fixed before all this.

For instance:

-About 25% of the skills in Regnum are broken/not working
-Still many Graphical errors and sloppy terrain that I see (Example: Being able to walk up anything, Rocks and meshes with holes and faults in them
-I can't see a reason for enhancing Fort Wars if more than half of the players don't go to them for reasons like lag, boredom, etc.

Im not too happy with the Fatigue and now these limits on "Resetting Powers"
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