05-12-2008, 10:10 AM | #11 | |
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05-12-2008, 10:14 AM | #12 | |
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Now a max speed hunter casting lvl 5 mobility will only have a +5% closing speed vs a MAGE, and only for 20 secs. The mage will regain ALL of that for the last 10 secs of the +35% onslaught when the hunters mobility wears off. You have to cast SOTW on top if it(yet another good reason to have the spell) for 450 mana to have the same closing rate now that we used to have before when Onslaught was 25%. And like i said, any lag hiccups at all, and forget it. |
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05-12-2008, 10:14 AM | #13 | |
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05-12-2008, 10:17 AM | #14 | |
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05-12-2008, 10:25 AM | #15 | |
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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05-12-2008, 10:28 AM | #16 |
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As a barb in training I really think Onlsaught is overpowered. Cooldown should be same as Son of the Wind.
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05-12-2008, 10:33 AM | #17 | |
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05-12-2008, 11:04 AM | #18 |
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did you get caught by a barb valorius?
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05-12-2008, 11:11 AM | #19 |
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The new onslaught is great. At least we can catch hunters this way. The ONLY way actually we can catch hunters when they know how to run away. Without onslaught, even if we use all our skills in the optimal way, we cannot catch the hunter, period.
new onslaught ftw.
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05-12-2008, 11:18 AM | #20 | |
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Had you started with sofw you would have regained atleast half of the mana cost by the time onslaught wore off. And been able to run 40% faster with mobility for 20 sec. Not only do you have ensaring arrow to reduce his speed significantly but the problem was you beeing too far away not him beeing too fast. Hunters had 5% speed added to wild spirit 5 sec added to SofW and improvments made to ensaring arrow both more range and increased damage. |
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