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Old 05-16-2008, 11:11 AM   #11
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Dosen't change anything with me, im still on a break till some major changes happen.
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Old 05-16-2008, 11:17 AM   #12
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Like always
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Old 05-16-2008, 11:40 AM   #13
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Quote:
Originally Posted by chilko
Dear players,

We have been evaluating community feedback related to the feature known as "Fatigue".

One of the reasons of the fatigue is to encourage less straight "leveling" time and more realm vs realm battles.

We realized that the way it was implemented, it was forcing users to level the second you start playing that day.
Because of this, we have modified the system so it starts counting once you have killed 5 monsters. Thus, you will be able to go to war first and level afterwards, whenever you desire.

Also, listening to your complaints and looking at the statistics, we have decided to increase the fatigue threshold from 3 to 4 hours. Likewise, the penalty is reduced from 50% to 40%, and in case of exhaustion the penalty is reduced by 80% instead of 100%. So, you will get 60% experience at 4 hours and 20% at 6 hours.

According to user stats, 90% of the players play less than 4 hours per day in average.
I hope these changes are welcomed and that you understand the true spirit of this feature.

Fatigue is reset daily at a fixed time (5 am, GMT-3).

Regards to all.

-Chilko
GOOD WORK NGD! KEEP IT UP!
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Old 05-16-2008, 11:52 AM   #14
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No-one will grind seriously at -40% base xp, and let's not forget that base xp is already reduced, fatigued or not. This is no big change, it's still the same system. I really wonder why everyone's so happy about it.
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Old 05-16-2008, 11:59 AM   #15
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Quote:
Originally Posted by chilko
Dear players,

We have been evaluating community feedback related to the feature known as "Fatigue".

One of the reasons of the fatigue is to encourage less straight "leveling" time and more realm vs realm battles.

We realized that the way it was implemented, it was forcing users to level the second you start playing that day.
Because of this, we have modified the system so it starts counting once you have killed 5 monsters. Thus, you will be able to go to war first and level afterwards, whenever you desire.

Also, listening to your complaints and looking at the statistics, we have decided to increase the fatigue threshold from 3 to 4 hours. Likewise, the penalty is reduced from 50% to 40%, and in case of exhaustion the penalty is reduced by 80% instead of 100%. So, you will get 60% experience at 4 hours and 20% at 6 hours.

According to user stats, 90% of the players play less than 4 hours per day in average.
I hope these changes are welcomed and that you understand the true spirit of this feature.

Fatigue is reset daily at a fixed time (5 am, GMT-3).

Regards to all.

-Chilko

Thanks for the update, your changes sound very reasonable and fair.
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Old 05-16-2008, 12:17 PM   #16
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You should accept some compromises. The fatigue could be a pain for levellers but 4hours isn't so bad. And you can start training when you want without the timer starting when you log in.

Imo it would be even better if it just worked as the opposite of an xp scroll, so that every mob you kill decreases the time left instead of using absolute time.

Anyway, I can see what they're trying to do and I think they need effort to accomplish it. It's true, a leveller may want to train for 4 hours ininterruptly just to get the maximum xp he can, losing the chat with friends, or other pauses that will bring him to exit regnum to don't waste time. But if is true what they're implementing, if is true that they're working hard to improve the gameplay (lag, spells...) then I think we can tolerate such compromise.

I would try to help levellers guarding saves and knocking mobs but I know that to get 50 will be really a pain.

Honestly I really hope the next step is gameplay, I see many "tintured" players so they are getting income surely.
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Old 05-16-2008, 12:34 PM   #17
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Quote:
Originally Posted by fean0r
You should accept some compromises. The fatigue could be a pain for levellers but 4hours isn't so bad. And you can start training when you want without the timer starting when you log in.
Time was never a problem for me, you see me on the forums frequently, I think we both know that whether its 2 hours , 3, or 4, it dosent bother me

Quote:
Originally Posted by fean0r
Imo it would be even better if it just worked as the opposite of an xp scroll, so that every mob you kill decreases the time left instead of using absolute time.
Sure, maybe they have finished changing fatigue, maybe they haven't. Im sure we'll learn to live with it when somthing comes to even it out.

Quote:
Originally Posted by fean0r
Anyway, I can see what they're trying to do and I think they need effort to accomplish it. It's true, a leveller may want to train for 4 hours ininterruptly just to get the maximum xp he can, losing the chat with friends, or other pauses that will bring him to exit regnum to don't waste time. But if is true what they're implementing, if is true that they're working hard to improve the gameplay (lag, spells...) then I think we can tolerate such compromise.
Of course, things take time, Niclam said these things take time, and he just hopes that players can pull out until that moment in time.

Surak deleted that nonsense Froste, I hope you can brush it off your shoulder and forget about it, I already have
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Old 05-16-2008, 01:04 PM   #18
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Quote:
Originally Posted by mute
Hi Anpu,

no Pets or Summons don't start Fatigue.


Well for me the Fatigue System is OK now. I would never level 4 Hours a day...

Now I am waiting for Invasions
Thx.
Well, these changes are much better now. I can choose now when its time for grind and when for fun.
Good job there this time!
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Old 05-16-2008, 01:08 PM   #19
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Quote:
Originally Posted by chilko
Dear players,
We have been evaluating community feedback related to the feature known as "Fatigue".
Warmly welcomed! Glad to read this.
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Old 05-16-2008, 01:11 PM   #20
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I am very very very happy to see that, NGD. I couldn't be happy more, it's now perfect, for me at least ^^
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