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General discussion Topics related to various aspects of Champions of Regnum

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Old 05-23-2008, 09:10 PM   #11
CumeriTarenes
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Quote:
Originally Posted by Excavator
RP shows who play most maybe :P

Yes, they do, but when you look in the ranking and look which class is in top of rp rankings playing time is no matter since you can assume that people play a barb not more than a hunter.

But as we don't know how many high lvl chars of each class are there we also cannot realy say if one class is more successful in war than another when we look in the rankings. Also, even if we would know the rp ranking would not be a direct indicator of balance between the powers of classes since the rp reward system is not balanced.
And if you have a look to the rp rankings of the german servers you will see that it differs much from the rankings on onternational server.

I like the new update, I like the idea with the party quest for the celebration of one year regnum online. It is a kind of gift to the players and it also makes players testing Xymerin because they get it for free with a quest. This will encourage many players to buy Xymerin in future I think. The +50% Xymerin for the same money for one week will have the same effect.
This time NGD took a good way to increase their income, way better than fatique and calibration of xp curve.
And more money for NGD will mean a better game for all.

But also for non premium users they added nice features: a party hat, regnum points are displayed in character window and the dance function.

I personally have the same opinion as Valorius has on this issue: I would prefer to fix bugs and lag instead of adding a /dance. But I also see the positive effects of it. We are a community, and the community iw what the game makes so special. We express ourselfes by playing our characters. For this /dance is a real improvement, and I am sure it makes more players to try regnum again than a minor fixed bug.
And I like my dancing characters, it looks awesome

Good job this time NGD
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Old 05-23-2008, 09:53 PM   #12
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They havenmt nerfed the back up speed:

Quote:
Originally Posted by Ponter
Hola a todos! Con la actualización del día 23 de Mayo de 2008 se mejoró la animación de los personajes en modo "Caminar".

Acorde a dicha animación, se varió levemente la velocidad de desplazamiento en dicho modo, lo cual corrige un problema previo que hacia que los personajes caminen más rápido de lo esperado.

Esta modificación no altera la velocidad del estado "Correr", pero si disminuye levemente el desplazamiento de los personajes al retroceder.

Nos resulta de interés observar durante unos días las alteraciones que puedan ocasionarse en "batalla", e ir recopilando el feedback de uds. a fin de ajustar los valores si fuera necesario.

Dejo abierto el tema para que posteen sus impresiones en relación a este tema, exclusivamente.

Saludos!
Basically they have improved the animation for "walking" and with that they had to reduce the movement speed. Many have already stated the problems to leveling and pvp so we'll see.
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Old 05-23-2008, 10:26 PM   #13
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Quote:
Originally Posted by Excavator
Why is every post from u about RPs?
RP shows who play most maybe :P
I defy you to prove that "every post" from me is about RP.

Troll.
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Old 05-23-2008, 10:28 PM   #14
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Quote:
Originally Posted by Dee-luxX
Basically they have improved the animation for "walking" and with that they had to reduce the movement speed. Many have already stated the problems to leveling and pvp so we'll see.
So we're even slower now? Forward speed seems unchanged. Reverse speed seems a good 30-40% slower.

I find absolutely no redeeming value to a /dance command or a 'party hat'. Just what this game needs, a WZ full of Santa hat wearing dancing Jejejejers.

Not.

I was just in Syrtis save a little while ago, and there were literally 20 Syrtis players in a big circle dancing around, not helping anyone, doing nothing but adding lag. I do not view this as an improvement.

Here's an idea, add a jump function.
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Old 05-23-2008, 10:53 PM   #15
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Quote:
Originally Posted by Valorius
Here's an idea, add a jump function.
And strafe left/right
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Old 05-23-2008, 11:05 PM   #16
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dance is added because of anniversary and party they are preparing as hats too.
this was the most convinient moment to implement dance, to make party more looking like party but not just moving forward and backward
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Old 05-23-2008, 11:41 PM   #17
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Did NGD gonna remove dance thingy after the anniversary or keep it on because I just see another aspect of Guild wars with that. I've played GW for about 2 months and guess what ,they were about 90% "dancers" and about 10% players in game. Last question : did dancers gonna get fatigue?
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Old 05-24-2008, 03:18 PM   #18
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Quote:
Originally Posted by One
Did NGD gonna remove dance thingy after the anniversary or keep it on because I just see another aspect of Guild wars with that. I've played GW for about 2 months and guess what ,they were about 90% "dancers" and about 10% players in game. Last question : did dancers gonna get fatigue?
2 months (ONLY!) GW and making such opinions? naughty :P
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Old 05-24-2008, 03:57 PM   #19
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it would have taken ages to animate it i think theyll leave dance in =)

and have they decreased move speed i noticed it for backwards but not forwards (if they have) why we were allready slow?
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Old 05-25-2008, 12:24 AM   #20
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I didn't see a decrease in the movement speed for moving backwards.

Only in walking (which now looks really wierd with a staff btw).
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