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Old 06-16-2008, 04:27 PM   #11
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Quote:
Originally Posted by CumeriTarenes
nah, then I cannot cast escapist or mobility when I am running away with sotw?

That would make sotw too useless as a lvl 19 spell. Cannot cast any spell on enemies and decrease duration back to 14 sec on lvl 5 and it will solve many problems...and sotw will still be a spell very worth of using, but not imbalanced.
No, you would cast them before casting SotW. Just like with Camou or Protector. That would actually require some tactic for a change =).
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Old 06-16-2008, 04:36 PM   #12
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that would force order of casting
seriously, i can hit and hit and hit conju while he is under steel skin, and if he even has zarkit, what a joy. There is nothing wrong, only wrong thing is that you count a lot on your allies to protect you of "mad" archer. But that was your choice so dont whine
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Old 06-16-2008, 06:58 PM   #13
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Quote:
Originally Posted by magnet
No, you would cast them before casting SotW. Just like with Camou or Protector. That would actually require some tactic for a change =).
Yeah, I had two guys sotw/camo on me today on the hunter.

Also sotw/confuse is really cheap...
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Old 06-16-2008, 06:59 PM   #14
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Quote:
Originally Posted by Valour
Also sotw/confuse is REALLY cheap...
Nothing compared with camou+confuse.

You can even test who has DI and who not.

The cheap spell is confuse not the combos XD.
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Old 06-16-2008, 07:05 PM   #15
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Hmm, but combos make it possible to do extremely easily.

Even if confuse was nerfed to 0 range like some people say, hunters and marksman in sotw could still do it with ease.
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Old 06-16-2008, 07:14 PM   #16
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Quote:
Originally Posted by Valour
Hmm, but combos make it possible to do extremely easily.

Even if confuse was nerfed to 0 range like some people say, hunters and marksman in sotw could still do it with ease.
Confuse range 0? Thats not a nerf, thats a marksman confusing you from range 42.

The cheap thing about confuse is the duration, when you can make a pj defensless with 1 skill its simply logic to make that spell has few duration. Confuse is 40 secs in lvl 5.

Lot of times i see two leveling, 1 of them is conjurer. You go out of camou with full mana, confuse the conjurer and you are in a 1vs1 with the other one. If the duration was less then there is no problem, if you dont kill the other one fast you are doomed. With the duration of the current confuse i can kill a warlock with only normal attacks and pet and the conjurer is still confused.

Its just so cheap.
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Old 06-16-2008, 07:15 PM   #17
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Quote:
Originally Posted by fean0r
marksmen will have no chances in pvp against warriors.
So let me get this right, a ranged class character, and a pretty poky one at that would have no change against a melee class?

hmm i think you have completely missed the point.

Let me put it another way, imagine im a marks jogging merrily along. I see a warrior 'ooo scary'

So i cast in this order

1. SOTW.
2. DS on the warrior

I am now untouchable but for a good few seconds i can base attack and kill pretty much everything.
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Old 06-16-2008, 08:40 PM   #18
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I think SofW should be 100% evasion but remove all buffs from the archer.
I.e. a fully buffed archer would have to use other options first and think twice about simply casting SofW because its the easiest way.
It would still be awesome spell, since it would keep you safe quickly and still allow support conjurers to give you the heals and mana you need to keep going.

It should definitely not be possible to use camo under SofW simple because it ruin risk v reward, it enables hunters to attack a weak player among alot of strong players, only to disappear into thin air after mission is accomplished.
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Old 06-16-2008, 09:44 PM   #19
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Quote:
Originally Posted by Vroek

It should definitely not be possible to use camo under SofW simple because it ruin risk v reward, it enables hunters to attack a weak player among alot of strong players, only to disappear into thin air after mission is accomplished.
Hunters don't have great attacks, if they get in trouble, this is the way to escape..
Its a little cheap but if thats what you have to do... then so be it.
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Old 06-16-2008, 09:48 PM   #20
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Quote:
Originally Posted by Inkster
Ok, theres a lot of threads out there concerning SOTW.

Where it has become too overpowered is with marksmen.
They can cast SOTW and after this cast death sentence upon you, allowing them to hit you base shot only for 600-800+ damage while they are almost impossible to hit.

I hope ngd can see how ridiculous this is.
I agree that MARKSMEN are overpowered 10 ways to sunday, it's not just SoTW.

It's the entire evasion tree. Marksmen need to be divorced from that tree, that's all there is to it.
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