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Old 06-22-2008, 09:29 PM   #11
Silver_Hawk4
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To Mage: By a while ago you mean....... 6 days??? <1 week is fairly recent in my book. Killing mobs "X" hrs a week at FULL XP is the way it is now so you're contridicting yourself. (4hrs X 7 days...) My point was that limiting players to 4hrs a day is more constricting then limiting them to 28 hrs a week.

And to Gravat: I was just restating NGD's intent as flawed as it is. It's not my logic.

That being said.... Hooray!!
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Old 06-22-2008, 09:53 PM   #12
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No... in your original post, you pretty much ignored the fact that no matter how long you play, you can always get exp from mobs..
"To keep ppl from lvl'ing 17 hrs a day, 5-7 days a week(unhealthy, go get some sun, FREAK!)"... well theoretically people CAN level 17 hours a day and still get exp.

Mage: "And counting as killing mobs 'X' hrs a week for free would go against the point of the game as a F2P game, it is fine the way it is IMO.."
Now, you can kill mobs as long as you want, so where did i contradict myself exactly? ^^ because you surely didn't mention FULL EXP in your original post..

Also changing fatigue to work like scrolls wouldn't really help... 4hours killing time is quite alot tbh..

Edit: btw i meant this thread was posted a while back as in alot of threads wer posted after the last reply to this one; so it was down the list a bit
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Old 06-22-2008, 10:47 PM   #13
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To mage: the fatigue is bad for the caricter cos i whant to get to lvl 25 the EASY way and its slowing me down so u go tell NGD to get RID OF IT
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Old 06-22-2008, 10:53 PM   #14
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I'm not associated with NGD... but anyways;
from level 1 to lvl 20, you still get the old exp + no fatigue... after lvl 20 you get fatigue.
Easy way to level 25+? buy loads of xim and get instant lvl 30. OR level your 4 hours a day and get 1-25 in 3-4 days... Depends on your way of thinking

AND: if you are under level 25, then you don't really know much about the game or fatigue (IMHO) so don't flame something you don't understand please ^^
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Old 06-22-2008, 10:59 PM   #15
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well in that case clear this up so i know i read it write, did u meen at lvl 20 still no fatigue but it kicks in at lvl 21?, also it does suck and IS gay nough said u could easily make it so u need more exp to get to lvl 50 or better yet add lvls like to lvl 70 make more exp and put something worth while at those high lvls so we want to lvl more >.>
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Old 06-22-2008, 11:08 PM   #16
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from level 1, to level 20.. there is NO fatigue on your player, when you hit level 20 you will then start to suffer from fatigue.

Making level 50 a higher # of exp won't help, as people who have just hit level 50, or haven't levelled after level 50 will be set back a level, and have to get level 50 again, they wouldn't be happy...

Adding more levels would cause the same problem, as people at level 50 have reached the cap level in the game, adding more levels would take out the point of war, as people would not do it, they would be constantly levelling.. this is BAD.
Also some level 50's have enough exp to be level 53+... keep that in mind.

When you start to suffer fatigue, you will realise it is not as bad as people make it out to be, 4 hours of levelling if long enough IMO, plus if you want to level that bad then you can keep levelling, the only thing that changes is the % of exp you get per mob.

Level 50 = new armour, new weapons, more spell points, more disclipline points, much better setups then, more flexible. Level 50 mage can get a 19,19,19,19 setup.... archers get more powerful bows which will help with dual shot dmg etc, same with warriors.. So IMO there is a reason to get to level 50, if you don't want to be level 50 then stop whining about fatigue. :/

And as I said, if you have not suffered fatigue 1st hand, then don't post about how much you hate it/the idea of it; it is put there for reasons.
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Old 06-23-2008, 04:18 AM   #17
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Quote:
Originally Posted by aric_swartzell
Just hit 20 today and immediately got the exhausted message. I've been playing games for 20 years, online games for 10+ years. I've probably logged more hours into gaming than some of the people here have spent living. I've yet to come across such a moronic game concept than "Fatigue". This is the first game I've ever played that actually punished those that played and lets face it fatigue is punishment. You play more than 4 hours and you're punished for it, play more than 6 and your really screwed. Now I understand some of the reasons why they implemented it. But I think you find other ways to achieve your goals. I think you will find the majority of people are very disappointed when they learn about fatigue. And when I explained it to one person their only reply was "That's really gay". That pretty much sums up what I think about fatigue as well. If you want to slow down leveling decrease xp gains, if you want more people warring, make it worthwhile to go to war. But please for the love of this game remove fatigue. It's a horrible concept.
o man that is so true tats pretty much was the last push that made me quit this game :/ i come by now and then (not like i want to) just to see some my friends

Quote:
Originally Posted by Mage_pegusas
Adding more levels would cause the same problem, as people at level 50 have reached the cap level in the game, adding more levels would take out the point of war, as people would not do it, they would be constantly levelling.. this is BAD.
Also some level 50's have enough exp to be level 53+... keep that in mind.
ok this is something i dont understand at all:/ ppl hunt all the time war all the time the idea of me able to gain more lvls is good but now lets bring back the idea of this thread the futigue. if the cp went up to 60 ppl would enjoy the idea of gaining more points more skills but the futigue would stop u if u a person who can play over 12 hours normal about of time of players i notice is more then 6 hours of play a day in regnum (if the old players still play that is) making the rate of gaining 10 lvls would be like half a year then maybe longer :/
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Last edited by gamemod; 06-23-2008 at 04:50 PM. Reason: Double post.
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Old 06-23-2008, 04:39 AM   #18
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After the fatigue update i lvled 100k per day, that seemed to be faster lvling than before fatigue where i would lvl 300k per day, 2 days a week..

Fatigue has helped me to get lvl 50 (Believe it or not ^^) as seeing the xp bar moved everyday kinda pushes you on..

Adding more lvls to get more skill points/powerpoints would not really work, because then people could max out everything... would not be fair in war, would unbalance the game quite a bit IMO.

If you wanted to get xp all day, you still can, because after 4 hrs xp drops to 60%, 6hrs 20%.. so you still get exp no matter how long you are playing. Albiet slower ^^
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Old 06-23-2008, 04:57 PM   #19
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well the idea of the futigue about to hit kinda was on ur mind so it push u to lvl so it makes sence if u think about it but still ppl who new to the game and read about this futigue thing they are kinda anoyed cuz of it cuz is almost no game out there i ever heard that cuts ur exp just cuz u play for to long.
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Lucas was truly a really great player, he may be gone, but will never be forgotten
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Old 06-23-2008, 08:40 PM   #20
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But fatigue only hits for lvl 20+, and they still get the xp they got before the fatigue update until lvl 30.. So it isnt really a big difference.

For new players, they won't know that the xp is any different, and some of them will enjoy the fatigue system, as its an inivative idea TBH..
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