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Old 08-28-2008, 01:08 AM   #11
makarios68
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I seem to be in a minority here.

But i don't care.

I still believe it is wrong for a hunter on 100 hp to escape the attacks of several players.

Some people have argued that a hunter on 100 hp will never survive.

But as someone else pointed out: they can do so if they have some distance between themsleves and their enemy, and there is some confusion about the exact location.

They can also escape from that location once rested (i've seen them do it) - which means that stalker can and is being used as an escape spell.

So simple question: is this spell designed for escape?

It has never been my impression that it is.

And if not, then clearly it needs to have the same cancel effect as camo...
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Old 08-28-2008, 01:19 AM   #12
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Its not designed for escape but i never saw someone escaping with that spell.

If there is some distance between the hunter and the enemies and there is confusion about the exact location the hunter will use camouflage.

Even if not you can always scan at lvl 1 to find him. He cant move from there.

If for a chance, he uses sotw+stalker and you are alone and have no areas, maybe then they escaped from the death with wasting at least 720 mana. but they are still there invisible and you know where they are, of course a ambush+camou or fist+camou its 1000x better option.

Someone who cant move, cant escape.
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Old 08-28-2008, 02:05 AM   #13
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Quote:
Originally Posted by makarios68
But as someone else pointed out: they can do so if they have some distance between themsleves and their enemy, and there is some confusion about the exact location.
Tracking can reveal the general area but "Escapist" can be used to find their exact location after that.

Regards.
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Old 08-28-2008, 03:34 AM   #14
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Quote:
Originally Posted by BlooD
i never saw someone escaping with that spell.
I have seen it, several times.

Quote:
Originally Posted by BlooD
Someone who cant move, cant escape.
A hunter can escape death using sow/stalker.

Against a slower class the same hunter can also emerge form stalker fully recovered and escape.

Stalker was not intended for this purpose...
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Old 08-28-2008, 04:39 AM   #15
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Quote:
Originally Posted by BlooD
Its not designed for escape but i never saw someone escaping with that spell.
When I had that as part of my build it was very easy to use that spell to escape. You are also forgetting that there are a number of hunters that will use the "facing" bug and Stalker to return to full health + mana and then SotW get distance again then camo.

There is far too many ways to abuse this spell. Wudy is right any hit should prevent Stalker. The spell was designed to setup an ambush and that would require the enemy not knowing where the ambush is.
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Old 08-28-2008, 05:25 AM   #16
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It was always my impression this was an ambush spell. I don't see the point in using it just to regen and escape, what a waste of mana and opportunity.

I agree it should be cancelled by a hit the same as camo, otherwise we are going to descend into the 'coward hunters' shouting match once again. Ambush is supposed to be one of the main reasons why hunters are created. We are a tactical class so it's time we used what we are given to do our jobs.

Possibly badly put but I am tired

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Old 08-28-2008, 06:38 AM   #17
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Quote:
Originally Posted by Tyr
There is far too many ways to abuse this spell. Wudy is right any hit should prevent Stalker. The spell was designed to setup an ambush and that would require the enemy not knowing where the ambush is.
Quote:
Originally Posted by dragonladyuk
I agree it should be cancelled by a hit the same as camo, otherwise we are going to descend into the 'coward hunters' shouting match once again. Ambush is supposed to be one of the main reasons why hunters are created. We are a tactical class so it's time we used what we are given to do our jobs.
Well, if we want to get technical, then I don't personally believe either Camoflauge nor Stalker surroundings should be useable within sight range of any enemy. To implement this limitation would be very simple, just add a "Track 60m" when casting them and if any enemies are found, the spell cannot be cast.

The line-of-sight quirks that affect tracking would also make this perfectly accurate.

I guarantee you such a change would covert both of these spells to entirely offensive purposes, unless the Hunter is very clever and manages to elude enemies enough to use them for escape (hiding behind rocks, trees, etc.).

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Old 08-28-2008, 07:16 AM   #18
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That sounds reasonable. How can someone disappear when they are being watched? Camo is the skill of hiding using the surroundings, it isn't a disappearing magic act--if it was, mages should have it too. Having it detect a 60m range, would also help the warrior class, since it is very hard stopping Camo without any ranged weapons.
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Old 08-28-2008, 07:24 AM   #19
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Quote:
Originally Posted by StoryTeller
Camo is the skill of hiding using the surroundings, it isn't a disappearing magic act--if it was, mages should have it too.
Logically, then, camo shouldn't be able to be cast on flat terrain like on a fort wall. Doesn't work like that.
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Old 08-28-2008, 07:29 AM   #20
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Quote:
Originally Posted by BlooD
Well i think its fine as it is now. They suggested the same in the spanish forums but the problem of stalker surroudings is everyone knows you are there and everybody knows you are unable to move.

Except hunters and maybe conjurers everyone has a cheap area spell to cast while you are invisible, if there is more than 1 you are dead for sure.

So casting stalker to escape its stupid since you are there and you are unable to move, your enemy will just use area spells and you will die anyway.
How about master of time in mental it stops u for 14 seconds (if im right) in lvl 5
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