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View Poll Results: Do you think there is too much evasion in this game?
Yes, I think the general evasion should be lowered. 73 76.84%
No, I think it's OK as it is (also for mages, barbs etc.) 22 23.16%
Voters: 95. You may not vote on this poll

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Old 09-22-2008, 10:05 AM   #11
Mikan
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Quote:
Originally Posted by -RedStar-
Aye...make evasion work only when you move,replace blocks witg damage reduction and remove resists except for cc spells
This is a difficult thing to do without causing more problems.

As I see it, resists shouldn't be removed entirely, as this would make any buffs such as Protection dome and Spell elude useless, for which the cooresponding spells would then need to be replaced or remain useless.

Instead, such buffs should probably focus on reducing the spell damage and duration of negative effects (like the opposite of Insightful) rather than resisting spells completely.

Son of the wind should also be changed to Protection: 100% (combined with the current movement speed bonus) instead of evades and resist chances, which make it a luck-based spell - poor form for a LV19 skill.

But, I do not see any of this happening any time soon, if ever.

Regards,
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Old 09-22-2008, 10:13 AM   #12
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If protection becomes more effective against bigger hits and (slightly) less effective on smaller hits, that would be a good idea.
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Old 09-22-2008, 11:14 AM   #13
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Quote:
Originally Posted by -RedStar-
Aye...make evasion work only when you move,replace blocks witg damage reduction and remove resists except for cc spells
thats how it should be
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Old 09-22-2008, 11:20 AM   #14
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It's really nice to hear that so many people have the same opinion as I do.

Now we only need to pray that NGD actually tells us what they think. I wonder if they think there's too much evasion too, or if they actually think that it's OK as it is.

Thanks for voting guys
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Old 09-22-2008, 11:38 AM   #15
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they actualy said this will be fixed untill the end of the year....but i dont trust em :P
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Old 09-22-2008, 11:44 AM   #16
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I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.

Deflecting barrier could be "reduce ranged damage by 50%".
This is required to maintain balance between ranged and close combat classes in war.
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Old 09-22-2008, 12:59 PM   #17
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Quote:
Originally Posted by Znurre
I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.

Deflecting barrier could be "reduce ranged damage by 50%".
This is required to maintain balance between ranged and close combat classes in war.
Honnestly I don't like it at all. Some auras in fort are just too much everything overlap and in the end you can take archers away from the fight, the result would be the same IMO. The real problem in fort wars IMO is that all protection can stack. Do I have to show my screenshot with Mutiny (Valour's marks) blocking almost all my hits ?
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Old 09-22-2008, 01:03 PM   #18
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Quote:
Originally Posted by gph
Do I have to show my screenshot with Mutiny (Valour's marks) blocking almost all my hits ?
That is why I suggest "reduce ranged damage 50%" instead of "50% chance to block ranged hits".

And btw, auras of the same kind does not overlap.
It would always be 50% or less.
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Old 09-22-2008, 01:15 PM   #19
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Quote:
Originally Posted by Znurre
I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.
My suggestion was similar (see my post up above).

However, I suggested to also reduce spell damage otherwise Protection dome and simliar would be of no help to non-durational spells like South cross, and their overall usefulness would be greatly reduced.

I suggest that NGD change the effect of "Resist power" to this behavior.

Regards,
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Old 09-22-2008, 01:28 PM   #20
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Quote:
Originally Posted by Znurre
That is why I suggest "reduce ranged damage 50%" instead of "50% chance to block ranged hits".

And btw, auras of the same kind does not overlap.
It would always be 50% or less.
Range damange are already very low due to defensive buff in forts.
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