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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you think there is too much evasion in this game? | |||
Yes, I think the general evasion should be lowered. | 73 | 76.84% | |
No, I think it's OK as it is (also for mages, barbs etc.) | 22 | 23.16% | |
Voters: 95. You may not vote on this poll |
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09-22-2008, 10:05 AM | #11 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
As I see it, resists shouldn't be removed entirely, as this would make any buffs such as Protection dome and Spell elude useless, for which the cooresponding spells would then need to be replaced or remain useless. Instead, such buffs should probably focus on reducing the spell damage and duration of negative effects (like the opposite of Insightful) rather than resisting spells completely. Son of the wind should also be changed to Protection: 100% (combined with the current movement speed bonus) instead of evades and resist chances, which make it a luck-based spell - poor form for a LV19 skill. But, I do not see any of this happening any time soon, if ever. Regards,
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09-22-2008, 10:13 AM | #12 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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If protection becomes more effective against bigger hits and (slightly) less effective on smaller hits, that would be a good idea.
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09-22-2008, 11:14 AM | #13 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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09-22-2008, 11:20 AM | #14 |
Master
Join Date: Aug 2007
Location: Switzerland
Posts: 278
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It's really nice to hear that so many people have the same opinion as I do.
Now we only need to pray that NGD actually tells us what they think. I wonder if they think there's too much evasion too, or if they actually think that it's OK as it is. Thanks for voting guys
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09-22-2008, 11:38 AM | #15 |
Banned
Join Date: Aug 2008
Posts: 28
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they actualy said this will be fixed untill the end of the year....but i dont trust em :P
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09-22-2008, 11:44 AM | #16 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.
Let's say, 50% on lvl 5. Deflecting barrier could be "reduce ranged damage by 50%". This is required to maintain balance between ranged and close combat classes in war.
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09-22-2008, 12:59 PM | #17 | |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Quote:
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09-22-2008, 01:03 PM | #18 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
And btw, auras of the same kind does not overlap. It would always be 50% or less.
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Winning a fight is not what makes you a good player, it's how you do it.
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09-22-2008, 01:15 PM | #19 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
However, I suggested to also reduce spell damage otherwise Protection dome and simliar would be of no help to non-durational spells like South cross, and their overall usefulness would be greatly reduced. I suggest that NGD change the effect of "Resist power" to this behavior. Regards,
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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09-22-2008, 01:28 PM | #20 | |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Quote:
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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