09-25-2008, 03:16 AM | #11 | |
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09-25-2008, 03:20 AM | #12 |
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1.5k is reasonable.
Barbs have to get close. I never saw you complaining about KNIGHT SCs which can already currently do similar dmg anyway. |
09-25-2008, 04:20 AM | #13 |
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I didn't say anything about barb sc's. i said sc in general.
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09-25-2008, 04:54 AM | #14 |
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i've never used sc... tried to... but for me and my horrible luck it hits 1/10 times and the rest are evades/low end hits
even on a barb i dont see it as over powered, you're just pissed cuz you died by it more than once sure its killed me a few time but i still see it a good skill to have in the game, barbs are infact suppose to hit hard so why not let them? i suppose next you'll be whining about knights having too much defense or conjus having too much mana |
09-25-2008, 04:57 AM | #15 | |
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Sorry to disagree with you on this Smurv. But South Cross is indeed a over powered spell. The entire community has been complaning about it for a long time now and the community is usually right when it comes to balance. You will usually see this type of things mostly on Ra, on Horus I have not seeing nothing yet, but the problem infact exist. I have seeing south crosses screenshots in the spanish forum and those south cross surpass more then 2.5 damage or more, I myself witness a south cross of 3.5k damage on my conjurer, 1 hit kill. Example of Barbarians hit can be found here: http://www.regnumonline.com.ar/forum...ead.php?t=4338(Spanish) see for yourself, the thread is in the spanish section, or check this page in the same thread: http://<br /> http://www.regnumonli...t=4338&page=77 Link that RegnumIrae posted: http://regnumonline.com.ar/forum/showthread.php?t=28241 And on the following link, the community asks for a change for south cross: http://www.regnumonline.com.ar/forum...ad.php?t=25397(Spanish) and its a long discussion as you can probably see. Regards. Last edited by Wyatt; 09-25-2008 at 05:26 AM. |
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09-25-2008, 05:15 AM | #16 |
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SC is to high and them SC monkeys are annoying.
something needs to be done. its one of the reasons i think i moved to horus. one hit kills....its a nice thought but not every 6 sec. U need skill to kill...not be a dumb monkey and press a button. raise the cool down to like 30 secs or something. and put a dmg cap on it somewhere bewteen 1.5k n 2.0. or even raise the manaon it. something needs to be done. |
09-25-2008, 11:10 AM | #17 | |
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09-25-2008, 11:10 AM | #18 |
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Setting a damage cap is not a solution.
Why? Because no matter the base damage, the spell itself is overpowered. 225% weapon damage... anyone who can se a part of the problem here? However, most of the people seem to ignore this fact simply because Knights cause less damage with it.
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09-25-2008, 11:57 AM | #19 |
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some knights cause less dmg, not all T_T. Remember the 1.6k SC knight at samal? OMG 1.6k is enough dmg imo, you don't need more to kill people since you can still knock/immobilize but in the hands of a knight this actually seems even more unbalanced for me. You can't even stop him
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09-25-2008, 12:12 PM | #20 |
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Make it longer cooldown. Even dualshot has 7 sec cooldown, not 6. Minimum 10.
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