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Old 09-25-2008, 03:16 AM   #11
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Quote:
Originally Posted by dyckman13
why 2k? next hit a mage is basicly dead. maybe 1k or 1.5k
Why still this freakin high? One spell shouldn't depend on life or death!
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Old 09-25-2008, 03:20 AM   #12
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1.5k is reasonable.

Barbs have to get close. I never saw you complaining about KNIGHT SCs which can already currently do similar dmg anyway.
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Old 09-25-2008, 04:20 AM   #13
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I didn't say anything about barb sc's. i said sc in general.


[bite me necro <3]
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Old 09-25-2008, 04:54 AM   #14
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i've never used sc... tried to... but for me and my horrible luck it hits 1/10 times and the rest are evades/low end hits

even on a barb i dont see it as over powered, you're just pissed cuz you died by it more than once

sure its killed me a few time but i still see it a good skill to have in the game, barbs are infact suppose to hit hard so why not let them? i suppose next you'll be whining about knights having too much defense or conjus having too much mana
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Old 09-25-2008, 04:57 AM   #15
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Quote:
Originally Posted by SmUrV
i've never used sc... tried to... but for me and my horrible luck it hits 1/10 times and the rest are evades/low end hits

even on a barb i dont see it as over powered, you're just pissed cuz you died by it more than once

sure its killed me a few time but i still see it a good skill to have in the game, barbs are infact suppose to hit hard so why not let them? i suppose next you'll be whining about knights having too much defense or conjus having too much mana
Hey,

Sorry to disagree with you on this Smurv.

But South Cross is indeed a over powered spell. The entire community has been complaning about it for a long time now and the community is usually right when it comes to balance.

You will usually see this type of things mostly on Ra, on Horus I have not seeing nothing yet, but the problem infact exist.

I have seeing south crosses screenshots in the spanish forum and those south cross surpass more then 2.5 damage or more, I myself witness a south cross of 3.5k damage on my conjurer, 1 hit kill.

Example of Barbarians hit can be found here: http://www.regnumonline.com.ar/forum...ead.php?t=4338(Spanish) see for yourself, the thread is in the spanish section, or check this page in the same thread: http://<br /> http://www.regnumonli...t=4338&page=77

Link that RegnumIrae posted: http://regnumonline.com.ar/forum/showthread.php?t=28241

And on the following link, the community asks for a change for south cross: http://www.regnumonline.com.ar/forum...ad.php?t=25397(Spanish) and its a long discussion as you can probably see.

Regards.

Last edited by Wyatt; 09-25-2008 at 05:26 AM.
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Old 09-25-2008, 05:15 AM   #16
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SC is to high and them SC monkeys are annoying.
something needs to be done.
its one of the reasons i think i moved to horus.
one hit kills....its a nice thought but not every 6 sec.
U need skill to kill...not be a dumb monkey and press a button.
raise the cool down to like 30 secs or something. and put a dmg cap on it somewhere bewteen 1.5k n 2.0. or even raise the manaon it. something needs to be done.
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Old 09-25-2008, 11:10 AM   #17
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Quote:
Originally Posted by SmUrV
i've never used sc... tried to... but for me and my horrible luck it hits 1/10 times and the rest are evades/low end hits

even on a barb i dont see it as over powered, you're just pissed cuz you died by it more than once

sure its killed me a few time but i still see it a good skill to have in the game, barbs are infact suppose to hit hard so why not let them? i suppose next you'll be whining about knights having too much defense or conjus having too much mana
Again you talking about things you know nothing =) you becoming AwD #2
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Old 09-25-2008, 11:10 AM   #18
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Setting a damage cap is not a solution.
Why?

Because no matter the base damage, the spell itself is overpowered.
225% weapon damage... anyone who can se a part of the problem here?

However, most of the people seem to ignore this fact simply because Knights cause less damage with it.
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Old 09-25-2008, 11:57 AM   #19
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some knights cause less dmg, not all T_T. Remember the 1.6k SC knight at samal? OMG 1.6k is enough dmg imo, you don't need more to kill people since you can still knock/immobilize but in the hands of a knight this actually seems even more unbalanced for me. You can't even stop him
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Old 09-25-2008, 12:12 PM   #20
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Make it longer cooldown. Even dualshot has 7 sec cooldown, not 6. Minimum 10.
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