12-09-2008, 11:37 AM | #11 |
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you people don't know what topic you've started. expect awd to start a real big rant here when he gets online.
and anyway, like i said, only classes warlock can't really measure up to are knights and marx, because of the insane blocks/evades. so i'm not really feeling you guys (no homo) on this topic. @katiechan, oh yeah, balance, i can't wait for next update to see what they got for us -NightC. |
12-09-2008, 01:08 PM | #12 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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12-09-2008, 01:26 PM | #13 |
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lol @ last update 'hot fix'.
Well... its going to be 'fun' to exploit this feature that Megrim called 'unwanted' over a year ago. Even if this is not the worst issue for Warlocks, they deserve better than that NGD. |
12-09-2008, 01:27 PM | #14 |
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Talking just about PvP, which this game is not about because it is mainly RvR and all classes are based and balanced on working together in a team.
I highly disagree in one of your facts (also the others are also very doubtful). A "normal" barbarian has no chance up to just a very small chance against a skilled mage (no matter if it is a warlock or conjurer). It is even possible to do it without losing life or with just loosing a single bit. When both are skilled the chance is more equal I would say depends on the skill of the players, but I think the mage has still a higher chance to kill the barbarian. |
12-09-2008, 01:41 PM | #15 |
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*cough*wheres the part showing how conjus can beat locks?
Serious now Yes locks are lacking in all realms, and this needs a fix.
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Shadow Walker---Syrtis RA-- Healer of Shadows ----Lv:38--------Clan Lord of---------Lv:41------- --Barbarian---The Infernal legion---Conjurer ----- |
12-09-2008, 01:43 PM | #16 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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12-09-2008, 03:00 PM | #17 | |
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12-09-2008, 03:09 PM | #18 |
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Since all of you are saying this isnt all about PvP, lets take it to RvR.
A warlock's normal war set up would be...Mental 17, Mana 15, Necro 19, Arcania 19, Element 17. Yes there are more, but this set up is used a lot for war, just because its good all around. *you've casted terror" evaded/blocked. *death sentence-lethal striker, ethereal arrow* dead. Mod is a death trap now, just because half of the people are under DI, and it atracts everyone to you. One false move up on the line, will get you killed in an instant. When you cast terror to a group of 20 or so, and it only lands on one its really crap. Of crouse you'll say get more concentration/int, har har. Wouldnt matter, knight's auras make people block as much as they do. Naso, your suggested set up is good, but for pvp only, a warlock running around in war with SM set up, is wishing to be dead. I never find barbs that challenging though, a mind push is all you need. A knight, well back when they didnt block so much, it was always a fun, long fight. Now its just a block block, knock, MS, Sc, cast beetle, ops blocked, ripost.and yeah you get the point. The only glory we get is when our terror's end up hitting more then 5 people. Warlocks are supposed to be the area controlling mages, now we just stay behind, afraid of being knocked down. |
12-09-2008, 03:49 PM | #19 | ||||||
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Speaking of that... all the classes I mentioned are able to act like described using their usual RvR setup. |
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12-09-2008, 04:25 PM | #20 |
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Not only locks are too easy... knights are going to get easier and easier... I play on Muspell sometimes (44 Barbarian there) and I hit the most knights with 2k+ SCs with caution! sorry NGD, but 200-500 dmg are not enough to make this problem outta the world
this is why i made a marksman, because theyre strong and do 1k+ dmg on knights too so NGD pls do something, if you want an archer/mage game then do it, but now its going to be so |
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