Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 01-25-2009, 08:30 PM   #11
Rezekstanian
Pledge
 
Join Date: Dec 2008
Location: France
Posts: 19
Rezekstanian is an unknown quantity at this point
Default

Quote:
Originally Posted by Radian
Being able to swap from a grinding build to one of several hunt/war builds takes a lot of the drudgery out. If /reset_powers disappeared so would I, and probably a lot of others too...
OK. I was wrong about the meaning of RPG in a MMO PC game. Fantasy background and characters are only a pretext to PvP. However, quests add and lead to misundertanding the true face of the game. I expected uncovering mysteries, solving enigmas, exploring dungeons and sometimes warring in warzone. The purpose of quests is quite only gaining easy xp, so.

I did use /reset_powers three times only since i started to play my 3 characters, twice for the fist and now highest and once for another, badly feeling I was 'hacking' the game and somehow cheating. But I did not know level 50 characters were still short of skills. However, i believe being able to reset powers only at the time you gain 1 level (eventually rebuilding your char from the start) would be enough.

What if we could additionally save different character profiles before or after a reset, in a set of two or three profiles for example, and could choose one at login time instead of basically clicking 'play' as we do now ? But this is certainly out of place here and mostly one more suggestion...
Rezekstanian no ha iniciado sesión   Reply With Quote
Old 01-25-2009, 08:40 PM   #12
Vroek
Banned
 
Join Date: Dec 2006
Posts: 890
Vroek is on a distinguished road
Default

This discussion is pointless, It wouldnt work in RO.
There is no way you can know how things work, what is effective or ineffective disciplines and skill are before you try them.
Not many player would be able to nail their first builds before knowing quite a bit of the game.

Besides NGD already said they will restrict this at some point, i doubt it will happen before they are completely finished with balance and skill development. Like that will ever happen.
Vroek no ha iniciado sesión   Reply With Quote
Old 01-25-2009, 08:55 PM   #13
Ulmanyar
Initiate
 
Join Date: Dec 2007
Location: Sweden
Posts: 231
Ulmanyar is on a distinguished road
Default

First of all: this is not a single-player-in-a-MMO-world game. There are far from enough questing and non-PvP/RvR content and hardly any interesting PvE aspects at all. In my point of view this is a "pure" RvR (with occational PvP) and where the only worthy content is the end-game, which is RvR (fortfights, hunts to distract levelers and some item grinding).

For this end-game you always learns and develop new playing styles and methods. The real development is not of your character, but instead of yourself. Your character is merely a tool, which can be configured to suit your needs and playing style, and your characters setup will evolve as you learn more and more and get more experienced, fixing flaws in how your setup reflects your playing style. A good example could be found in this thread (i.e. the discussion of Laleja's playing style):
http://regnumonline.com.ar/forum/showthread.php?t=36057

Also, until NGD fix every single spell to thier final state, I strongly disagree to a serious limitation of the /reset_powers, since a new update can fully screw up your whole setup. Just look at the last update! Suddely MoD was a chance spell, and of no real use at lvl 1..
__________________
Ulmanyar
Flame of Valhalla
Alsius - a few, but we got goats! BAAAAH!
Ulmanyar no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 04:33 PM   #14
Angelwinged_Devil
Banned
 
Angelwinged_Devil's Avatar
 
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
Angelwinged_Devil is on a distinguished road
Default

/reset_powers is good as it is, this way you can try out different styles of play with different characters and have a more variating gameplay, unrealism? Fuck unrealism this is a game and you need to discuss what's best for the game in the games own enviroment and not compare it to the real world.

if this was the case then next time I hit someone with a meteor I could complain because he didn't die of it in one hit when a meteor would practically shove off your head
Angelwinged_Devil no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 05:34 PM   #15
Kianoni
Initiate
 
Kianoni's Avatar
 
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
Kianoni is on a distinguished road
Default

I once suggested this too but after some time you too will see that /reset_powers is essential for this game to work. There is no reason to remove or limit it.
Kianoni no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 06:01 PM   #16
UmarilsStillHere
Marquis
 
UmarilsStillHere's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,419
UmarilsStillHere will become famous soon enough
Default

/reset_powers should stay why?

1, makes the game unique (ish)
2, allows players to try many styles of play with on char
3, If you level a "broken" or "Crap" Power its not the end of the world

You seem to think this can be used as a "cheat" in PVP I cant say I follow you on that one since most PVP happens quickly and in the warzone against a wide variaty of classes and set ups, You cant run in realm reset for 60sec reskill for another 60 sec then spend 30~ sec setting up your skill bar everytime you encounter an enemy, So you cant realy "adapt" your set up to situations as they present themselfs

You will find the more you play, the more you will like this feature, especialy since Regnum has no strong roleplaying community anyway.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
UmarilsStillHere no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 06:24 PM   #17
Rezekstanian
Pledge
 
Join Date: Dec 2008
Location: France
Posts: 19
Rezekstanian is an unknown quantity at this point
Default

Quote:
Originally Posted by Angelwinged_Devil
/reset_powers is good as it is, this way you can try out different styles of play with different characters and have a more variating gameplay, unrealism? Fuck unrealism this is a game and you need to discuss what's best for the game in the games own enviroment and not compare it to the real world.

if this was the case then next time I hit someone with a meteor I could complain because he didn't die of it in one hit when a meteor would practically shove off your head
You dont need to be so rude. I know now that this game is simply a RvR/PvP networked fighting game instead of a RPG with RvR battles. So it could be robot-fighting, whatever-fighting, you dont care about what it is about short of fighting. However it is not advertised as so and the fantasy background (including characters, stories and quests) is for you only some kind of shit. Sorry, but I once thought other players of RO were more concerned with this part of the game and not only mindless virtual fighters.

@210paul: thanks for your explanation. Since there is no roleplaying/storytelling parts in this game (in which resetting powers at any time would be some kind of cheating and potentially ruining stories), I think you summed up what every newbie should know about this feature. You make the point.

Last edited by Rezekstanian; 01-26-2009 at 06:42 PM.
Rezekstanian no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 06:47 PM   #18
linearguild
Initiate
 
linearguild's Avatar
 
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
linearguild is on a distinguished road
Default

Now I'm curious where you got the impression that Regnum was anything other than an RvR game. The site's tagline reads "The best Realm vs. Realm action available FOR FREE;" in fact, I don't see a single mention of roleplaying in the index page.

Might be good to know if there's something there that can incite wrong expectations about the game.
linearguild no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 06:54 PM   #19
Rezekstanian
Pledge
 
Join Date: Dec 2008
Location: France
Posts: 19
Rezekstanian is an unknown quantity at this point
Default

I didnt even notice the title (joking)

I was only looking for a free fantasy MMORPG running on Linux...

And so the FAQ says:
Quote:
What is a MMORPG?
MMORPG stands for “Massively Multiplayer Online Role-Playing Game”. It's basically a role playing game that takes place on a virtual and persistent world with thousands of characters controlled by human users.
I should say I am a long time addict of pen-and-paper RPGs and that RO was my first try for a 'MMO' RPG. Nevermind, I still like this game even if it is not what I expected (RPG + RvR/PvP)...

Last edited by Rezekstanian; 01-26-2009 at 07:10 PM.
Rezekstanian no ha iniciado sesión   Reply With Quote
Old 01-26-2009, 07:24 PM   #20
Ulmanyar
Initiate
 
Join Date: Dec 2007
Location: Sweden
Posts: 231
Ulmanyar is on a distinguished road
Default

If I'm not mistaken there is another GNU/Linux game which has a much stricter focus on the RPG-part (as in "true" roleplaying). It's called PlaneShift, but I think it has been in development for far too long and I doubt it's fully playable even now. But you can always try it out for yourself, and don't listen to me - I am very unsure about the current state of the game so the situation might have improved a lot from when I last tested it.

I think that communication with NPC's is a bit more like "talking", and less clicking, and I also think several players are more of the role-playing kind and there is more focus on your character and background story. But, again, I must warn you: I haven't played the game a lot, merely basic testing, and some of this is based on rumours I've heard.

At least you can check it out for yourself here:
http://www.planeshift.it/

(No, this is not advertising for another game - merely a suggestion to a fellow player to try another game out since it seems it will suit the playing style better).

EDIT: I checked out their website a little more, and it seems like I was almost right. They say the game is under heavy development still, and they also have guidelines for roleplaying:
http://www.planeshift.it/about.html
http://www.planeshift.it/roleplay.html
__________________
Ulmanyar
Flame of Valhalla
Alsius - a few, but we got goats! BAAAAH!
Ulmanyar no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved