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03-07-2009, 01:30 AM | #11 | |
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With regards to RP: do they mean anything as they are now? does lvl matter more or RP? ask anyone if regnum what RPs are good for and you will get the same answer: NOTHING! give this more though Thanks for reading my suggestions.
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wE iz RaciSt: vultureman marksman 50 vulturemage conjurer 48 vulturex hunter 44 vulturewiz lock 48 |
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03-07-2009, 09:23 AM | #12 |
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I hope I cover everything when I say:
No thank you, no thank you, no thank you, no thank you
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03-07-2009, 02:22 PM | #13 | ||
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RP's are good for nothing... They create a lot of problems as some people tend to care more about RP than tactics and good setups. But they are also a motivation to play, they give you satisfaction after a nice area chain and they give you a reason to carry on, atleast in my case. I do not let RP decide how I play in a battle. I always take out enemies depending on good target selection priorities and how big threat they represent, and my setup is composed in a way I feel comfortable with it. Still, I would lie if I said that RP means nothing to me. Without the RP rankings I probably would have quit long time ago.... Alliances In my opinion, there are already enough alliances. Both Alsius and Ignis have suffered from this on RA, I think every Ignis and Alsius player knows what I am talking about here. Leaders And finally, about leaders... Well, Ignis/Horus already have a (self?) elected leader called Efrendi, which shows pretty good that this kind of crap is possible even without the game supporting it. I'd like to echo what Eli said: Quote:
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03-07-2009, 11:25 PM | #14 |
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Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?
Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
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wE iz RaciSt: vultureman marksman 50 vulturemage conjurer 48 vulturex hunter 44 vulturewiz lock 48 |
03-08-2009, 10:59 AM | #15 |
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now the peace is useless, it could be if there will be more than three realms, the other ideas isn't so bad
and one more suggestion why rp can be used to sell some spell stuff? it would be funnier Last edited by relu-cri; 03-08-2009 at 11:14 AM. |
03-08-2009, 12:18 PM | #16 | |
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The other points however, are ideas that are pretty new and original and I've been thinking about them. I came to the conclusion that they would harm many of the things I value, like total open RvR, the freedom Regnum provides when it comes to choosing how to play or who to follow. Your last idea, about the thieves, I have no real thoughts about and have also not commented.
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Winning a fight is not what makes you a good player, it's how you do it.
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03-08-2009, 01:46 PM | #17 |
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Join Date: Sep 2007
Location: Rotterdam, The Netherlands
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i dont agree with any of your ideas.
This is a war game were the realms should make war with each other. Maybe a thief from 1 realm could steal money or something from an other realm,but they must make it very hard to succeed, not only the battle ability but also other skills must be needed to succeed a thief attempt |
03-08-2009, 02:08 PM | #18 | |
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Location: Sweden
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Negative realm points might, somehow in theory, not be such a bad idea. Or, at least, the idea that there should be some (minor) drawback from dying. However, in reality this is a hard one. First off: in this game the occation of dying is not equally distributed among classes. You pretty soon realize that - in an open fight - there are certain classes that always tend to be the last ones standing.
This is how I think it should be and is part or balance, somehow. If you play a tough fight well - there use to be a conju among the surviving (if the conju dies, the fight wasn't that well played after all, right?), and some might get ressed. Also, dying is sometimes neccessary to win a fight - if you only knew how many suicide MoD-rushes that has changed the ending of a fight (well, at least with the old MoD). But that's another discussion. The conclusion, however, is that negative realm points might be very hard to implement (well, at least if inter-class RP-stats matters). But if they are implemented, they could actually make one good thing: the difference between good and bad players will be shown better. Right now, the ones who spend the most time in ZG gets the most RP - with another system we might get a situation where the ones who actaully play good get high up on the rankings. But there is one huge problem with this: each and every system that I can think about will benefit a certain behaviour and/or playing style (i.e. drawbacks from dying might cause hunters to camo and run when the fight turns ugly). This is really bad! One of the great points of this game is the diversity. Also, and more important, the biggest point is that we badly need good teamwork. And any system where any individual, at some point, thinks of his own benefits instead of the groups progression is, by definition of a RvR-game, a really bad system. [OT] Ok, I can imagine other situations that just in RvR games that this is bad, but that's an entirely different discussion [/OT] Negative realm points have the potential to be the basis of such an individualistic system. Quote:
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03-09-2009, 05:03 PM | #19 | |
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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03-10-2009, 06:36 AM | #20 | |
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Also some people simply want to create own clan. For them it is something like a dream. And you cannot disallow it for them. I am glad to see people who trying to bring any order in Alsirian CHAOS. It is good. I am glad to see new clans, like Winged Wolf Tavern, Nordic Legion, UFA. They are based on interesting ideas, have special order etc. And I think we have to learn first, how to communicate between clans to organize our forces fast. P.S. I am sure, Alsius will open the portal in Horus world. I do my best for it.
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