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General discussion Topics related to various aspects of Champions of Regnum |
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04-15-2009, 03:50 PM | #11 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
You sum up all of my recent thoughts about this subject. IMO. Fort fights sucks now. Yeah, you'd guess you would never hear me say that since I was always one of those that defended fort wars. But, right now, the best wars I participate in are those where we use the fort only as gathering place and bait. You see? Like at Meni, where we fight far out from the fort, without any defensive structures. That's awesome! Those fights can actually last for 1 hour or so, and they are actually FUN! The funniest part is when Ignis starts attacking from different flanks and we have to play very carefully and with good teamwork in order to survive. But, I don't think the worst thing with the invasions is to get attacked all the time. Sure, this sucks when you're outnumbered over and over... but it's not that bad. No, the worst thing with the invasions is that they are static. Completely static. PS. IMO the Trelle -> Alga ping/pong sucks pretty hard.
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04-15-2009, 04:03 PM | #12 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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In my opinion wars are static because we are attacked all time. Neither Ignis nor Syrtis gives us a chance to move the war to some other place, so we keep fighting for the same spots over and over. The first thing that needs to be solved to get wars more attractive is realm balance, although NGD's promised tools for teamwork-stuff also can be very useful.
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04-15-2009, 04:25 PM | #13 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
You know there is something in the end of the tunnel to look forward too, but it will take a long road killing mobs/questing to get there. The same can be said about the invasions . They are not fun, just repetive, static, even though you know there are gems awaiting. The worst part of the invasions is to attack the realm gate. It's like "breaking a fort gate with people popping out with shitloads of areas" v2. Invasions could be summed up like this: * Plan for the invasion * Break all fort/castle gates to make invasion easier... (yes NGD, this happens all the time) * Run to the forts with small armies (like 5-10 people) and the main army at the castle * Be so afraid of loosing the castle against those big groups of enemies that you dont dare do a shit except popping out of the castle gates with areas now and then, now how fun is this? * Meanwhile, the small groups of players at each fort are in exactly the same situation, sitting inside the forts hoping for the iron door to not break before the realm gate is in danger. * Run to the gate and hit it for 15 minutes, you could go to toilet while doing so if you are not a conju, if conju - prepare your auto aura macros before you go to toilet. * Go to the gem locations, fight big hordes of enemies and organize an escape (This is the funny part of invasions) * Escape trough the crowded warzone gates and avoid all followers. (Pretty funny too) * Place the gem in the the big gate inside your ream. Not only does this sound hard as hell (it is), but also, you are running from place to place or sitting inside a fort/castle 80% of the time. I thought this was a war game. During this time (around 40 minutes - 1 hour) you could have a nice fort war or a hunt, that would probably be a lot more enjoyable. Also take in consideration that the invasion attempts fails 97% of the time, so you'll probably waste 40 minutes - 1 hour for nothing but running or hiding inside a fort/castle.
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04-15-2009, 04:58 PM | #14 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Who was here yesterday when ignis tried to invade alsius (ra)? It was HELL.
Sure, the gates were in danger... But of course, syrtis starts up against us. So, having to waste over an hour trying to prevent syrtis from invading us, and retaking all forts, left us with 20 minutes to break the alsius gates. So when we get there, of course the expected alsius army is there...but OH. MY. GOD. Two captains along with that?! I felt like we were fighting syrtis at peak hours! We got decimated with so many guards added to their army. So besides the fort wars themselves, 'gate wars' are RIDICULOUS. I think a new formula is needed to determine handicaps like guard captains So, out of that what i mean to say is: -Change formula for gate guards/captains during invasions -Implement something to prevent 2 vs 1 RVR -LESS AREA SPAM FESTS -Realm population balance of course PS. I just thought of a way to prevent SPAMMAGE (hopefully). Every time you use a fort door or the wall gate, you get a temporary dizzy (5-10 seconds). Normal hits would still allowed, but those retarded fort-door hit'n'run battles will be done for.
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04-15-2009, 05:31 PM | #15 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Agreed with Znurre.
PS: I enjoyed that fight near CS the other night nice group you had ^^
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04-15-2009, 06:35 PM | #16 |
Apprentice
Join Date: Oct 2007
Location: Canada Ontario
Posts: 80
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Id like to see When gates in danger spawn Just regular Guards at the Gate but have Guard Captains and Several others at the Gems. depending on defending Realms Numbers.
Maybe even make it were you cant touch the gem until the captains/Captain has been destroyed guarding the near gem?
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04-15-2009, 07:25 PM | #17 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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Could just put the gems inside the main cities and actually have the guard force respond to them (ie all guards get in defensive positions around the gems.) Hunters that camo when the Realm Gate breaks can easily get by guards, so yes having a condition to where the gem can only be picked up when all the guards are dead would be a benefit.
I too am growing very tired of the same old fort fight where the team with the fort has a superior force and even though the attacking force has less players, the defending force just stays in the fort. I'm starting to like the idea of a fort without doors like Rohan Knight commented on a few days back or even the tower idea, just make a limit on how many people can be in the tower to force ppl to rvr rather that RvFortvR.
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04-15-2009, 07:33 PM | #18 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I've been thinking about a crazy idea recently.
But it would render so much work on NGD's side useless and create loads of other problems, so I doubt it would ever get implemented. What about removing the warzone walls and put the gems inside the cities? Organized raid groups could take the city, make up plans how to best enter the city, etc. And it would be funny to defend. As I said, just a crazy idea.
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Winning a fight is not what makes you a good player, it's how you do it.
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04-15-2009, 07:34 PM | #19 | |
Apprentice
Join Date: Oct 2007
Location: Canada Ontario
Posts: 80
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Quote:
1 thing id make the respawn rank of the guards in cities less so it make things a bit easier
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04-15-2009, 09:19 PM | #20 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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On Horus in Ignis, mornings are HELL. When we have a fort captured or a castle, we have idiots screaming "We're going to get invaded!" when 90% of the time we don't get invaded and thats not the idea the other realms really have... People want to have decent fort wars, but they are too messed up. My thoughts were summed up in Miraculix's thread.
The problem I see with invasions is like Matt said, it makes stress, and gives people a false sense of fear, fear of something that is going to come next. Or the continuous lust for more. Quote:
The only problem is that in the current state cities cause immense lag, and I think fighting there would be too complicated, as some cities are cramped. I totally understand your idea though. |
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