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Old 05-11-2009, 06:46 AM   #11
Angel_de_Combate
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Or just make it go back to what it was before. Im in my 30's the lvl you kinda need pets(or so im told)..but i cant bring myself to use them because of this "You are too far away from your summon". When i didnt have revive it was intensely annoying to have to go tame yet Another pet. So is it feasible to play without a pet at my lvl?
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Old 05-11-2009, 06:53 AM   #12
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Quote:
Originally Posted by Solarus View Post
The only two fixes for the pet speed right now are:

1) Mobility with pet RIGHT after a fight - resets the pet speed
2) Camo with pet - resets the pet speed
These 2 things are some help, but they are amongst the hunter's most skills and should not have to be wasted merely to keep the pet up to speed.

EDIT: and like Mira said, pet starts to lag again when mobility runs out.

Last edited by makarios68; 05-11-2009 at 07:06 AM.
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Old 05-11-2009, 04:10 PM   #13
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All captured monsters should gain a constant bonus 5% mobility of what their hunter currently has. It should not be a skill we have to upgrade, it should be a rule that is built into the game mechanics.
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Old 05-11-2009, 05:07 PM   #14
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Quote:
Originally Posted by DemonMonger View Post
All captured monsters should gain a constant bonus 5% mobility of what their hunter currently has. It should not be a skill we have to upgrade, it should be a rule that is built into the game mechanics.
i think that pets being slow its a bug.

Quote:
Originally Posted by Ponter
Hello! I suggest you to prove(try) a bit more the panel, since it works as appointments in the points 1 to 3, Except the speed was damaged and not always respects the speed of the hunter. We are aware of the mistake and it will be corrected shortly.
this was posted by Ponter before the HOTFIX, and i dont know if they have fixed or not the speed of the pet.
in other words, i dont know if they are planning to keep the speed as it is now or not.

original post

AFAIK the pet gain (or should gain) a bonus acording to the lvl of "wild spirit" up to a 12% if u use it in lvl 5

(this was posted or said, a long time ago, i dont think that i could get a quote of that)

i found something...
Quote:
Originally Posted by MegriM
- I add: The pets will go to the speed of the hunter.
original post
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 05-12-2009, 02:41 AM   #15
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Hunters are the slowest class? Don't think so.
Archers and Warriors have speed boosters by default, while Mages have to wait for someone to cast Onslaught[5].

Ideally pet speed should almost match it's owner if the owner casts a speedboost spell.
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Old 05-12-2009, 03:02 AM   #16
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Quote:
Originally Posted by Henri_Freundlich View Post
Hunters are the slowest class? Don't think so.
Archers and Warriors have speed boosters by default, while Mages have to wait for someone to cast Onslaught[5].

Ideally pet speed should almost match it's owner if the owner casts a speedboost spell.
Yes....but do pay attention to the origional post. Reason it is said that hunters are slower is because we go 30m and have to stop to wait for pets. It's a hit at NGD to fix it...
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Old 05-12-2009, 03:29 AM   #17
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Actually there is one class slower than a hunter with a pet: a conjurer with a summon.
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Old 05-12-2009, 07:28 AM   #18
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Quote:
Originally Posted by octopus View Post
Actually there is one class slower than a hunter with a pet: a conjurer with a summon.
All mage's are slower than hunters and a conj dosnt genrally run that fast that summons goes out of range.
And yes i do have a conj.

The point is that pets dont keep up, and thats not just as you run to catch some enemy it also has trouble keeping up when you fight mobs, unless you stand in one place. move around and the pet spends all day running after mob or enemy getting a wack in every now and then when it does catch it.
granted when it does hit it hits hard. but this is just anouther reason why i do not use a pet, and untill its sorted i cant see me ever using one.
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Old 05-12-2009, 09:38 AM   #19
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I was planning on starting this thread. Glad someone did it. ^.^ Fix z petz pleez.
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Old 05-12-2009, 12:22 PM   #20
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Once you get use to the new pet commands they are pretty great....... with the exception being having to stop and wait. It is not always like that, I was hunting with a friend last night (we have the same pet) and his pet was right behind him most of the night while i was constantly having to revive mine due to getting too far (if i'm chasing down someone, i'm NOT stopoing and waiting for my pet). He was laughing at me because i had to revive pet at least a dozen times It must be a bug since it does not happen all the time....
On that note, if pets have mana, why not give them skills as in speed and special hits? Whats the point of mana without it. It must be in NGDs plans and i really cant wait!
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