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View Poll Results: Are warriors currently broken?
Yes, positioning bugs and undefined issues with 1.0.6 have ruined warriors. 63 84.00%
No, warriors are fine as is. 5 6.67%
I have no preference either way. 7 9.33%
Voters: 75. You may not vote on this poll

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Old 06-05-2009, 11:18 AM   #11
v0rt3x
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This is a serious problem. A warrior is almost unplayable atm.
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Old 06-05-2009, 12:51 PM   #12
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Quote:
Originally Posted by v0rt3x View Post
This is a serious problem. A warrior is almost unplayable atm.
Agreed. I manage about 10 minutes a day on a character that i used to really enjoy playing before i get so pissed off and disgusted that i go and grind out my lock.

We got hit by a double whammy. +20% speed makes cancellation of our more than instant spells about 90% likely, we have no reliable way of making attacks, since as stated, you can literally be INSIDE an enemy and not attack, the best imob and crowd control spells got nuked, you know, ribs breaker and balestra, the ones that MIGHT have ameliorated this positional issue, at least a little bit. Add onto that, the fact that spells dont check orientation once the cast is begun and that = my spells almost always being canceled, and ranged chars spells, almost never being canceled.

Warrior is not fun to play anymore.

Case in point, i was at a fort war a few days ago and there was one knight, and me, the only barb, and about 30-40 ranged on both sides. How the hell do you take a fort with only ranged chars? All balance for warriors is right out the window.

A possible fix is give all melee weapons at least range 1 (ive played spear on both my barb, and my knight since level 20 as a fix for the positioning issue), no casting time on combat touch spells (riposte, jaw breaker, etc), or simply don't check range, since its as unrealistic as being able to cast a spell behind you.
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Old 06-05-2009, 01:56 PM   #13
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I completely agree with Backe, Mellion, Smurv, ArchmagusArcana and the scores of knights/barbs I've spoken with in game.

This is the most serious balance issue with this game right now. I feel a little perturbed by this new hotfix which focuses on two very minor (albeit annoying) bugs but there is no mention of this major monstrosity of a problem.

I feel really angered that I hit 50 just before 1.06 hit and all that work to get to 50 and now I feel like it was wasted because all I'm good for as a barb it seems is bashing fort/castle doors and running around soaking up arrows while ally range-classes do their thing. I even used some booster scrolls from 48-50, so those now seem like a total waste.

I am not going to buy any more xim to level my alts to 50 until this huge problem is fixed. I WAS contemplating a platinum box since my current weapon is a POS store-bought non-special, but now I don't think I will because, hey, what's the point?
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Old 06-05-2009, 02:07 PM   #14
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Oh yeah, one more thing:

Some hunters are abusing this to their benefit because they know under certain situations we cannot hit them.

Example: I run into 3 hunters with a few of my friends. I get close enough to closest hunter and get off Disable Limb5 (it finally triggers after running through him about 6 meters). Then, he proceeds to run in a circle as all of my allies and I chase him. He has SoW and Mobility on, and of course, we look like idiots trying to hit him while his two buddies fire away at us.

End of the story is like this, none of his hit him and all 3 of us died. He was still too fast (even with disable limb5, which is -33% movement speed for 30 seconds), and even when I was using spring5 I could not get "close" enough to him to swing, even though I was running back and forth, in and out of his "circle" at different angles and approaches. None of us hit him and as far as I know no-one even got a swing off. We all died shortly thereafter.

One of the most maddening experiences I've had in this game, and I'm sure 90% has to do with this positioning problem and the other 10% is just probably balance issues but I won't get into that here.
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Old 06-05-2009, 02:17 PM   #15
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Its not quite as bad as last time it got "very bad" at least not as far as I can tell, last time I remember chasing a certain barb from Efe beach (east) to west wall forest (just past syrtis gate) Running inside, next to, in front of, behind etc and not landing a single hit, and this was using a spear trying to cast Balestra...
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Old 06-05-2009, 02:57 PM   #16
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Also, areas, +20% char speed, and -40% range should call for at least an 80% reduction in casting time, just to maintain the status quo. Im not a big area user, but i know lots who are, and they do have their place in certain situations, rather than just being an "area monkey', as a lot of non melee players like to say (you try playing a character that wont attack anything when you are right on top of it).

Just for fun, i tried using areas after the update (while defending, and without 'pre-casting' inside the fort, which to me is cheating) and out of 10 areas, hit 4 people with one of them. There is ample time to back away in 3 seconds (in reality, 4-5 seconds with casting lag factored in), while again with ranged areas, once the spell has begun, the only way to cancel is to quick run out of range 30, since they still seem to cast even if i run next to the door where i SHOULD be out of character view, and thus immune to attacks be people on the wall (while attacking a fort).

I agree with Kyro in that i feel very cheated, i bought a platinum box, and used a few boosters to get my barb to 50, since my Knight is stranded in RA. I feel like a wasted my money, not to mention my time, getting my barb to 50. It WAS really fun to play barb before this update, sure we died a lot, but at least we could use our skills and make a few attacks, rather than letting all the 'ranged monkeys' have all the fun.
As mentioned before, and ive said this many times in conversation, all we are good for now is attacking a door or a gate and target practice....if its not a stationary target, why bother even trying to attack it since at best well maybe get a hit in before all the ranged chars take us out.
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Old 06-05-2009, 04:24 PM   #17
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Quote:
Originally Posted by Kyrottimus View Post
I WAS contemplating a platinum box since my current weapon is a POS store-bought non-special, but now I don't think I will because, hey, what's the point?
Don't do it
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Old 06-05-2009, 05:07 PM   #18
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Well the biggest thing is the POS bug/warrior not able to hit shit. Next I would say nerfing of the Spear weapon tree and making all these noob barbs take up the SC monkey role out an act of necessity since you want the fastest weapon possible in case you do hit. I have tried the SC route and don't care for it at all, I prefer to be a multifaceted warrior using a combo of all three. Since balestra and rib breaker damage got nerfed that basically goes out the window as well, so now I am just blunt based and not very happy with my main.

The +20% movement speed also is counter intuitive to giving warriors areas. The other day at pinos I pushed the button to cast an area, went to the fridge, warmed up a burrito in the microwave, came back and sat down to see if it hit and guess what I saw? People had just walked out of the range. Area attacks only really suit the defender now.

I think NGD was fapping to the beat of the wrong drummer when they made this decision.

Since my barb is crippled now can I get a free wheel chair from the alsius Veterans Affairs? Because at this point im only one click from an uninstall. Also Kyro I would advise you to not buy anytype of box from NGD, they are all craptastic. Unless you have 6 characters you wont get anything you probably would want.

For new people learn this US Army term: BOHICA. It stands for Bend Over Here It Comes Again.
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Last edited by Syd_Vicious; 06-05-2009 at 05:10 PM. Reason: Bullshitting on a forum.
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Old 06-05-2009, 05:22 PM   #19
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I use blunt as main tree (MS, passives and forceful blow/crushing), spears to hit running players and no swords at all, even if i should start using disable limb maybe. After the update i dropped thunder strike and lvl 15 tactics for tfb and expansive waves lvl 5, that's still a good area and atleast in ignis is having a really good response now. I miss my cc spells (balestra, ribs-breaker and kick) but this build is a fine pure damage experience and i enjoy it.

However, positional bug and turning speed must be fixed.
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Old 06-05-2009, 05:47 PM   #20
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Quote:
Originally Posted by Syd_Vicious View Post
Well the biggest thing is the POS bug/warrior not able to hit shit. Next I would say nerfing of the Spear weapon tree and making all these noob barbs take up the SC monkey role out an act of necessity since you want the fastest weapon possible in case you do hit. I have tried the SC route and don't care for it at all, I prefer to be a multifaceted warrior using a combo of all three. Since balestra and rib breaker damage got nerfed that basically goes out the window as well, so now I am just blunt based and not very happy with my main.
I agree, thats why i used spear, it was pretty balanced as a tree, lots of tactical skills, with decent damage. I hate slashing, and hate barbs that only use SC/charge. I suppose that it is effective, but not very tactical. I prefer a well rounded character that can be effective in as many situations as possible, and am not happy to be relegated to the role of pure blunt weapons, since its the only one left that even has some small amount of tactical spells. I have yet to find a good effective build since this update.

Can we bring back the days before invasion, before special items, before all this bullshit shifting of spells that dont need to be changed. Can we go back to a time when player teamwork and skill determined who would win a fight, and not who spends the most time grinding for special drops, or spends the most IRL money on plat boxes to get the best items. War was war, and it was all for fun, not for invasion or any other reason but to pit your skills against the other team.
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