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General discussion Topics related to various aspects of Champions of Regnum |
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06-08-2009, 04:14 PM | #11 |
Initiate
Join Date: Mar 2009
Location: San Francisco
Posts: 117
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This is true. They screwed up a (almost) working system, took it to unbearable heights, then brought it back midway. So you thank them? Now they will say they are gonna fix it and bring it back to original levels.. and you wag your tail feeling grateful. In all this you forget you were really pissed off about the original bugs. I feel there is some psychological engineering stuff goin on here :P
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06-08-2009, 04:39 PM | #12 |
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Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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A watch you got for free unless you wanted it to shine in the dark.
And actually you still have the watch just the time it shows is quite off. And I am sure everyone who makes watches is proud enough to fix them to show the right time again as soon as possible. But it seems that fixing the time is not that easy because it could eventually break the watch hands or something else.
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06-08-2009, 06:13 PM | #13 | |
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Location: San Francisco
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Quote:
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06-08-2009, 06:57 PM | #14 | |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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Quote:
Besides, NGD actually admitting there is a problem is relatively unusual. I'm not saying the fix will come overnight, but I believe they are working on this problem. |
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06-08-2009, 07:36 PM | #15 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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yep, and I think it's great letting us know that something is wrong and that they are working on it, it gives some sort of safety feeling
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06-08-2009, 09:36 PM | #16 | |
Master
Join Date: Jan 2008
Posts: 357
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Quote:
Its nice to know though that when there are serious gameplay issues that affect at least 1/3 of the population of the game that they are working on a way to fix us, and most importantly, that they communicated that to us. Kudos NGD.
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06-09-2009, 03:08 AM | #17 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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I'm glad this has been acknowledged and is being addressed. I hope to return to leveling my alternate character (knight) to 50 in the near future so he may be WZ-capable like my barb (after positioning fix anyway, hehe).
Cheers NGD, --Kyro
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06-09-2009, 09:58 AM | #18 |
Initiate
Join Date: Sep 2008
Posts: 123
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Well there was already a "We're aware of the problem and are working on it" thread over 3 months ago:
Problems with the movement code (lag) The problem has had periods of being "fixed" since then, but never fixed. Edit: This isn't a complaint of this thread; of course more communication is better; just a reminder for those new/getting excited about this announcement. Last edited by Onteron; 06-09-2009 at 10:27 AM. |
06-12-2009, 07:22 PM | #19 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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Quote:
Regards,
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06-14-2009, 11:02 AM | #20 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Untill its fixed would it be to hard to reduce the movement speed by 20%, at least temporarily, It could be re increased once you have found a way to make the movement system work correctly.
At least this way warriors will be a bit more playable for however long it takes this to be fixed, instead of being left to dry for god knows how long.
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