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Old 07-09-2009, 02:05 AM   #11
Onteron
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Yes, prior to the speed increase movement speed was 4.0m/s. I don't know how Chilko came to that figure (http://www.regnumonline.com.ar/forum...323#post742323).
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Old 07-09-2009, 04:40 AM   #12
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Thanks.

The figures will change then:

Level 1 - 9.6m
Level 2 - 14.4m
Level 3 - 19.2m
Level 4 - 26.4m
Level 5 - 33.6m
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Old 07-10-2009, 08:57 AM   #13
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IMHO still too low to encourage open field battles around forts.

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Old 07-13-2009, 01:12 AM   #14
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Well, this is where the army comes to help, a push from the army, or even just locks and marks can get you a hell of a lot closer to the dead body.

Conjus also have steelskin, they can run to the body with that, cast sanc, ress body then run back to safty

However, people now do need to be more careful when charging, as you will find you are too far out for a conju quite often.
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Old 07-13-2009, 03:17 AM   #15
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Now there'll be more people like me!

went too far;didn't res.

No but seriously, steelskin? How is that going to help against marksmen, warlocks, and other conjurers?
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Old 07-13-2009, 12:01 PM   #16
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Quote:
Originally Posted by Arafails View Post
Now there'll be more people like me!

went too far;didn't res.

No but seriously, steelskin? How is that going to help against marksmen, warlocks, and other conjurers?
It will not help. That's why I have it on L1. Total waste of points.

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Old 07-13-2009, 01:57 PM   #17
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Quote:
Originally Posted by Arafails View Post
No but seriously, steelskin? How is that going to help against marksmen, warlocks, and other conjurers?
how would steelskin not help vs marksman?
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Old 07-13-2009, 01:59 PM   #18
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Quote:
Originally Posted by Nightchill View Post
how would steelskin not help vs marksman?
In the context of long range reviving, Steel Skin won't prevent any crowd control spells on the conjurer trying to revive. Conjurers on Steel Skin are also exposed to those same crowd control effects while trying to come back.
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Old 07-13-2009, 02:28 PM   #19
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If you want to try and revive; cast mind blank and mirage, then begin to cast revive and then go into attack mode while casting to hide the casting effect and hope for the best. ^^

P.s. steel skin is godly in use with regenerate self/mirage/barrier/heal self or any other buffs you want to cast.
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Old 07-13-2009, 04:22 PM   #20
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Nightchill I can tell you from personal experience that marksmen do a lot of elemental damage. In fact I have more problems facing marksmen than warlocks because of the type of damage done (as mentioned elsewhere barbarians have shit elemental defence). Winter Stroke (up to 500 ice), Arcana Strike (up to 250 of each element), Fire Rain (Up to 500 fire), and Lightning Arrow (Up to 650 lightning) are a few spells of note here. Then of course there's Ethereal Arrow which every single marksman seems to have at level 5, so it will do 600 damage to you regardless of armour. That's a lot of health lost for a conjurer. Steel skin helps you with none of this. True, two of those spells are expensive area attacks, but the conjurer's going to be near a group of their allies at some point, right?

That's not to say, of course, that conjurers have no protection against them. There's a large range of self-buffs a conjurer can cast to protect themselves.
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